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[Release] L2-Zur bot - Undetectable - Any L2 server/version


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Posted

No it doesn't . Thats the problem . After updating i have launcher.exe and config folder . Just these 2 .

 

My first guess would be that you have the Windows compression (zip) funcionality disabled. Since the Launcher downloads the bot files in compressed format (.z file) it relies on the built-in Windows compression handling DLLs.

 

If you have a normal .zip file, can you open it using Windows explorer? (not winrar or winzip, with pure Windows explorer)

 

Posted

My first guess would be that you have the Windows compression (zip) funcionality disabled. Since the Launcher downloads the bot files in compressed format (.z file) it relies on the built-in Windows compression handling DLLs.

 

If you have a normal .zip file, can you open it using Windows explorer? (not winrar or winzip, with pure Windows explorer)

 

Nvm , it works now :) thx

Posted

I insert F1 and F2 on their proper spaces, but the bot says the key assigned was invalid... how come?

 

That message will appear if any of the keys are not configured properly. Maybe you dont have a cooldown, or dont have a casttime on some of your skills. Or your AutoShutdown time is not configured properly.

 

Check the video for proper configuration.

Posted

New version out again!

 

Fixed a few bugs that could cause trouble with certain configurations, the bot is that much more reliable now.

 

More in the changelog in the bot folder if you are interested.

Posted

I got it working and all, but what about the 'Melee' classes? I mean you literally have to find a fairly monster heavy area, so that you are in close range for auto target. As unless I'm mistaken there isn't an option for your character to move around during monster downtime. He just stands there, and waits for new respawn. Which raises a HUGE flag to me, as 99% gamers don't stand in 1 single spot (especially melee classes) waiting for a respawn. You run all over picking up what you can from the KS'ers. Once again, unless I'm mistaken, this bot is more for Nuker class than it is for melee. Just for the sole purpose that the auto target option isn't as wide scale as it once was. Hence why I believe this was changed some time ago.

 

Any insight would be greatly appreciated. As I'd like to continue to use this. Thanks.

Posted

I got it working and all, but what about the 'Melee' classes? I mean you literally have to find a fairly monster heavy area, so that you are in close range for auto target. As unless I'm mistaken there isn't an option for your character to move around during monster downtime. He just stands there, and waits for new respawn. Which raises a HUGE flag to me, as 99% gamers don't stand in 1 single spot (especially melee classes) waiting for a respawn. You run all over picking up what you can from the KS'ers. Once again, unless I'm mistaken, this bot is more for Nuker class than it is for melee. Just for the sole purpose that the auto target option isn't as wide scale as it once was. Hence why I believe this was changed some time ago.

 

Any insight would be greatly appreciated. As I'd like to continue to use this. Thanks.

 

Watch the tutorial video and use moblists. The bot will run around in a huge area and get targets if nothing is in next target range.

Posted

Watch the tutorial video and use moblists. The bot will run around in a huge area and get targets if nothing is in next target range.

I am using moblists. I'm currently in Hot Springs so everything there is named HOT SPRINGS. However my character wasn't running around. He stood there until a spawn was close enough, then would run and kill. Stand and wait, and wait, and wait, until a new spawn closed by. I will re-evaluate the tut video and see if there is something I missed, or over-looked.

 

I'd just like to say 'THANK YOU' for taking the time to create this bot. Seems some people do not know how to be thankful for things that are free.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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