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Posted

Wyatt, my suggestion was about the difference of price between your options 1 and 4 months. I personally got no trouble you make big prices (as I suggested, 100€ / 4 months). If you sell quality work, no reason to sell it cheap. Just "balance" prices.

 

The only "real" problem is selling a precompiled pack. Imagine you stop the developement, all your customers are focked up. Even if you got no point to be named "scammer", as you sold your work at a moment M (and I repeat, I perfectly agree with your PoV), ppl who wanted to develop their servers (in future) are focked up.

 

That's only suggestions, do whatever you want with them. I got no control on that section, and I personally got no interest in that chronicle (when I could easily flame if you were doing Interlude, nierk nierk nierk :D).

 

And try to add new features, cause atm, except lazy asses will buy your pack (well I don't worry for you even if you keep that standard features :]).

Posted

@Tryskell

I understand what u mean about balance prices but the main reason to be unbalanced (4 months maybe cheap) is that we want to make it cheap at the beginning to take some ppl with us, maybe we did the 1 month/price to high, dunno... will think about it.

 

@Shilen

I'm currently working on new events to put in the event engine, also a system to stop Event Scheduler every time that votereward is gonna give a reward, and start an in-game poll to know if players want an event and which event they prefer, and then event is gonna start, after that scheduler is gonna be activated again. And also I'm thinking more ideas to add, it's why I should need some help with "ideas" coz my main problem is to think one idea, not to code it x_x

 

Also, today or tomorrow we'll open a test server, opened to all who want to see the pack, and to test the features.

Posted

@Tryskell

I understand what u mean about balance prices but the main reason to be unbalanced (4 months maybe cheap) is that we want to make it cheap at the beginning to take some ppl with us, maybe we did the 1 month/price to high, dunno... will think about it.

 

@Shilen

I'm currently working on new events to put in the event engine, also a system to stop Event Scheduler every time that votereward is gonna give a reward, and start an in-game poll to know if players want an event and which event they prefer, and then event is gonna start, after that scheduler is gonna be activated again. And also I'm thinking more ideas to add, it's why I should need some help with "ideas" coz my main problem is to think one idea, not to code it x_x

 

Also, today or tomorrow we'll open a test server, opened to all who want to see the pack, and to test the features.

Nice...As Tryskel said add some more special features, because many of them you got now are shared!Add something unique!
Posted

Nice...As Tryskel said add some more special features, because many of them you got now are shared!Add something unique!

The unique stuff are always private and cant be shared so easily, btw it would be better if we could modify the pack our selves and not request from you every single time, that is i think a general rule for all the packs that the admin MUST be able to do some changes himself instead of making requests and wait until you guys do it.

Posted

I'm glad to announce that Vip Customers will have SVN access in few days.

 

Also the prices are changed.

 

Prices:

  • 20 euros - Customer, will get 1 month of compiled packs with free support and updates.
  • 65 euros - Vip Customer, will get 4 month(s) of SVN access and free support.
    Since you buy any compiled pack, it will work lifetime, with your IP.

 

 

Posted

Nice update also your 1st post and post on your "Work on" some new features despite the events.

 

Register on our forum to see what we currently working on, we always do updates there.

 

For Example We just finish the AutoVoteReward Event (1pcip per vote)

 

event_vote_engine_example.jpg

Posted

@Darule

I didn't understand you at all, btw today we'll work to put a live test server and to finish the Vip customer's SVN.

Posted

Register on our forum to see what we currently working on, we always do updates there.

 

For Example We just finish the AutoVoteReward Event (1pcip per vote)

 

event_vote_engine_example.jpg

Why dont you talk with nhoke to get his event system to add it for your customers!
Posted

SVN for Vip Customers ready.

 

@Shilen

Our project is more than brand new and Nexus from hNoke has been in development for more than a year.... I think he would think we look down on his work.

Also I'm not working on an Event Engine to after go to hNoke and ask for his work.

 

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    • Hello, MaxCheaters community,   We are pleased to officially announce the development of our new Lineage II project: MightyProject MightyProject will be an Interlude Mastered server, developed on a modern game engine and technical foundation while preserving the gameplay, atmosphere, and identity that made Interlude one of the most memorable chronicles of Lineage II. Our objective is not to transform Interlude into something unrecognizable. We aim to modernize and improve the overall experience while remaining faithful to the original spirit and scope of the chronicle. Our Vision MightyProject will feature: Authentic Interlude-oriented gameplay supported by a modern engine. Retail quests, carefully simplified to provide a smoother and more enjoyable progression experience. Reworked classes and skills, focused on improving balance and strengthening class identity without departing from Interlude gameplay. A refined progression system that respects players’ time without removing the sense of achievement. Original development decisions rather than copied features, systems, concepts, or branding from other projects. We are not interested in creating another server filled with random features simply because they are currently popular. Every system introduced into MightyProject must have a clear purpose and fit naturally within the overall Interlude experience. A Serious and Familiar Team Many people within the community are already familiar with us and understand the level of commitment we bring to our projects. We know that trust cannot be built through promises alone. It must be earned through consistent development, professional management, transparency, and long-term support. MightyProject is being approached as a serious and sustainable project—not as a temporary server or a quick attempt to follow current market trends. Our ambition is to help revive the European Lineage II private-server community and contribute to a healthier market where players have more than one or two serious projects to choose from. We believe there is still room for a professionally developed European-based server that respects the identity of Interlude while offering the stability, presentation, and quality expected from a modern project. Partnership Opportunities We are open to discussions with serious investors and professional partners who understand the vision and long-term potential of MightyProject.   Investment partnerships will not alter the project’s established gameplay identity. Core decisions concerning balance, progression, and game design will remain under the responsibility of the development team.   Potential partners may contribute in areas such as: Marketing and media strategy Public relations and advertising Community growth Customer support Operational and promotional activities Every partnership will be discussed professionally, with clearly defined responsibilities, expectations, and boundaries. MightyProject is being created with one clear objective: to deliver a modern, polished, and sustainable Interlude experience without losing the character of the original game. More information regarding development progress, features, testing phases, media content, and the official roadmap will be shared as the project moves forward. Thank you to everyone who has supported us, worked with us, or followed our previous activities within the community. This is only the beginning. MightyProject
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