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Posted

L2 Atlantis PvP Server Interlude !!!

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Server Info

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RateXp = 1000x

RateSp = 1000x

RatePartyXp = 100x

RatePartySp = 100x

RateDropAdena = 1000x

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Enchant Rate

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Armor/Weapon Min = +3

Armor/Weapon Max = +21

Normal Scroll Enchant :Wep. = 75% Armor = 75%

Bless Scroll Enchant :Wep. = 90% Armor = 90%

Crystal Scroll Enchant :Wep. = 100% Armor = 100%

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Augment Rate

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Augmentation Stat Chance = 1

Augmentation Mid Skill Chance = 20

Augmentation High Skill Chance = 30

Augmentation Top Skill Chance = 40

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Event

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TvT

CTF

DeathMatch

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Custom Items

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Custom Armor

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    Apella              Apella Blue          Apella Gold

Shot00004.bmpShot00006.bmpShot00005.bmp

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Custom Weapon

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1%20(1).bmp1%20(2).bmp1%20(3).bmp1%20(4).bmp

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Custom Mask

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2%20(1).bmp2%20(2).bmp2%20(3).bmp2%20(4).bmp2%20(5).bmp

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Protections

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Full Geodata & Pathnode Activated

->Full Anti-Flood Protection

->No PHX Until Last Rev

->Protect Against L2Tower (v1)

->New Anti D-Dos System

->Spawn Protection

->Olympiad Protection

(no buffer Tricks)

->NO Corrupt GMs !

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Machine

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Processors: 4 x Intel Xeon 2.7 GHz

RAM: 4 x 1GB DDR2

2 x SCSI 120GB

100 Mbps

Uptime 99.9%

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Web-site here !!!

Forum here !!!

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Posted

wtf is this computer??home made or what??

u are trying to tell us that server is dedicated cuz i dont really believe it...4gb ddr2 ram?hahahahahahahahaha u must be fucking kidding me!2MB L3?hahahaha not even intel i3 has so low...man plz close server...even with 10 ppl on it will lag!

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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