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Posted

για μένα καλύτερα να έχει μια λέξει σαν (τοπ,βεστ etc)

Το θέμα είναι πως δεν θα είναι τα καλύτερα . Μπορεί εσύ να έχεις ένα blog καλή ώρα σαν του magaki που δέχεται λίγο κόσμο και να θες να το διαφημίσεις . Και λέξεις σαν το τοπ , μπεστ κτλπ μου φαίνονται παιδικές ...

Posted

Το θέμα είναι πως δεν θα είναι τα καλύτερα . Μπορεί εσύ να έχεις ένα blog καλή ώρα σαν του magaki που δέχεται λίγο κόσμο και να θες να το διαφημίσεις . Και λέξεις σαν το τοπ , μπεστ κτλπ μου φαίνονται παιδικές ...

δίκιο έχεις.

Posted

Link βάζουν γιατί αν το πάρεις από αυτούς και δεν βάλεις θα σου στείλουν 2423432 mails να σε κράζουν. :D

 

@Fuma

Εμένα μου ακούγεται λάθος το να διώχνονται κάποιοι, πολύ λάθος.

 

Είτε βάζεις ένα Χ αριθμό blogs που πληρώνουν Υ ευρώ το μήνα, είτε χωρίζεις Premium και Free, είτε βάζεις απεριόριστο αριθμό blogs.

 

Δεν βοηθάει το απεριόριστο , πόσα Spot πια!?

 

Τώρα για το premium , λες να γίνει κάτι του στυλ , με το 5ευρώ υπάρχει κίνδυνος να φύγει μετά απο 144 blogs , ενώ με 10 ευρώ μένει σταθερά?

Posted

Το θέμα είναι πως δεν θα είναι τα καλύτερα . Μπορεί εσύ να έχεις ένα blog καλή ώρα σαν του magaki που δέχεται λίγο κόσμο και να θες να το διαφημίσεις . Και λέξεις σαν το τοπ , μπεστ κτλπ μου φαίνονται παιδικές ...

Θες να πεις ότι το blog μου έχει λίγο κόσμο? -.-

 

Δεν βοηθάει το απεριόριστο , πόσα Spot πια!?

 

Τώρα για το premium , λες να γίνει κάτι του στυλ , με το 5ευρώ υπάρχει κίνδυνος να φύγει μετά απο 144 blogs , ενώ με 10 ευρώ μένει σταθερά?

Όταν λέω Free και Premium εννοώ πχ ότι στο free βάζει όποιος γουστάρει, ενώ στο Premium πληρώνει κάποιο ποσό το μήνα και έχει επιπλέον πλεονεκτήματα.

 

So what do you think?

Βαδ ονε.
Posted

Βαδ ονε.

 

Σκέψου κάτι :)

 

Όταν λέω Free και Premium εννοώ πχ ότι στο free βάζει όποιος γουστάρει, ενώ στο Premium πληρώνει κάποιο ποσό το μήνα και έχει επιπλέον πλεονεκτήματα.

 

Και πως θα γίνει αυτό ? Και αφού ξέρεις πως οι Έλληνες είναι τζαμπατζήδες ... Αφού ξέρεις , ο τζάμπας , ζει!

Posted

μικρό μικρό δεν το λες...

μεσαίο προς μικρό...

http://e-anemoblogia.blogspot.com/

21 άτομα online με μηδενική διαφήμιση. .ι.

 

Σκέψου κάτι :)

 

Και πως θα γίνει αυτό ? Και αφού ξέρεις πως οι Έλληνες είναι τζαμπατζήδες ... Αφού ξέρεις , ο τζάμπας , ζει!

Δεν το'χω στο μυαλό μου ολοκληρωμένα..

Θα το σκεφτώ λίγο και θα σου πω.

Posted

http://e-anemoblogia.blogspot.com/

21 άτομα online με μηδενική διαφήμιση. .ι.

Δεν το'χω στο μυαλό μου ολοκληρωμένα..

Θα το σκεφτώ λίγο και θα σου πω.

 

Έλα θα σου έχω και σποτ :3 .. Να δουν κανα δυο blog ;D..

 

Επιστρέφω σε λίγο . Ότι ιδέα για όνομα και ότι άλλο (για το πως θα γίνονται τα κουτιά) πείτε την .

Posted

http://e-anemoblogia.blogspot.com/

21 άτομα online με μηδενική διαφήμιση. .ι.

Δεν το'χω στο μυαλό μου ολοκληρωμένα..

Θα το σκεφτώ λίγο και θα σου πω.

εγώ σου λέω σε σύγκριση π,χ με το ποτιστήρι...

Posted

εγώ σου λέω σε σύγκριση π,χ με το ποτιστήρι...

To potistiri έχει σελίδες με πάνω από 200-300 χιλιάδες κόσμο. :]

 

Σε σύγκριση με τη διαφήμιση που έχει to postistiri καλή ώρα, μέσω του facebook ή δικιά μου είναι μηδενική.

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  • Posts

    • L2jBayev Chronicle 3: Rise of Darkness – AiEngine Edition In short: this is a C3 build with a full-fledged AI engine, live mercenaries, a built-in quiz, a “personal account” in the Community Board, and server logic neatly distributed across thread pools. The project is about a living world without lags : bots farm, communicate, gather parties, teleport along routes, and the server remains cold and stable.   What's inside (the most delicious) 1) Full-fledged AI engine for characters Behavior types: farming ( FarmAI ), combat ( CombatAI ), party logic ( PartyAI ), trading/walking ( TraderAI / WalkerAI ), support roles (healer, etc.). Class profiles: for mages/archers/daggers, etc., “smart” skill rotations, distance control, sleep/save skills, healing, loot pickup, etc. are implemented (see examples of classes like SpellSingerAI , NecromancerAI , etc.). Self-healing and teleports: when dying, the bot goes through a sequence of steps without sleep()- via AITaskSequence + AITeleportToLocTask , searches for the nearest gatekeeper and teleports via TeleportationManager with routes depending on the level. Auto-support: auto-nipples, arrows/bones, smart auto-proceduring of buffs and auto-banks CP/HP/MP with thresholds - all sewn into the auxiliary EtcPlayersAi . Chat context: ChatManagerAi processes mentions, makes responses with delays (anti-flood), supports party chat and “human” reaction. Understanding: ChatManagerAi system  processes the dialogue, bots remember your aggression and insults, they start to respond less often to modern users, stop accepting or inviting to a group (party) and when it goes beyond the peak they will simply merge you, and every time they see you on the PC, there is an opportunity to measure more often, communicate respectfully and beautifully, in general, a “human” reaction. 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Why: This is not a dummy pet, but a playful companion with modes, training and “character”.   3) Quiz (event viktorina ) Rounds according to schedule: pre-launch with announcements (minutes/seconds before start), registration .reg, auto-opening of the window. Multiple choice questions: question + set of answer buttons; fair processing, timings, question change. Tops and history: results table, statistics, neat UI via HTML assembly. Flexible control: you can start immediately or set a delayed start (notification package 5/2/1 min, etc.). Why: regular activity for players, “social entertainment” module right in the build.   4) Personal account in Community Board KB managers: buff cabinet, teleports, clans/forums/mail/friends, tops (PK/PvP/wealth/players), character repair, viewing skill trees , etc. Premium logic: some services/mail are limited by premium; premium also affects the visual (nickname color) and bonuses (see effect on mercenary). Single sign-on: all in one place, no team chaos. Why: conveniently manage your character and services without going into the console or installing third-party mods.   Why is the system technically valuable? Minimum load and stability Separated thread pools: AI logic, hunting, teleports, chat - on separate onesScheduledExecutorService ( AI_THREAD_POOL , MONSTER_HUNT_POOL , TELEPORT_POOL , CHAT_POOL ). No "freezing": task sequencers (teleport/recovery) work through the scheduler, not Thread.sleep(). Bot limitation: protection against overload via thresholds/counters - “extra” bots do not start. One bot - one sequence: AITaskManager ensures that the character does not have parallel conflicting tasks. Smoothing out peaks: starting tasks with offsets so that there are no simultaneous “ticks” of hundreds of bots. Monitoring/logs: own loggers (separate files for info/errors/processes/chats), CPU load monitoring. 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Developers who want a clean, predictable backend with thread pools and a neat task model without “magic”.   How it differs from standard assemblies Not macros - AI profiles with “brains”: rotations, positioning, healing, decision making. Not a decoration pet - a mercenary with his own modes, progress, skill tree and lines. Not a faceless gamemod - an event quiz with UI, schedule, tops. No chaos in flows - strict pools, planning and task managers designed for online and growth. No separate scripts - a single personal account in KB for most activities.   TL;DR (one paragraph for the project card) AiEngine C3 is a build with live AI, smart bots, mercenaries (modes/progress/skills), built-in quiz, premium logic and a convenient personal account in KB. Under the hood are distributed thread pools and task managers without sleep(), so even with a dense online the server remains stable and responsive.   Additionally add - there is still a lot of interesting things command .assassin or shift+target (order murder), shift+target for admins on AI characters for control, admin panel is completely rewritten, many additional functions, mercenaries change their appearance depending on trust, deepseek and chatGPT system is connected for communication of characters like real players, GPT - for newer java, there is still a very large list of fixes after the last versions, a lot has been fixed, including height coordinates (Z) geo-Squares, pathfinding, visibility through obstacles, fix pet summons, trade packages, shop packages, many effects, quests (including the original ones like nipples, etc.), Ai behavior of NPC and RB monsters, absolutely all epics have been transferred to AiLoader no longer in python scripts. Attention! The server is suitable for both classic mode and PvP format, as well as with various mods. Absolutely everything is configured in the configurations to suit your taste and purposes of use. It is recommended to launch the server through L2ServerControl (simplifies management and control of processes). Download Servers: Chronicle 3 Server Chronicle 4 Test Upgraded Server Full Desc & screens: Post & Screens c3 Post & Desc c4    
    • 🎃 HALLOWEEN EVENT 🎃   ‼️ Information and details: https://forum.l2harbor.com/threads/halloween-event-fall-harvest-30-10-07-11.8265/post-168620
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