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Mind explaining to me what does the effect_point parameter on skilldata.txt do?

I tried messing with the values in order to see what happens, but nothing visible actually happened.

 

Just as an example, here's Power Strike level 1 and 2:

 

skill_begin skill_name=[s_power_strike11] /* [퀌샌 삤킸끼쁴크] */ skill_id=3 level=1 operate_type=A1 magic_level=3 effect={{i_p_attack_over_hit;25;0}} operate_cond={{equip_weapon;{sword;blunt}}} is_magic=0 mp_consume2=10 cast_range=40 effective_range=400 skill_hit_time=1.08 skill_cool_time=0.72 skill_hit_cancel_time=0.5 reuse_delay=13 attribute=attr_none effect_point=-52 target_type=enemy affect_scope=single affect_limit={0;0} next_action=attack ride_state={@ride_none} skill_end

 

skill_begin skill_name=[s_power_strike12] /* [퀌샌 삤킸끼쁴크] */ skill_id=3 level=2 operate_type=A1 magic_level=4 effect={{i_p_attack_over_hit;27;0}} operate_cond={{equip_weapon;{sword;blunt}}} is_magic=0 mp_consume2=10 cast_range=40 effective_range=400 skill_hit_time=1.08 skill_cool_time=0.72 skill_hit_cancel_time=0.5 reuse_delay=13 attribute=attr_none effect_point=-54 target_type=enemy affect_scope=single affect_limit={0;0} next_action=attack ride_state={@ride_none} skill_end

 

 

As the skill level increases, the effect_point value (in module) also increases, so I'm quite sure it must be somehow related.

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