Rey-MAD Posted January 7, 2012 Posted January 7, 2012 Hello.I Use l2jserver project(supported from mxc) and I can find config for blessed scrolls enchant rate..?? Interlude Quote
0 Zoey76 Posted January 7, 2012 Posted January 7, 2012 If it's High Five: data/enchantData.xml Damn why don't you put server version in any post?!? Quote
0 Rey-MAD Posted January 7, 2012 Author Posted January 7, 2012 soz bro..its interlude,it normally must be on Others.properties or enchant.properties but it isn't Quote
0 vagos123 Posted January 7, 2012 Posted January 7, 2012 well as we all know in interlude there is no config for blessed - crystal enchant rates... you have to add them yourself. here is the patch which is shared a couple of times here : Index: trunk/gameserver/java/config/other.properties =================================================================== --- trunk/gameserver/java/config/other.properties (revision 5) +++ trunk/gameserver/java/config/other.properties (working copy) @@ -135,4 +135,11 @@ AltSubClassWithoutQuests = True + +EnchantChanceWeaponCrystal = 100 +EnchantChanceArmorCrystal = 100 +EnchantChanceJewelryCrystal = 100 +EnchantChanceWeaponBlessed = 85 +EnchantChanceArmorBlessed = 85 +EnchantChanceJewelryBlessed = 85 \ No newline at end of file Index: trunk/gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java =================================================================== --- trunk/gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java (revision 2) +++ trunk/gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestEnchantItem.java (working copy) @@ -39,8 +39,10 @@ public final class RequestEnchantItem extends L2GameClientPacket { protected static final Logger _log = Logger.getLogger(Inventory.class.getName()); + private static final int[] ENCHANT_SCROLLS = { 729, 730, 947, 948, 951, 952, 955, 956, 959, 960 }; private static final String _C__58_REQUESTENCHANTITEM = "[C] 58 RequestEnchantItem"; private static final int[] CRYSTAL_SCROLLS = { 731, 732, 949, 950, 953, 954, 957, 958, 961, 962 }; + private static final int[] BLESSED_SCROLLS = { 6569, 6570, 6571, 6572, 6573, 6574, 6575, 6576, 6577, 6578 }; private int _objectId; @@ -56,6 +58,13 @@ L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null || _objectId == 0) return; + if (activeChar.isProcessingTransaction()) + { + activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION)); + activeChar.setActiveEnchantItem(null); + return; + } + if (activeChar.isProcessingTransaction()) { activeChar.sendPacket(new SystemMessage(SystemMessageId.INAPPROPRIATE_ENCHANT_CONDITION)); @@ -195,27 +204,96 @@ return; } - SystemMessage sm; + / SystemMessage sm = new + // SystemMessage(SystemMessageId.ENCHANT_SCROLL_CANCELLED); + // activeChar.sendPacket(sm); + SystemMessage sm; + int chance = 0; + int maxEnchantLevel = 0; + if (item.getItem().getType2() == L2Item.TYPE2_WEAPON) + { + maxEnchantLevel = Config.ENCHANT_MAX_WEAPON; + for (int scrollId : ENCHANT_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_WEAPON; + break; + } + } + for (int scrollId : CRYSTAL_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_WEAPON_CRYSTAL; + + break; + } + } + for (int scrollId : BLESSED_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_WEAPON_BLESSED; + break; + } + } + } else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR) + { + maxEnchantLevel = Config.ENCHANT_MAX_ARMOR; + for (int scrollId : ENCHANT_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_ARMOR; + break; + } + } + for (int scrollId : CRYSTAL_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_ARMOR_CRYSTAL; + break; + } + } + for (int scrollId : BLESSED_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_ARMOR_BLESSED; + break; + } + } + } else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY) + { + maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY; + for (int scrollId : ENCHANT_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_JEWELRY; + break; + } + } + for (int scrollId : CRYSTAL_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_JEWELRY_CRYSTAL; + break; + } + } + for (int scrollId : BLESSED_SCROLLS) + { + if (scroll.getItemId() == scrollId) + { + chance = Config.ENCHANT_CHANCE_JEWELRY_BLESSED; + break; + } + } + } - int chance = 0; - int maxEnchantLevel = 0; - - if (item.getItem().getType2() == L2Item.TYPE2_WEAPON) - { - chance = Config.ENCHANT_CHANCE_WEAPON; - maxEnchantLevel = Config.ENCHANT_MAX_WEAPON; - } - else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR) - { - chance = Config.ENCHANT_CHANCE_ARMOR; - maxEnchantLevel = Config.ENCHANT_MAX_ARMOR; - } - else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY) - { - chance = Config.ENCHANT_CHANCE_JEWELRY; - maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY; - } - if (item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX || (item.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR && item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX_FULL)) Index: trunk/gameserver/java/net/sf/l2j/Config.java =================================================================== --- trunk/gameserver/java/net/sf/l2j/Config.java (revision 2) +++ trunk/gameserver/java/net/sf/l2j/Config.java (working copy) @@ -194,6 +194,14 @@ /** maximum level of safe enchantment for full body armor*/ public static int ENCHANT_SAFE_MAX_FULL; + + /** Chance blessed-crystal enchants */ + public static int ENCHANT_CHANCE_WEAPON_CRYSTAL; + public static int ENCHANT_CHANCE_ARMOR_CRYSTAL; + public static int ENCHANT_CHANCE_JEWELRY_CRYSTAL; + public static int ENCHANT_CHANCE_WEAPON_BLESSED; + public static int ENCHANT_CHANCE_ARMOR_BLESSED; + public static int ENCHANT_CHANCE_JEWELRY_BLESSED; /** Lottery */ public static int ALT_LOTTERY_PRIZE; @@ -924,6 +932,9 @@ ENCHANT_SAFE_MAX_FULL = Integer.parseInt(otherSettings.getProperty("EnchantSafeMaxFull", "4")); + ENCHANT_CHANCE_WEAPON_CRYSTAL = Integer.parseInt(otherSettings.getProperty("EnchantChanceWeaponCrystal", "100")); + ENCHANT_CHANCE_ARMOR_CRYSTAL = Integer.parseInt(otherSettings.getProperty("EnchantChanceArmorCrystal", "100")); + ENCHANT_CHANCE_JEWELRY_CRYSTAL = Integer.parseInt(otherSettings.getProperty("EnchantChanceJewelryCrystal", "100")); + ENCHANT_CHANCE_WEAPON_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceWeaponBlessed", "85")); + ENCHANT_CHANCE_ARMOR_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceArmorBlessed", "85")); + ENCHANT_CHANCE_JEWELRY_BLESSED = Integer.parseInt(otherSettings.getProperty("EnchantChanceJewelryBlessed", "85")); + PS : Credits : i do not remember PS2: Apply the patch manually PS3 :If you need anything else hit the pm button ;) Quote
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Rey-MAD
Hello.I Use l2jserver project(supported from mxc) and I can find config for blessed scrolls enchant rate..??
Interlude
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