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[Release] L2-Zur bot - Undetectable - Any L2 server/version


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Posted

my bot doesnt want to targed any other mob when it kills first it youst says "invalid target" all the time. Can anybody help me please???

thanks

Posted

For some reason I stopped getting email notifications for replies to this thread. Im sorry for not responding guys. I will go through most important stuff here:

 

When i start a "Launcher.exe" i write something and it says me "Object referenced outside a "with" statement.

There was a problem server-side, which caused a problem client-side. This bot is free, but running the update servers and other stuff is not, so sometimes there is problems, since I have to use cheap, unreliable hosting services. The best way to avoid this in the future is donating.

 

I only have one problem with this bot, cant use "buffs" section.

 

"KEYS ARE NOt CONFIGURE PROPERLY:SELF MACRO KEY IS MISSING:"

Just like it sais, you need to configure a self-target macro.

Please watch the tutorial video on buffs.

 

i get this error The version of this file not compatible with the version of windows  you're running... I have wind 7 x86... WHi dont worck ? It's only for xp or wht ?

The bot will only work on x64 systems.

 

Hello! Can you autocraft with it?

Nope, this bot is for mobbing only.

Posted

Im having some troubles with the bot. Lets say it targets the mobs in the list but doesnt attack them. Just targets them over and over.

 

Hopefully you can give me some advice.

 

Thanks for the bot and keep up the good work :D

Posted

Hello,

 

I can't get the moblist to work, it keeps typing "7target [mobname]" in my chat! is there anything I can do to make it a "/" instead?

 

And for those who can't target monsters with moblist, try to write the whole name, and not only a part of it as this is just a addon on the newer clients.

Posted

Doesnt work in Core server of Lineage2.eu by Innova .

 

I can safely say that it worked on Innova about half a year ago. Unless they did some major changes, it will still work.

 

You are very probably not configuring it right.

 

Im having some troubles with the bot. Lets say it targets the mobs in the list but doesnt attack them. Just targets them over and over.

 

Hopefully you can give me some advice.

 

Thanks for the bot and keep up the good work :D

 

This is most probably due to badly configured color maps. Re-watch the tutorial video and reconfigure your colormaps.

 

Hello,

 

I can't get the moblist to work, it keeps typing "7target [mobname]" in my chat! is there anything I can do to make it a "/" instead?

 

And for those who can't target monsters with moblist, try to write the whole name, and not only a part of it as this is just a addon on the newer clients.

 

You have to have BOTH the game client and the bot set to the English keyboard. Then it will work.

Posted

it seems like the program has problem with targeting monsters, it just tries to use skills without a target, even when there are monsters around...

You color-maps are badly configured.

 

Rewatch the tutorial and reconfigure the color-maps properly, and it will all work.

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  • Posts

    • First of all, I never challenged you at any point.   Second, congratulations—this is what you should have done from the start: shown how it worked, how to exploit it, etc. Now, let’s look at the facts:   The flaw requires the person to be the OWNER of the castle.   It requires the use of third-party programs or a modified client—and most private servers don’t even allow the use of modified clients, thanks to their anti-cheat systems.   Are you honestly certain that a castle owner on a private server would risk losing their account just to pull off this exploit? They’d have to be a complete idiot.   You’ve spent months going on about how you discovered a bug that has ZERO impact on the actual gameplay—congratulations.   I’m not saying that flaws are bad or that they shouldn’t be fixed—in fact, the flaw *was* fixed.   What I’m saying is that you’ve been harping on the same point for months, even though the issue had already been resolved in the closed branch.   It’s the prerogative of those who maintain the code to fix things however they see fit, don’t you think?   And learn this: when you report a bug, you MUST: 1- Report the bug (obviously) 2- Explain in detail how the bug occurs 3- Prove that the bug actually happens   And instead of contributing to the project through the proper, public channels, you chose to turn this into a whole circus—I’d just like to understand why...   It’s a good thing everyone in this thread will get to see who the "asshole" is.
    • To use this exploit you have to:   1) Have access to the castle vault, aka you have to own a castle. 2) Send through Adrenaline Engine.BypassToServer(Bypass) as emommy said 3) In the crafted packet you will put a negative amount eg -100000000 What this does is it multiplies it by -1 so it becomes positive. 4) You won't see anything in your inventory, but if you open the castle vault through the Chamberlain you will see that the warehouse now has 10000000 adena. The negative became positive. 5) Withdraw the adena normally and you now have all the adena you need.   I wouldn't bother explaining how to do it, but this idiot (Galagard) wanted to challenge me. And from what I can see, they haven't patched the exploit even if I reported it to them a week ago so it's obvious that people will start sharing it around.   Maybe I should start positing here instead of the official channels.   All public versions of L2JMobius for all chronicles are vulnerable and not patched yet.   And thanks to this idiot (Galagard), everyone now knows.   Baldurian. EDIT:    Ok I just got informed that Mobius decided to accept the fix in the public repo.   So I will now post a proof of the exploit as Galagard requested. Normally I don't do so, but my good friend Galagard who has his nose so far stuck up his asshole, insulted me, and challenged me to show proof:     And to be fair to everyone, this is not an L2JMobius issue as the thread claims. It's L2JServer leftover, so if you have L2JServer derivative packs, you should patch too. 
    • Already fixed in subscriber version, but this bug report is classified as "Invalid" because since the author did not explain the method in detail, the validation flaw does indeed exist—but that alone does not prove it is possible to duplicate adena or any other item by exploiting said flaw. It looks like yet another AI hallucinating a vulnerability, then deducing that it could be used to exploit a different vulnerability. No have proofs in video or a detailed way to reproduce the potential failure Go find something else to do, Baldurian; you don’t even know how to exploit the flaw you reported yourself.
    • Interface sources for P196 (Secret of Empire 2 or aka Fafurion) for Main/Classic. This protocol is commonly used for classic interlude. You can use the xdat editors which support this protocol from my other shares.   NWindow + Interface UC + L2Editor Compiler   Download  
    • Interface sources for P166 (Secret of Empire 1) for Main/Classic. This protocol is commonly used for classic interlude. You can use the xdat editors which support this protocol from my other shares.   NWindow + Interface UC + L2Editor Compiler   Download  
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