Jump to content
  • 0

[fixed] hitman reward


Question

10 answers to this question

Recommended Posts

  • 0
Posted
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.entity;

import java.sql.Connection;
import java.sql.PreparedStatement;
import java.sql.ResultSet;
import java.util.logging.Logger;

import javolution.util.FastMap;
import com.l2jserver.Config;
import com.l2jserver.L2DatabaseFactory;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.datatables.CharNameTable;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;

/**
* @author Setekh
*/
public class Hitman
{
private static Hitman _instance;
private FastMap <Integer, PlayerToAssasinate> _targets;
private Logger _log = Logger.getLogger(Hitman.class.getName());

// Data Strings
private static String   SQL_SELECT  = "select targetId,clientId,target_name,bounty,pending_delete from hitman_list";
private static String   SQL_DELETE  = "delete from hitman_list where targetId=?";
private static String   SQL_SAVEING = "replace into `hitman_list` VALUES (?, ?, ?, ?, ?)";
private static String[] SQL_OFFLINE = { "select * from characters where char_name=?", "select * from characters where charId=?" };

// Clean every 15 mins ^^
private int MIN_MAX_CLEAN_RATE = 15 * 60000;

// Fancy lookin
public static boolean start()
{
	if(Config.ALLOW_HITMAN_GDE)
		getInstance();

	return _instance != null;
}

public static Hitman getInstance()
{
	if(_instance == null)
		_instance = new Hitman();

	return _instance;
}

public Hitman()
{
	_targets = load();
	ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new AISystem(), MIN_MAX_CLEAN_RATE, MIN_MAX_CLEAN_RATE);
}

private FastMap<Integer, PlayerToAssasinate> load()
{
	FastMap<Integer, PlayerToAssasinate> map = new FastMap<Integer, PlayerToAssasinate>();

	try
	{
		Connection con = L2DatabaseFactory.getInstance().getConnection();
		PreparedStatement st = con.prepareStatement(SQL_SELECT);
		ResultSet rs = st.executeQuery();

		while(rs.next())
		{
			int targetId = rs.getInt("targetId");
			int clientId = rs.getInt("clientId");
			String target_name = rs.getString("target_name");
			int bounty = rs.getInt("bounty");
			boolean pending = rs.getInt("pending_delete") == 1;

			if(pending)
				removeTarget(targetId, false);
			else
				map.put(targetId, new PlayerToAssasinate(targetId, clientId, bounty, target_name));
		}
		_log.info("Hitman: Loaded "+map.size()+" Assassination Target(s)");
		rs.close();
		st.close();
		con.close();
	}
	catch(Exception e)
	{
		_log.warning("Hitman: "+e.getCause());
		return new FastMap<Integer, PlayerToAssasinate>();
	}

	return map;
}

public void onDeath(L2PcInstance assassin, L2PcInstance target)
{
	if(_targets.containsKey(target.getObjectId()))
	{
		PlayerToAssasinate pta = _targets.get(target.getObjectId());
		String name= getOfflineData(null, pta.getClientId())[1];
		L2PcInstance client = L2World.getInstance().getPlayer(name);

		target.sendMessage("You have been assassinated. Your bounty is 0.");

		if(client != null)
		{
			client.sendMessage("Your assassination request to kill "+target.getName()+" has been fulfilled.");
			client.setHitmanTarget(0);
		}

		assassin.sendMessage("You assassinated "+target.getName()+", his bounty will be converted in adena!");
		assassin.addAdena("Hitman", pta.getBounty(), target, true);
		removeTarget(pta.getObjectId(), true);
	}
}

public void onEnterWorld(L2PcInstance activeChar)
{
	if(_targets.containsKey(activeChar.getObjectId()))
	{
		PlayerToAssasinate pta = _targets.get(activeChar.getObjectId());
		activeChar.sendMessage("There is a hit on you. Worth " + pta.getBounty() + " adena(s).");
	}

	if(activeChar.getHitmanTarget() > 0)
	{
		if(!_targets.containsKey(activeChar.getHitmanTarget()))
		{
			activeChar.sendMessage("Your target has been eliminated. Have a nice day.");
			activeChar.setHitmanTarget(0);
		}
		else
			activeChar.sendMessage("Your target is still at large.");
	}
}

public void save()
{
	try
	{
		for(PlayerToAssasinate pta : _targets.values())
		{
			Connection con = L2DatabaseFactory.getInstance().getConnection();
			PreparedStatement st = con.prepareStatement(SQL_SAVEING);
			st.setInt(1, pta.getObjectId());
			st.setInt(2, pta.getClientId());
			st.setString(3, pta.getName());
			st.setInt(4, pta.getBounty());
			st.setInt(5, pta.isPendingDelete() ? 1 : 0);
			st.executeQuery();
			st.close();
			con.close();
		}
	}
	catch(Exception e)
	{
		_log.warning("Hitman: "+e);
	}
	System.out.println("Hitman: List Saved.");
}

public void putHitOn(L2PcInstance client, String playerName, int bounty)
{
	L2PcInstance player = L2World.getInstance().getPlayer(playerName);

	if(client.getHitmanTarget() > 0)
	{
		client.sendMessage("You are already a client here, you can place a request only for a single player.");
		return;
	}
	else if(bounty <= 100 )
	{
		client.sendMessage("For a contract you must give more then 100 adena's.");
		return;
	}
	else if(client.getAdena() < bounty)
	{
		client.sendMessage("Not enough adena.");
		return;
	}
	else if(player == null && CharNameTable.getInstance().doesCharNameExist(playerName))
	{
		Integer targetId = Integer.parseInt(getOfflineData(playerName, 0)[0]);

		if(_targets.containsKey(targetId))
		{
			client.sendMessage("There is already a hit on that player.");
			return;
		}
		_targets.put(targetId, new PlayerToAssasinate(targetId, client.getObjectId(), bounty, playerName));
		client.reduceAdena("Hitman", bounty, client, true);
		client.setHitmanTarget(targetId);
	}
	else if(player != null && CharNameTable.getInstance().doesCharNameExist(playerName))
	{
		if(_targets.containsKey(player.getObjectId()))
		{
			client.sendMessage("There is already a hit on that player.");
			return;
		}
		player.sendMessage("There is a hit on you. Worth " + bounty + " Adena(s).");
		_targets.put(player.getObjectId(), new PlayerToAssasinate(player, client.getObjectId(), bounty));
		client.reduceAdena("Hitman", bounty, client, true);
		client.setHitmanTarget(player.getObjectId());
	}
	else
		client.sendMessage("Player name invalid. The user u added dose not exist.");
}

public class AISystem implements Runnable
{
	@Override
	public void run()
	{
		if(Config.DEBUG)
			_log.info("Cleaning sequance initiated.");

		for(PlayerToAssasinate target : _targets.values())
		{
			if(target.isPendingDelete())
				removeTarget(target.getObjectId(), true);
		}
		save();
	}
}

public void removeTarget(int obId, boolean live)
{
	try
	{
		Connection con = L2DatabaseFactory.getInstance().getConnection();
		PreparedStatement st = con.prepareStatement(SQL_DELETE);
		st.setInt(1, obId);
		st.execute();
		st.close();
		con.close();

		if(live)
			_targets.remove(obId);
	}
	catch(Exception e)
	{
		_log.warning("Hitman: "+e);
	}
}

public void cancelAssasination(String name, L2PcInstance client)
{
	L2PcInstance target = L2World.getInstance().getPlayer(name);

	if(client.getHitmanTarget() <= 0)
	{
		client.sendMessage("You don't own a hit.");
		return;
	}
	else if(target == null && CharNameTable.getInstance().doesCharNameExist(name))
	{
		PlayerToAssasinate pta = _targets.get(client.getHitmanTarget());

		if(!_targets.containsKey(pta.getObjectId()))
			client.sendMessage("There is no hit on that player.");
		else if(pta.getClientId() == client.getObjectId())
		{
			removeTarget(pta.getObjectId(), true);
			client.sendMessage("The hit has been canceld.");
			client.setHitmanTarget(0);
		}
		else
			client.sendMessage("You are not the actual owner of that target!.");
	}
	else if(target != null  && CharNameTable.getInstance().doesCharNameExist(name))
	{
		PlayerToAssasinate pta = _targets.get(target.getObjectId());

		if(!_targets.containsKey(pta.getObjectId()))
			client.sendMessage("There is no hit on that player.");
		else if(pta.getClientId() == client.getObjectId())
		{
			removeTarget(pta.getObjectId(), true);
			client.sendMessage("The hit has been canceld.");
			target.sendMessage("The hit on you has been canceld.");
			client.setHitmanTarget(0);
		}
		else
			client.sendMessage("You are not the actual owner of that target!.");
	}
	else
		client.sendMessage("Player name invalid. The user u added dose not exist.");
}

/**
 * Its useing a array in case in a future update more values will be added
 * @param name
 */
public String[] getOfflineData(String name, int objId)
{
	String[] set = new String[2];
	try
	{
		Connection con = L2DatabaseFactory.getInstance().getConnection();
		PreparedStatement st = con.prepareStatement(objId > 0 ? SQL_OFFLINE[1] : SQL_OFFLINE[0]);

		if(objId > 0)
			st.setInt(1, objId);
		else
			st.setString(1, name);

		ResultSet rs = st.executeQuery();

		while(rs.next())
		{
			set[0] = String.valueOf(rs.getInt("charId"));
			set[1] = rs.getString("char_name");
		}

		rs.close();
		st.close();
		con.close();
	}
	catch(Exception e){
		_log.warning("Hitman: "+e);
	}

	return set;
}

public boolean exists(int objId)
{
	return _targets.containsKey(objId);
}

public PlayerToAssasinate getTarget(int objId)
{
	return _targets.get(objId);
}

/**
 * @return the _targets
 */
public FastMap<Integer, PlayerToAssasinate> getTargets()
{
	return _targets;
}

/**
 * @param targets the _targets to set
 */
public void set_targets(FastMap<Integer, PlayerToAssasinate> targets)
{
	_targets = targets;
}
}

  • 0
Posted

U can add this code,should be working

only if ur zone is wroten at the hitman system...

 

		{
		   final L2ZoneType zone1 = ZoneManager.getInstance().getZoneById(40001);
		    if ((zone1 != null) && zone1.isCharacterInZone(this))
		   {
		    addItem("PvP Reward", 10639, 1, this, true);
		   }

Code credits to : Zoey76

  • 0
Posted

and what can i do with

else if(client.getAdena() < bounty)
{
client.sendMessage("Not enough Adena.");
return;
}

i tried to put getItemByItemId but i get warning.

 

and this too :|

client.reduceAdena("Hitman", bounty, client, true);

  • 0
Posted

i have used

assassin.addItem("Hitman", 9143, pta.getBounty(), target, true);

but now i don't know how to change that:

else if(client.getAdena() < bounty)
	{
		client.sendMessage("Not enough Golden Apiga.");
		return;
	}

  • 0
Posted

i get warning :D i must use client.sendmessage :p and i have to use else if(client.getItemByItemId(9143) < bounty), if not when a player will add a contract it won't take his golden apiga... but i don't know why i get warning :|

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case
    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..