1. When player kills someone in pvp/pk he gains 1 coin and killed player loses 1 coin.
2. If player has no coins then he won't gain/take others coins.
3. PK loses exact a-beep-t of player kills he has or if he hasn't enough coins for that he loses all he has.
4. Coin lose/gain system works only when PVP or PK counter is changed. no arena/tvt event...
i m using last stable revision of l2jserver. is there anything like that already made or can you guys make it? or just give me some hints how to make that, where to start and so on... anything... thats only way i could figure out to make protected pvp reward system...
p.s if you know anything similar it could've been very helpful if you gave me links for those threads.
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https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/commons/pool/ThreadPool.java?ref_type=heads
I'm afraid to even ask, but why the hell are you pooling virtual threads??
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Question
bonkito
I want to make pvp reward system:
1. When player kills someone in pvp/pk he gains 1 coin and killed player loses 1 coin.
2. If player has no coins then he won't gain/take others coins.
3. PK loses exact a-beep-t of player kills he has or if he hasn't enough coins for that he loses all he has.
4. Coin lose/gain system works only when PVP or PK counter is changed. no arena/tvt event...
i m using last stable revision of l2jserver. is there anything like that already made or can you guys make it? or just give me some hints how to make that, where to start and so on... anything... thats only way i could figure out to make protected pvp reward system...
p.s if you know anything similar it could've been very helpful if you gave me links for those threads.
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