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Posted

Greetings maxcheaters,i want show the preview of a new l2j server!

 

No Custom

Server Rates

• Experience: x5000

• Spexperience: x5000

• Party Experience: x5000

• Party Spexperience: x5000

• Adena: x5000

• Drop Item Karma: x1

 

Enchant Rates

 

• Safe Enchant: +5

• Weapon Max Enchant: +20

• Armor Max Enchant: +20

• Jewels Max Enchant: +20

• Normal Scroll Enchant Rate: 80%

• Blessed Scroll Enchant Rate: 100%

 

Custom NPC

 

• Full GM Shop

• Custom Gm Shop

• Full Buffer

• Global Gate Keeper

• Skill Enchanter Manager

• Augmenter

• Nobless Manager

• Class Manager

• Server Info

• Top Status

• PC Bank Point Trader

• Weding Manager

• Anti PK

• Casino Club

• Olympiad Manager

• Account Manager zkBRD.gif

• Siege Manager

 

Olympiad System

 

• Olympiad Work: 100%

• Retail Like

 

Custom Features

 

• Tattoos (mage-fighter)

• Anti Buff Shield

• Custom Farm Zones

• Clan Lord Announce

• Hero Announce

• Killing Spree System

• PC Bank Point System

• Vote Reward System Hopzone/Topzone

 

Features

 

• C4/C5/Interlude features/skills working 99%

• Fishing

• Seven Signs

• Castle Sieges

• Clan Hall Sieges

• Noblesses & Heroes System

• Max Level 80

• All Quests

• Clan Wars

• C5/Interlude Clan System

• subclans (Academy,Royal Guards,Order of Knights)

• Cursed weapons

• Wepon Augmentations

• Shadow Weapons

• Dueling System

• All C4/C5/Interlude Skills

• All Raid Bosses

• Olympiad 100% Retail like

• DualBox allowed

• 100% Retail like gameplay without any customs

• Flawless Geodata & Pathnodes

• Active and experienced development/GMteam!

• No corruptions!

• Not used accounts will be deleted after 2 months

• NO LAG!!!

• 100% Uptime

• International community

•PVP MODE(Bishops cant heal on pvp zones)zkBRD.gif

 

 

 

 

 

Custom

Server Rates

 

• Experience: x5000

• Spexperience: x5000

• Party Experience: x5000

• Party Spexperience: x5000

• Adena: x5000

• Drop Item Karma: x1

 

Enchant Rates

 

• Safe Enchant: +7

• Weapon Max Enchant: +25

• Armor Max Enchant: +25

• Jewels Max Enchant: +25

• Normal Scroll Enchant Rate: 80%

• Blessed Scroll Enchant Rate: 100%

 

Basic Features

 

Version:Interlude

Platform:L2J

Farm system Easy

Staring Lv80 Costum Starting Giran Castle Town

NPC Buffer (3H Buffs) & (Unlimited slots)

GM shop (Normal S Grade) & Everthing You Need

Special Shop (Vote & Event) Rewards

Teleporter (Farm Zones) & All Chronicle Zones

TvT Auto Event Enable

Wedding System

L2Intel Weapons zkBRD.gif

L2Intel Armors zkBRD.gif

 

Olympiad System

 

• Olympiad Work: 100%

• Retail Like

 

•Dwarf Mage(Custom skills)zkBRD.gif

•Dwarf Fighter(Custom skills)zkBRD.gif

 

 

•www.l2intel.com(Under construction)

 

6fMeW.gif

Posted

in 1 part u say +20 max,then if u scroll down it says +30. maybe its 20+30= 50 max..?

omg there are 2 server,

Another fail.

ok pro boy with your pro servers!the only thing you can do is to say fail fail fail you never try to open a server,come on ''GOD'' you can do it!
Posted

ok pro boy with your pro servers!the only thing you can do is to say fail fail fail you never try to open a server,come on ''GOD'' you can do it!

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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