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You just don't understand the godamn way it works...

 

When calling for a function, the server launches a random X-100 call, writes another procedure that says "you fail or you succeeded" and directs the answer to you, the client, who then get an item or lose an item, it's the same stupid procedure when enchanting : the server writes what happened in the database and tells the client "ok, you have temporary permission to create X item in the inventory, so it matches my database".

 

The NPCs just acts as bridges between the game server, the npc server and the CLIENT. Stunning him makes no godamn difference as the algorithms are GAME SERVER related, not NPC SERVER or CLIENT related !

 

And, hum, lol @ the ultimate noob who thinks you can bust a server side algorithm by doing shit on the client... INGAME no less...  :D

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