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[fixed] hitman reward


TouchAndDie

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hello, i have an hitman system but i don't know how to change the reward item it looks like

assassin.addAdena("Hitman", pta.getBounty(), target, true);

 

i rlly need it :)

 

 

edit: fixed ^^

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/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.entity;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.logging.Logger;

import javolution.util.FastMap;
import com.l2jserver.Config;
import com.l2jserver.L2DatabaseFactory;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.datatables.CharNameTable;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

/**
* @author Setekh
*/
public class Hitman
{
private static Hitman _instance;
private FastMap <Integer, PlayerToAssasinate> _targets;
private Logger _log = Logger.getLogger(Hitman.class.getName());

// Data Strings
private static String   SQL_SELECT  = "select targetId,clientId,target_name,bounty,pending_delete from hitman_list";
private static String   SQL_DELETE  = "delete from hitman_list where targetId=?";
private static String   SQL_SAVEING = "replace into `hitman_list` VALUES (?, ?, ?, ?, ?)";
private static String[] SQL_OFFLINE = { "select * from characters where char_name=?", "select * from characters where charId=?" };

// Clean every 15 mins ^^
private int MIN_MAX_CLEAN_RATE = 15 * 60000;

// Fancy lookin
public static boolean start()
{
	if(Config.ALLOW_HITMAN_GDE)
		getInstance();

	return _instance != null;
}

public static Hitman getInstance()
{
	if(_instance == null)
		_instance = new Hitman();

	return _instance;
}

public Hitman()
{
	_targets = load();
	ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new AISystem(), MIN_MAX_CLEAN_RATE, MIN_MAX_CLEAN_RATE);
}

private FastMap<Integer, PlayerToAssasinate> load()
{
	FastMap<Integer, PlayerToAssasinate> map = new FastMap<Integer, PlayerToAssasinate>();

	try
	{
		Connection con = L2DatabaseFactory.getInstance().getConnection();
		PreparedStatement st = con.prepareStatement(SQL_SELECT);
		ResultSet rs = st.executeQuery();

		while(rs.next())
		{
			int targetId = rs.getInt("targetId");
			int clientId = rs.getInt("clientId");
			String target_name = rs.getString("target_name");
			int bounty = rs.getInt("bounty");
			boolean pending = rs.getInt("pending_delete") == 1;

			if(pending)
				removeTarget(targetId, false);
			else
				map.put(targetId, new PlayerToAssasinate(targetId, clientId, bounty, target_name));
		}
		_log.info("Hitman: Loaded "+map.size()+" Assassination Target(s)");
		rs.close();
		st.close();
		con.close();
	}
	catch(Exception e)
	{
		_log.warning("Hitman: "+e.getCause());
		return new FastMap<Integer, PlayerToAssasinate>();
	}

	return map;
}

public void onDeath(L2PcInstance assassin, L2PcInstance target)
{
	if(_targets.containsKey(target.getObjectId()))
	{
		PlayerToAssasinate pta = _targets.get(target.getObjectId());
		String name= getOfflineData(null, pta.getClientId())[1];
		L2PcInstance client = L2World.getInstance().getPlayer(name);

		target.sendMessage("You have been assassinated. Your bounty is 0.");

		if(client != null)
		{
			client.sendMessage("Your assassination request to kill "+target.getName()+" has been fulfilled.");
			client.setHitmanTarget(0);
		}

		assassin.sendMessage("You assassinated "+target.getName()+", his bounty will be converted in adena!");
		assassin.addAdena("Hitman", pta.getBounty(), target, true);
		removeTarget(pta.getObjectId(), true);
	}
}

public void onEnterWorld(L2PcInstance activeChar)
{
	if(_targets.containsKey(activeChar.getObjectId()))
	{
		PlayerToAssasinate pta = _targets.get(activeChar.getObjectId());
		activeChar.sendMessage("There is a hit on you. Worth " + pta.getBounty() + " adena(s).");
	}

	if(activeChar.getHitmanTarget() > 0)
	{
		if(!_targets.containsKey(activeChar.getHitmanTarget()))
		{
			activeChar.sendMessage("Your target has been eliminated. Have a nice day.");
			activeChar.setHitmanTarget(0);
		}
		else
			activeChar.sendMessage("Your target is still at large.");
	}
}

public void save()
{
	try
	{
		for(PlayerToAssasinate pta : _targets.values())
		{
			Connection con = L2DatabaseFactory.getInstance().getConnection();
			PreparedStatement st = con.prepareStatement(SQL_SAVEING);
			st.setInt(1, pta.getObjectId());
			st.setInt(2, pta.getClientId());
			st.setString(3, pta.getName());
			st.setInt(4, pta.getBounty());
			st.setInt(5, pta.isPendingDelete() ? 1 : 0);
			st.executeQuery();
			st.close();
			con.close();
		}
	}
	catch(Exception e)
	{
		_log.warning("Hitman: "+e);
	}
	System.out.println("Hitman: List Saved.");
}

public void putHitOn(L2PcInstance client, String playerName, int bounty)
{
	L2PcInstance player = L2World.getInstance().getPlayer(playerName);

	if(client.getHitmanTarget() > 0)
	{
		client.sendMessage("You are already a client here, you can place a request only for a single player.");
		return;
	}
	else if(bounty <= 100 )
	{
		client.sendMessage("For a contract you must give more then 100 adena's.");
		return;
	}
	else if(client.getAdena() < bounty)
	{
		client.sendMessage("Not enough adena.");
		return;
	}
	else if(player == null && CharNameTable.getInstance().doesCharNameExist(playerName))
	{
		Integer targetId = Integer.parseInt(getOfflineData(playerName, 0)[0]);

		if(_targets.containsKey(targetId))
		{
			client.sendMessage("There is already a hit on that player.");
			return;
		}
		_targets.put(targetId, new PlayerToAssasinate(targetId, client.getObjectId(), bounty, playerName));
		client.reduceAdena("Hitman", bounty, client, true);
		client.setHitmanTarget(targetId);
	}
	else if(player != null && CharNameTable.getInstance().doesCharNameExist(playerName))
	{
		if(_targets.containsKey(player.getObjectId()))
		{
			client.sendMessage("There is already a hit on that player.");
			return;
		}
		player.sendMessage("There is a hit on you. Worth " + bounty + " Adena(s).");
		_targets.put(player.getObjectId(), new PlayerToAssasinate(player, client.getObjectId(), bounty));
		client.reduceAdena("Hitman", bounty, client, true);
		client.setHitmanTarget(player.getObjectId());
	}
	else
		client.sendMessage("Player name invalid. The user u added dose not exist.");
}

public class AISystem implements Runnable
{
	@Override
	public void run()
	{
		if(Config.DEBUG)
			_log.info("Cleaning sequance initiated.");

		for(PlayerToAssasinate target : _targets.values())
		{
			if(target.isPendingDelete())
				removeTarget(target.getObjectId(), true);
		}
		save();
	}
}

public void removeTarget(int obId, boolean live)
{
	try
	{
		Connection con = L2DatabaseFactory.getInstance().getConnection();
		PreparedStatement st = con.prepareStatement(SQL_DELETE);
		st.setInt(1, obId);
		st.execute();
		st.close();
		con.close();

		if(live)
			_targets.remove(obId);
	}
	catch(Exception e)
	{
		_log.warning("Hitman: "+e);
	}
}

public void cancelAssasination(String name, L2PcInstance client)
{
	L2PcInstance target = L2World.getInstance().getPlayer(name);

	if(client.getHitmanTarget() <= 0)
	{
		client.sendMessage("You don't own a hit.");
		return;
	}
	else if(target == null && CharNameTable.getInstance().doesCharNameExist(name))
	{
		PlayerToAssasinate pta = _targets.get(client.getHitmanTarget());

		if(!_targets.containsKey(pta.getObjectId()))
			client.sendMessage("There is no hit on that player.");
		else if(pta.getClientId() == client.getObjectId())
		{
			removeTarget(pta.getObjectId(), true);
			client.sendMessage("The hit has been canceld.");
			client.setHitmanTarget(0);
		}
		else
			client.sendMessage("You are not the actual owner of that target!.");
	}
	else if(target != null  && CharNameTable.getInstance().doesCharNameExist(name))
	{
		PlayerToAssasinate pta = _targets.get(target.getObjectId());

		if(!_targets.containsKey(pta.getObjectId()))
			client.sendMessage("There is no hit on that player.");
		else if(pta.getClientId() == client.getObjectId())
		{
			removeTarget(pta.getObjectId(), true);
			client.sendMessage("The hit has been canceld.");
			target.sendMessage("The hit on you has been canceld.");
			client.setHitmanTarget(0);
		}
		else
			client.sendMessage("You are not the actual owner of that target!.");
	}
	else
		client.sendMessage("Player name invalid. The user u added dose not exist.");
}

/**
 * Its useing a array in case in a future update more values will be added
 * @param name
 */
public String[] getOfflineData(String name, int objId)
{
	String[] set = new String[2];
	try
	{
		Connection con = L2DatabaseFactory.getInstance().getConnection();
		PreparedStatement st = con.prepareStatement(objId > 0 ? SQL_OFFLINE[1] : SQL_OFFLINE[0]);

		if(objId > 0)
			st.setInt(1, objId);
		else
			st.setString(1, name);

		ResultSet rs = st.executeQuery();

		while(rs.next())
		{
			set[0] = String.valueOf(rs.getInt("charId"));
			set[1] = rs.getString("char_name");
		}

		rs.close();
		st.close();
		con.close();
	}
	catch(Exception e){
		_log.warning("Hitman: "+e);
	}

	return set;
}

public boolean exists(int objId)
{
	return _targets.containsKey(objId);
}

public PlayerToAssasinate getTarget(int objId)
{
	return _targets.get(objId);
}

/**
 * @return the _targets
 */
public FastMap<Integer, PlayerToAssasinate> getTargets()
{
	return _targets;
}

/**
 * @param targets the _targets to set
 */
public void set_targets(FastMap<Integer, PlayerToAssasinate> targets)
{
	_targets = targets;
}
}

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U can add this code,should be working

only if ur zone is wroten at the hitman system...

 

		{
		   final L2ZoneType zone1 = ZoneManager.getInstance().getZoneById(40001);
		    if ((zone1 != null) && zone1.isCharacterInZone(this))
		   {
		    addItem("PvP Reward", 10639, 1, this, true);
		   }

Code credits to : Zoey76

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and what can i do with

else if(client.getAdena() < bounty)
{
client.sendMessage("Not enough Adena.");
return;
}

i tried to put getItemByItemId but i get warning.

 

and this too :|

client.reduceAdena("Hitman", bounty, client, true);

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i have used

assassin.addItem("Hitman", 9143, pta.getBounty(), target, true);

but now i don't know how to change that:

else if(client.getAdena() < bounty)
	{
		client.sendMessage("Not enough Golden Apiga.");
		return;
	}

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i get warning :D i must use client.sendmessage :p and i have to use else if(client.getItemByItemId(9143) < bounty), if not when a player will add a contract it won't take his golden apiga... but i don't know why i get warning :|

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