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Καλησπέρα και πάλι

Ήθελα να ρωτίσω αν κάποιος ξέρει απο L2jFrozen γιατί ασχολούμε με το pack αλλά είμαι ακόμα newbie,όπως γράφω πάνω έχω ενα πρόβλημα με τα active δηλαδή δεν "κολάνε" τα skill.Όταν αλλάζω weap φεύγει το skill,επίσης δεν "κολάνε" 2 skill π.χ might και focus μόνο το ένα θα κολήσει και όταν αλλάξω weap θα φύγει μπορεί κάποιος να μου δίξει έναν τρόπο να κολάνε και τα δύο skill χωρίς να φύγουν όταν αλλάζω το weap??

 

Παρακαλώ help όσοι μπορείτε!

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  • 0
Posted

Ma den to exei eki kai den 3erw pws na to prosthesw

Game\data\stats\skills

se poio akrivos arxeio den thumame vres to ID apo to skill

ola sto idio xml arxeio einai

  • 0
Posted

Game\data\stats\skills

se poio akrivos arxeio den thumame vres to ID apo to skill

ola sto idio xml arxeio einai

lol enoo den uparxei to stuck Des ti grafei

 

<skill id="3128" levels="10" name="Item Skill: Blessed Soul">

<table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table>

<table name="#mpConsume"> 38 42 44 47 51 52 55 58 61 65 </table>

<table name="#maxMp"> 20 40 60 80 100 120 140 160 180 200 </table>

<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>

<set name="magicLvl" val="#magicLvl" />

<set name="mpInitialConsume" val="#mpInitialConsume" />

<set name="mpConsume" val="#mpConsume" />

<set name="target" val="TARGET_SELF" />

<set name="reuseDelay" val="300000" />

<set name="staticReuse" val="true" />

<set name="hitTime" val="4000" />

<set name="skillType" val="BUFF" />

<set name="operateType" val="OP_ACTIVE" />

<set name="staticHitTime" val="true" />

<for>

<effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item">

<add order="0x40" stat="maxMp" val="#maxMp" />

</effect>

</for>

</skill>

 

Den vlepw kapou stuckType

  • 0
Posted

lol enoo den uparxei to stuck Des ti grafei

 

<skill id="3128" levels="10" name="Item Skill: Blessed Soul">

<table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table>

<table name="#mpConsume"> 38 42 44 47 51 52 55 58 61 65 </table>

<table name="#maxMp"> 20 40 60 80 100 120 140 160 180 200 </table>

<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>

<set name="magicLvl" val="#magicLvl" />

<set name="mpInitialConsume" val="#mpInitialConsume" />

<set name="mpConsume" val="#mpConsume" />

<set name="target" val="TARGET_SELF" />

<set name="reuseDelay" val="300000" />

<set name="staticReuse" val="true" />

<set name="hitTime" val="4000" />

<set name="skillType" val="BUFF" />

<set name="operateType" val="OP_ACTIVE" />

<set name="staticHitTime" val="true" />

<for>

<effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item">

<add order="0x40" stat="maxMp" val="#maxMp" />

</effect>

</for>

</skill>

 

Den vlepw kapou stuckType

re eisai sovaros lol?? pos skata na kolisis ena tetio skill?? kolane mono skills opos to might/shield/empower/m. barrier ktlp..

 

trava des safta ta skill oti to exei :P

  • 0
Posted

re eisai sovaros lol?? pos skata na kolisis ena tetio skill?? kolane mono skills opos to might/shield/empower/m. barrier ktlp..

 

trava des safta ta skill oti to exei :P

kala esu exeis 3efigei telios... active skill einai Thelw na stuckarei kai afto na pare na exeis kai might

<skill id="3132" levels="10" name="Item Skill: Might">

<table name="#mpInitialConsume"> 10 11 11 12 13 13 14 15 16 17 </table>

<table name="#mpConsume"> 38 42 44 47 51 52 55 58 61 65 </table>

<table name="#pAtk"> 23.64 27.96 32.76 37.98 43.62 49.62 55.86 62.28 68.88 79.74 </table>

<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 75 </table>

<set name="magicLvl" val="#magicLvl" />

<set name="mpInitialConsume" val="#mpInitialConsume" />

<set name="mpConsume" val="#mpConsume" />

<set name="target" val="TARGET_SELF" />

<set name="reuseDelay" val="300000" />

<set name="staticReuse" val="true" />

<set name="hitTime" val="4000" />

<set name="skillType" val="BUFF" />

<set name="operateType" val="OP_ACTIVE" />

<set name="staticHitTime" val="true" />

<for>

<effect name="Buff" abnormalTime="120" val="0" abnormalLvl="1" abnormalType="abnormal_item">

<add order="0x40" stat="pAtk" val="#pAtk" />

</effect>

</for>

</skill>

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