rockk Posted November 12, 2011 Posted November 12, 2011 Hello , i imported the weapons textures from godess to freya, all fine, but the infinity weapons animations are missing, for ex. here is a code: 0 6614 3 1 15 5 0 LineageWeapons2.R97_altarvenus_m00_drop LineageWeaponsTex2.R97_altarvenus_t00 LineageWeaponsTex2.R97_altarvenus_t01 0 0 0 0 0 2 0 0 icon.weapon_the_mace_of_hero_i00 -1 1300 13 0 0 0 1 27 1 1 LineageWeapons2.R97_altarvenus_m00_wp 2 2 LineageWeaponsTex2.R97_altarvenus_t00 LineageWeaponsTex2.R97_altarvenus_t01 4 ItemSound.sword_mid_8 ItemSound.sword_great_3 ItemSound.spear_6 ItemSound.mace_2 ItemSound.itemequip_weapon_blunt 20 598 508 2 5 4 4 0 0 0 379 0 1 1 1000 0 1 0 LineageEffect.e_u092_h 15.00000000 0.00000000 0.00000000 1.00000000 1.00000000 LineageWeapons.rangesample 1.50000000 1.50000000 1.50000000 13.50000000 0.00000000 0.00000000 0 -1 -1 -1 -1 -1 the code seams fine, as u can see there are 2 textures, each different, nr of textures is set to 2, in game u can see the weapon good, but there is animation missing. any ideeas what the issue could be? Quote
rockk Posted November 12, 2011 Author Posted November 12, 2011 nobody has any ideea? :( i tought it s just like any other animation of godess weapons, but it isnt... Quote
rockk Posted November 12, 2011 Author Posted November 12, 2011 when i put texture 2 01 first, i can see that, so i have the 2nd texture also ( green), it seams the game is just not combining the 2,, any ideea why? Quote
Dev Posted November 13, 2011 Posted November 13, 2011 1. Put a screen and 2. wait till the attacks stop. Quote
kuriku Posted November 13, 2011 Posted November 13, 2011 The problem is with the visualization of the mesh (you can't see anything of the weapon) ¿? The problem is with the textures (you can see the weapon but it's awful and grey) ¿? The problem is with the Hero Aura ( ¿LineageEffect.e_u092_h? )¿? We need more information. Or a screen. Quote
rockk Posted November 13, 2011 Author Posted November 13, 2011 1. the mesh works great, i can see the weapon and it s first texture ( if i switch the second with the first t01 first, i also can see the blue light on the mesh, the animation, so both textures are OK and there, i also looked inside lineageweapons2.ukx and all is there). 2. as stated above, the weapon has the first texture, NOT GREY, just the 2nd texture is not showing as an animation. again if i switch 00 with 01 , then the 2nd texture is showing and the first is not (blue animation on mesh).. 3. the hero glow is not an issue, i tried to use this weapon instead of sacredium too, it shows the same, without the glow. ( i just replaced the new with the old effect to get the hero glow cause i dont know where the new weapon effects are stored) screen again , i imported many animated weapons to hi5 and freya from godess without issues , but this just wont show. Quote
rockk Posted November 13, 2011 Author Posted November 13, 2011 i tried with the godess hero staff but the 2nd texture now, the animation seams it s not even there, i m suspecting those numbers are some sort of coordinates and miss place the 2nd texture the animation, but it s just a guess... 0 6616 3 1 15 5 0 LineageWeapons2.R97_ReitermirrorCane_m00_drop LineageWeaponsTex2.R97_ReitermirrorCane_t00 LineageWeaponsTex2.R97_ReitermirrorCane_t01 0 0 0 0 0 2 0 0 icon.weapon_the_staff_of_hero_i00 -1 1300 47 0 0 0 1 7 4 1 LineageWeapons2.R97_ReitermirrorCane_m00_wp 2 2 LineageWeaponsTex2.R97_ReitermirrorCane_t00 LineageWeaponsTex2.R97_ReitermirrorCane_t01 4 ItemSound.mace_1 ItemSound.staff_2 ItemSound.spear_6 ItemSound.spear_9 ItemSound.itemequip_weapon_staff 20 511 337 2 5 4 4 0 0 0 325 0 1 1 1000 0 1 0 LineageEffect.e_u092_f 32.50000000 0.00000000 0.00000000 1.00000000 1.00000000 LineageWeapons.rangesample 1.79999995 1.50000000 1.50000000 18.50000000 0.00000000 0.00000000 0 -1 -1 -1 -1 -1 i tought it must be smt with the coordinatest but it s not, i put instead of 30, 15 and only the glow is showed moving down, but the second texture is NOWHERE! wth look Quote
DONALD TRUMP 2016 Posted November 13, 2011 Posted November 13, 2011 Maybe the second texture is not defined yet in the 3d o_o (or it is related to .u, or the animations that come with the thing already FOR that chronicle, like some bosses) Quote
rockk Posted November 13, 2011 Author Posted November 13, 2011 Maybe the second texture is not defined yet in the 3d o_o (or it is related to .u, or the animations that come with the thing already FOR that chronicle, like some bosses) then how come in godess client they show up ok? and how could the .u file be linked to a weapon , and wich file would that be ? in the godess client it shows up right, animated, all ok, i also used values from godess in the weapongrp.dat , where the coordinates are, still no use. i suspect it has something to do with the fact that for ex, the 1h blunt of hero has 3 rings that float, allthough the 2nd texture is only 1. Quote
DONALD TRUMP 2016 Posted November 13, 2011 Posted November 13, 2011 I think it's more chronical related, did you realize how some bosses got their own special effect? Like Ipos has that fire stuff coming from this back, and some GoD weapons have that anakim effect thing already on it. Quote
rockk Posted November 14, 2011 Author Posted November 14, 2011 yes but those effects are in lineageeffect.u , wich i also use, and also looked inside it cant see nothing related to hero weapons (altarvenus for ex). like i ve said, in the lineageweapons2.utx in systextures the animations texture is there just like for others 256x256 fromat dxt3, everything it s in it s place as it should... Quote
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