Geia sas pedes!!Exw ena provlima.. exw enan c6 server kai mexri xthes ton eixa online kanwnika. Shmera xwris na exw alaksei tipota den itan online.( Exw koitaksei modem ports,windows firewall ports)Douleuw to no-ip mipos ginete tipota epidei to modem mou ine tis hol kai alazei ip sixna? :/
My Server configs.
# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname = *
GameserverPort = 7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname = Edw exw to no-ip mou
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname = 127.0.0.1
# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1
LoginServer config
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 127.0.0.1
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
Mporeite na mou peite kamia aitia gia to provlima? Euxaristw
That's definitely not how decompilation of anything works; most of the stuff (if not everything) will be broken (function names, enum object calls, etc).
If you want to make an interface from scratch; your best bet if to go for Akar0's compilers, as long as they are compatible with the client you're trying to edit; but if you're trying to decompile an existing interface then it'll be VERY difficult to fix it if you're unexperienced, and even more if it is a custom interface (which is the only somewhat 'valid' reason i can see if you want to decompile an interface instead of using akar0's).
but as ratchet said; the error is pretty self explanatory:
struct Xarray
{
var int Id;
var bool ;
};
needs to be
struct Xarray
{
var int Id;
var bool (FIGURE_OUT_THE_CORRECT_VARIABLE_NAME_HERE);
};
yes maybe but i will be a lot of work to do .
The normal thing would be that if I decompile something I should be able to compile it again if I didn't modify it, right?
This is what I see in your UICommonAPI.uc around line 18:
struct Xarray
{
var int Id;
var bool ;
};
So there is clearly an invalid variable name at line 18 after "bool".
Anyway, fixing all the interface errors when you try to recompile can be a huge pain in the arse.
Try to compile akar0's ones (he did the job for you) and if it works with your client then start applying modifications from his files instead.
Hello im kind of new in the interface edit/compiling .
So it goes like this:
1- Decompiled interface.u with WOTgrealExporter.
2-Now i try to compile this same interface decompiled (without anny modification just to check if the compiler works) with the tool shared by Akar0 (Akar0 Post) (interlude interface).
3-When i use the UIScript.exe after 5 seconds it closes and get this log error
https://pastebin.com/Mkr95bN9
UICommonAPI.uc(18) : Error, Missing variable name
Its says that there its a missing variable but I did not edit any files. (just decompiled and tried to compile without anny modification).
I uploaded too the classes decompiled and also interface.u (it has no encryptation)
Classes and Interface.u
Question
DeViSioN
Geia sas pedes!!Exw ena provlima.. exw enan c6 server kai mexri xthes ton eixa online kanwnika. Shmera xwris na exw alaksei tipota den itan online.( Exw koitaksei modem ports,windows firewall ports)Douleuw to no-ip mipos ginete tipota epidei to modem mou ine tis hol kai alazei ip sixna? :/
My Server configs.
# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname = *
GameserverPort = 7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname = Edw exw to no-ip mou
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname = 127.0.0.1
# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1
LoginServer config
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 127.0.0.1
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
Mporeite na mou peite kamia aitia gia to provlima? Euxaristw
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