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Hello guys I would like to announce about  L2 Absolute Live start. The server opens this Friday, January 20th 18h GMT +2. It is simple, but not bad server, having the experienced administration, fast help and fast bugs repair, we have made every effort for your time you spend on our server and we hope that we will not disappoint you. I would also like to mention the server have no DONATION, in game all are equal. Everyone are welcome . Join and be the best!

 

Sincerely,

L2 Absolute Authority

 

Fixes and changes from open beta:

• Active skill delay after weapon equip now 6 seconds

• Active skill reuse delay increased

• Clan manager fixed

• Add 3 raidboses and Scarlet Van halisha(drops aq,zaken,teza necklase)

• Aqua guard,storm guard and invocation now are self buffs

• Added custom shields (w/o bonuses) to gmshop

• Cancel,Fear,Curse of Abyss, Mage bane and warrior bane reuse delay increased

• Increased castle siege and crystal occupation reward

• Added VIP event(for now in beta mode)

• Celestial shield HIT TIME increased

 

Server features:

Server Rates

• RateXp = 2000

 

Enchant Rates

• Safe Enchant = +4

• Weapon Blessed/Normal Scroll Max Enchant = +14

• Armor Blessed/Normal Scroll Max Enchant = +14

• Jewels Blessed/Normal Scroll Max Enchant = +14

• Weapon Crystal Scroll Max Enchant = +16

• Armor Crystal Scroll Max Enchant = +16

• Jewels Crystal Scroll Max Enchant = +14

• Normal Scroll Enchant Rate = 80%

• Blessed Scroll Enchant Rate = 90%

• Crystal Scroll Enchant Rate = 95%

 

Buffs

• 36 Buff Slots

• 4 Debuff Slots

 

Olympiad

• Retail Like

• Olympiad Cycle = 1 Week

• Start from 17h to 22h

• Hero changes every Sunday

 

Custom Features

• Tattoos (P.def,M.cast speed 10%,P.atk speed 10%)

• Hats (HP bonus)

• Anti Buff Shield

• Farm Zones (Hotspring,PI)

• Hero Item.Silver Dragon coin

• Nobless on start

• Castle Siege Custom Reward

• Fortres Siege Custom Reward

• Vote Reward System

• No Enchant Near Warehouse

• Starting Level 80

• Raidboss jewel only from EPIC raidboss or glittering medals

• All Raid Bosses custom drop.Respawn 3h

• All Epic Bosses have custom drop.Respawn 24h

• Gold dragon coins for clan level and reputation points. 1 Gold dragon = 500 reputation

• Crystal Occupation auto-reward every 15 min 3 event glittering medals.

• NO CUSTOM IN OLY

• Augment skill chance 7%

 

Commands

• .dmjoin

• .dmleave

• .dminfo

• .tvtjoin

• .tvtleave

• .tvtinfo

• .online

• .repair

 

Events

• TvT 10:00; 12:00; 14:00; 16:00; 18:00; 20:00

• DM 11:00; 13:00; 15:00; 17:00; 19:00; 21:00

http://www.l2j.lt vote Reward. When vote count reaches defined number all online players get reward.

• Custom GM events

Posted

Lol im not stupid i just don't have it. THanks anyway for trying.

Im just too bored atm. Dont take it personal , i was trying to help. :D

Guest
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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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