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Posted

Introduction:

 

Some of you may know what L2JSaver is. Well since we closed up the server that runned L2JSaver we decided to reshare it back!

 

What L2JSaver is:

 

Saver stands for Server Advanced feature share

L2JSaver is a project that we implement every idea we get in our little brains, we may implement already existed features. The goal of L2JSaver is to help people with their server since we are on seperated project we can provide you fast updates and bug fixes. L2JSaver don't fix L2JServer's bugs or something else we are totally different project. L2JSaver can't run alone it need's L2JServer to run (kinda like L2J Datapack does).

 

Who are we:

 

Well we started as a group of people but now we just two of us. Since L2JSaver source's stayed for a long time in the dust and inactivity we decided to clean it up and start again coding it.

 

What's the plan:

 

The plan is to make server making easy (not so easy ok.). Many people will not understand who l2jsaver work's so they won't try it. We want to add custom features in the l2jserver and make the game more enjoyable for the players.

 

What to expect:

 

Since we cleared the l2jsaver from the old features. Right now only one feature is in (KillingSpree :P) we want as much help as we can get like feedbacks or even joining the team. You won't lose anything at all (maybe your time who knows.)

 

Current Team:

Howl3r aka Me

Leluche aka Issle

 

Project Links:

Trac: http://xp-dev.com/trac/L2JSaver/wiki

Svn: http://xp-dev.com/svn/L2JSaver

Wiki: http://l2jsaver.wikia.com/wiki/L2JSaver_Wiki

Website: http://l2jsaver.no-ip.org:8080/

 

Since the project is still under development we will need your help on bug report even suggestion.

Feel free to comment.

 

Topic is hidden at 50 post to avoid noobs! (atleast most of them)

Posted

Im glad you guys are back! Good luck with project =)

 

Glad to hear that! We are trying our best. But ofcourse we will always need help for debugging :)

Posted

I found a bug

 

if (postcount>=50)

  player.sendMessage(message);

player.sendPacket(new CreatureSay(player.getObjectId(),Say2.TELL,"Howler","Get the hell out of here noob!"));

 

you need to apply a status checker for 'leechers' and 'ambitious n00b'

 

Btw gj for ur project and i hope you guys to keep it up.

leeching now.. erm checking!!

Posted

I found a bug

 

if (postcount>=50)

  player.sendMessage(message);

player.sendPacket(new CreatureSay(player.getObjectId(),Say2.TELL,"Howler","Get the hell out of here noob!"));

 

Haha..

Well we are thinking tha features should come in packages. what do i mean?

There will be free features to use and premium. Premium will not be uploaded to the public svn.

Posted

Premium will not be uploaded to the public svn.

 

Try to keep this rule, if you want the project to stay alive.

more_motivation++;

 

btw you need a forum, its probly on the way..

 

too bad that im not into it anymore.

 

PS:ive watched your sign about a million times and increasing.. its an infinite loop

Posted

Try to keep this rule, if you want the project to stay alive.

more_motivation++;

Ofcourse i will keep it. :P

too bad that im not into it anymore.

 

PS:ive watched your sign about a million times and increasing.. its an infinite loop

 

That man's eye will never stop hurt after so many loops :P

Posted

Well since issle got sick i'm alone on development for now :O

Planning Features:

Friend Timeline: Track your and your friends progress in the game. Mail System available

Event Engine: Well i won't start it right now because we will need some more features since the ee will get time and we don't want to pause the developments for that.

 

That's for now.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. 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