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"all" Interlude Buttons


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I think that can help someone ^^

 

Just c/p it to any npc ; ) if someone find any other buttons in textures feel free to post

 

Ola.

 

I've imported an icon from L2UI_CT1 to custom utx for Interlude, but something wrong, not auto resized like freya version if set width=120, and the icon is 64x64, what's wrong or what I have to do?

 

If I want to set width=120, appear 2 icons:) if set 65 works properly, also height same problem, not working correctly as low height=25, only 65.

 

Thanks!

Edited by M.Cyanide
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  • 6 years later...
On 2/6/2012 at 3:32 AM, Vhalior said:

I think that can help someone ^^

 

Just c/p it to any npc ; ) if someone find any other buttons in textures feel free to post

 

<html>
<title>
L2 Interlude Buttons
</title>
<body>
<center>
<img src="SSQ_dungeon_T.SSQ_fire1_e013" width=256 height=64>
<br1>
<img src="L2UI.SquareWhite" width=194 height=1>
<table bgcolor=333333 width=204>
<tr>
	<td><center><font color="FFFF00">Guide by Vhalior</font></center></td>
</tr>
</table>
<img src="L2UI.SquareWhite" width=194 height=1>
<br>
<table bgcolor="0000CD" border="0" width="280">
<tr>
	<td><font color="00FA9A">Close button interlude :)</font></td>
	<td><img src="L2UI.bbs_lineage2" width=128 height=16></td>
	<td><button value="" action="bypass -h npc_%objectId%_" width=16 height=16 back="L2UI.bbs_delete_down" fore="L2UI.bbs_delete"></td>
</tr>
</table>
<br>
Some nice solutions to "animated buttons"
<br>
Click for it friend and you will see :)
<table>
<tr>
<td><button value="" width=32 height=32 back="L2UI.DestroyItem_active" fore="L2UI.DestroyItem"></td>
<td><button value="" width=32 height=32 back="L2UI.Crystalize_active" fore="L2UI.Crystalize"></td>
<td><button value="" width=32 height=32 back="L2UI.MainInventory_large_click" fore="L2UI.MainInventory_large"></td>
<td><button value="" width=32 height=32 back="L2UI.MainSystem_large_click" fore="L2UI.Macro_Edit_Button"></td>
<td><button value="" width=32 height=32 back="L2UI.manufacture_click" fore="L2UI.manufacture"></td>
<td><button value="" width=32 height=32 back="icon.etc_paper_blue_i00" fore="icon.etc_paper_black_i00"></td>
</tr>
</table>
<br>
Here you got nice 4 button in table code :)
<table width=240 bgcolor="12334">
<tr>
	<td><button value="example1" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
	<td><button value="example2" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
	<td><button value="example3" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
	<td><button value="example4" width=65 height=19 back="L2UI_ch3.smallbutton2_over" fore="L2UI_ch3.smallbutton2"></td>
</tr>
</table>
<br>
Also with 3 buttons + some addon
<table bgcolor="FF0000" border="1" width="280">
<tr>
	<p><td align="center"><button value="example1" action="bypass -h npc_%objectId%_Chat 30" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></p>
	<p><td align="center"><button value="example2" action="bypass -h npc_%objectId%_Chat 31" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></p>
	<p><td align="center"><button value="example3" action="bypass -h npc_%objectId%_Chat 32" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td></p>
</tr>
</table>
<br>
And separated codes for many buttons :)
<button value="Button 1" action="bypass -h npc_%objectId%_Chat 0" width=70 height=21 back="L2UI.DefaultButton_click" fore="L2UI.DefaultButton">
<br1>
<button value="Button 2" action="bypass -h npc_%objectId%_Chat 0" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal">
<br1>
<button value="Button 3" action="bypass -h npc_%objectId%_Chat 0" width=75 height=21 back="L2UI_CH3.Btn1_normalOn" fore="L2UI_CH3.Btn1_normalDisable">
<br1>
<button value="Button 4" action="bypass -h npc_%objectId%_Chat 0" width=134 height=21 back="L2UI_ch3.BigButton3_over" fore="L2UI_ch3.BigButton3">
<br1>
<button value="Button 5" action="bypass -h npc_%objectId%_Chat 0" width=120 height=30 back="L2UI_CH3.refinegrade3_21" fore="L2UI_CH3.refinegrade3_21">
<br>
<button value="Button 6" action="bypass -h npc_%objectId%_Chat 0" width=204 height=20 back="sek.cbui75" fore="sek.cbui76">
<br>
<button value="Button 7" action="bypass -h npc_%objectId%_Chat 0" width=204 height=20 back="sek.cbui81" fore="sek.cbui82">
<br>
<button value="Button 8" action="bypass -h npc_%objectId%_Chat 0" width=176 height=26 back="sek.cbui02" fore="sek.cbui02">
<br>
<button value="Button 9" action="bypass -h npc_%objectId%_Chat 0" width=60 height=15 back="sek.cbui40" fore="sek.cbui40">
<br>
<button value="Button 10" action="bypass -h npc_%objectId%_Chat 0" width=60 height=13 back="sek.cbui67" fore="sek.cbui67">
<br>
<button value="Button 11" action="bypass -h npc_%objectId%_Chat 0" width=60 height=13 back="sek.cbui68" fore="sek.cbui68">
<br>
<button value="Button 12" action="bypass -h npc_%objectId%_Chat 0" width=60 height=13 back="sek.cbui69" fore="sek.cbui69">
<br>
Realy interested effect
<table align=center>
<tr>
	<td><img src="L2UI_CH3.shortcut_next_down" width=16 height=16></td>
	<td><button value="Button 2" action="bypass -h npc_%objectId%_Chat 0" width=75 height=21 back="L2UI_ch3.Btn1_normalOn" fore="L2UI_ch3.Btn1_normal"></td>
	<td><img src="L2UI_CH3.shortcut_prev_down" width=16 height=16></td>
</tr>
</table>
<br>
Community board like :)
<br>
You create example separated 3 htmls and on actual
<br>
just change button to active, look cool and awsome.
<table align=center>
<tr>
	<td align=center><button value="Button active" width=95 height=32 back="L2UI_ch3.skill_tab1" fore="L2UI_ch3.skill_tab1"></td>
	<td align=center><button value="No Active" action="bypass -h npc_%objectId%_Chat 1" width=95 height=32 back="L2UI_ch3.skill_tab1" fore="L2UI_ch3.skill_tab2"></td>
	<td align=center><button value="No Active" action="bypass -h npc_%objectId%_Chat 2" width=95 height=32 back="L2UI_ch3.skill_tab1" fore="L2UI_ch3.skill_tab2"></td>
</tr>
</table>
This one can be used in many aspects examples
<button value="Button 1" action="bypass -h npc_%objectId%_Chat 0" width=60 height=15 back="sek.cbui94" fore="sek.cbui92">
<br1>
<button value="Button 2" action="bypass -h npc_%objectId%_Chat 0" width=50 height=15 back="sek.cbui94" fore="sek.cbui92">
<br1>
<button value="test" action="bypass -h npc_%objectId%_Chat 0" width=30 height=15 back="sek.cbui94" fore="sek.cbui92">
<br>
<table width=115>
<tr>
	<td><button value="GM Speed" action="bypass -h admin_gmspeed_menu $speed" width=70 height=17 back="sek.cbui94" fore="sek.cbui92"></td>
	<td><combobox width=30 height=17 var=speed list=1;2;3;4;0></td>
</tr>
</table>
SATAN POWER!
<img src="azit_a_t.azit_A_magic01" width=256 height=256>
<img src="L2UI_CH3.refinegrade3_21" width=120 height=115>
<table>
<tr><td><img src="icon.etc_alphabet_l_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_i_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_n_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_e_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_a_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_g_i00" width=32 height=32></td><td><img src="icon.etc_alphabet_e_i00" width=32 height=32></td></tr>
</table>
<br>
<img src="SSQ_dungeon_T.SSQ_fire1_e013" width=256 height=64>
</center>
</body>
</html>
 

 

Awesome share thanks for it.

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