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Posted

Hello as they are, the speaker (Kamila) is a member of staff of this private server, responsible for disseminating information about this:

 

Esther server is designed especially for those who love peronas and feel the veins adrenilana

when in battle, be it PvP, either in the sand in a farm in a siege or any events made by management, although a server half a system installed on the server named Leader borad, this sitema awards those who obtained the highest score in terms of crafting, fishing, killing in PvP arena and also those who have achieved major victories in the TVT, TVT Event (default server) because there are two others, which aarancan from a motor event called nexus engine, TVT (Default server) is activated Trez times a day, this TvT rewards those who slaughter within you to realize this (50 points Fame and item set by the administrator to purchase useful items in the server, each reward is specific for slaughter, and at the end there is a reward for the winning team), also there is a set npc to exchange both the points earned by the -beep-ing pvp or obtained through voting (Reward System)

 

Here some shots of the npc that describe:

 

J4bvA.jpg

 

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You've got a teleport npc also special, which takes you to special areas as areas of level, adena areas, farm areas in solo mode or in party mode.

 

 

width=1024 height=622http://i.imgur.com/I70N8.jpg[/img]

 

We also have a system which rewards the leader and deputy leader of the clan when they take a Catillo or keep in possession.

 

pseemos a weapon enchantment system which lowers the rate of effectiveness as it rises, empiesa at 95% efficiency from +5, which is the safe default and terminates in a likely increase

from 45 to +30 From +29 weapons in a matter of +19 to +20 and jewelry and armor.

 

We added the server pvp boss rings which increase slightly its original stat and ah are added or special skill as it becomes pvp, making them here:

 

qzZs6.jpg

 

and these are their skilles liabilities:

 

eL8WU.jpg

 

Now show the informasion server serving both accommodation (Dedicated exclusively to the game) as the server in general

 

Processador: Core i5

Memory: 16 GB

Ip: 5 Ips sixed

Traffic: Unlimited

Upload: 100MB / s

 

 

Lineage II ™ ShitPvP

 

- Rates XP100 SP100 A300

- Nexus Engine Eneable

Main Events:

TvT Domination,

Mass Domination

TvT Advance

DeathMatch,

Last Man Standing,

Chest lucky

Town War

Medal Event

Quiz Event

 

Mini Events:

Single Player Fights

Party Fights

Korean Style

Mini TvT

 

Custom Events

Raid Boss

Lost Treasure

 

- Geodata Eneable

- Acu SubClass

- Leader Board Reward

- Conquerable Locations (This event is to win a magical Crystal which will provide for special skilles you and your guild members, I must say that it is not necessary to have Castles, and if you can also have a magic crystal)

- Raid Boss Teleport (Raid Only Boos of free raspaw bois not raid instances)

- Acu SubClass

- Balanced classes

- Custom Events

- Enchant Rate System

- PvP Color System

- Quake System

- Set Vit +10

- NPC Buffer em all Cidades as p

- Gatekeeper em all as Cidades

- Event Medals

- Subclass free

- Signs Seaven

- Quest's Names

- Olympiad Eneable

- Siege Reward System

- Quest lvl20 lvl40 lvl76 job free

- Aditional events

- Instance Event from party and player (Added)

All this and many more mods for your delight and enjoyment in the server;)

 

Here the website for you to come and enjoy our server for free: http://www.l2shitpvp.us

 

Clarify that all items added to the server have been tested with the intention not to alter the balance of this, in conclusion a well proportioned and balanced server ready for your enjoyment!

Posted

tell them to change this name then!

features are great but name...s@cks hard!it has to be attractive!

 

You're probably right, I will comment to the site owner

  • 2 weeks later...

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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