- 0
-
Posts
-
For upcoming changes, You should consider making those 3 tabs (or whatever more You will have with new games) more visible and standing out, because right it looks like all topics hidden under those 3 tabs.
-
By Salty Mike · Posted
While not particularly active over the years, I've been around for as long as I could remember, so here are my 2 cents too. On top of what has already been said, I'd like to touch on a few thing that might be improved upon. While it is easy to notice and say "there's lack of engagement" or "community has outgrown the ganre", I've seen numerous forums get forgotten and die while others continue to thrive to this day. The main issue, in my humble opinion, is that the sector has been commercialised to an unsustainable extent. When nobody is willing to share anything, even if it is just a rework of an open-sourced or already-shared resource, the sense of "community" gets deminished. Now back on the pressing matter. From what I've seen, the lack of engagement could be circumvented with a redesign and functionality expansion that would/could/should include: - a built-in chat functionality. - incentives for engagement/interaction, ideas of which I'll list as separate pointers, as not to limit your creativity. But just as an example, from a more user/human perspective, having an easily identifiable way to get into "the club of the cool kids on the block", figuratively speaking, is an incentive on its own. - separation of the reputation into reactions and reputation. One to be used to posts, such as up-vote and what not, while the other to be awarded as means of appreciation. - automated ranks with actual benefits/perks, not like the current ones providing nothing. - the ability to hide text for user/group of users, not just premium/no premium. - increased visibility of the HOT topics and the RECENTLY ACTIVE threads/posts. Can be also expanded to most liked posts, etc. ps.: I'll update my post when I have some free time on my hands. -
There was no way I didn't refunded or delivered files. I don't see You on my conrtact list on Discord, can You send me a message or at least tell me for what project was this updater? I always resolve if I can't deliver on time or customer bailes.
-
@rlfem123 I’m a web developer, and I work with technologies like Next.js and React. In the last 10 years, L2 Rankzone is the only one I’ve seen that actually did something different. All the others seem to have the same source code with different templates. L2 Hopzone also did an upgrade and, for the front end, is using Vue.js. Regarding web development, we have reached a point where you can easily create websites using libraries or frameworks. Simply pick one and start working. You will learn as you go. Personally, I prefer to build my back-end APIs in Laravel if it’s a big project since the ecosystem offers everything. For smaller projects, I choose Go. Then I use either React or Next.js to call my APIs, depending on the case. Next.js also supports Server-Side Rendering (SSR) if you want to hide some things from the client. Additionally, CSS libraries have almost everything you need nowadays to start building quickly with browser compatibility. You can seriously build an L2 website with ranks, a good design, and even a simple login/register system in just 3 days. Here are some CSS libraries I personally work with: https://tailwindui.com/components https://ui.shadcn.com/ https://mui.com/material-ui/ Regarding the top websites i dont thing its worth the time and effort. Its pretty simple to build one and the market is already bloated. In addition l2 is dying so i suggest to build top sites for many games. THe main problem is not the build process rather the marketing one. You can build the most awesome website iin terms of functionality but if you marketing is week you wont exceed 10 concurrent users.
-
-
Topics
Question
Malossi
Kalispera ... Exw ena problima me ton server mou . To problima einai oti exw ftiaksei enan clan reputation manager gia na perneis kapoia reputation points... otan anoigw ton server mou ola douleuoun entaksei xwris error alla otan pataw panw tou gia na parw ta clan reputation den deixnei tpt alla kai pali den bgazei kanena error ... Oriste o kwdikas
import sys
from com.l2jserver.gameserver.model.quest import State
from com.l2jserver.gameserver.model.quest import QuestState
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest
from com.l2jserver.gameserver.network.serverpackets import PledgeShowInfoUpdate
qn = "8205_ClanPoints"
npcId = 613
# Setup !!!
Soldier = 7216
SoldierCount = 1000
Captain = 7217
CaptainCount = 5000
General = 7218
GeneralCount = 10000
# End Setup !!
QuestId = 8205
QuestName = "ClanPoints"
QuestDesc = "custom"
InitialHtml = "1.htm"
print "INFO Loaded: Clan Points AVOCADO !!!"
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent(self,event,st):
htmltext = event
count=st.getQuestItemsCount(Soldier)
count1=st.getQuestItemsCount(Captain)
count2=st.getQuestItemsCount(General)
# first item
if count == 0 and st.getPlayer().getClan == None and event == "2":
htmltext = "Error1.html"
elif count1 == 0 and st.getPlayer().getClan == None and event == "3":
htmltext = "Error2.html"
elif count2 == 0 and st.getPlayer().getClan == None and event == "4":
htmltext = "Error3.html"
else:
st.getPlayer().setTarget(st.getPlayer())
if event == "2":
if st.getPlayer().getClan() == None or st.getPlayer().getClan().getLeader() == 0:
return "You have to be a Clan Leader !!!!"
st.takeItems(Soldier, 1)
st.getPlayer().getClan().addReputationScore(SoldierCount,True)
st.playSound("ItemSound.quest_finish")
st.setState(State.COMPLETED)
st.exitQuest(1)
return "End.html"
if htmltext != event:
st.setState(State.COMPLETED)
st.exitQuest(1)
return htmltext
# 2 item
st.getPlayer().setTarget(st.getPlayer())
if event == "3":
if st.getPlayer().getClan() == None or st.getPlayer().getClan().getLeader() == 0:
return "You have to be a Clan Leader !!!!"
st.takeItems(Captain, 1)
st.getPlayer().getClan().addReputationScore(CaptainCount,True)
st.playSound("ItemSound.quest_finish")
st.setState(State.COMPLETED)
st.exitQuest(1)
return "End2.htm"
if htmltext != event:
st.setState(State.COMPLETED)
st.exitQuest(1)
return htmltext
# 3 ite
st.getPlayer().setTarget(st.getPlayer())
if event == "4":
if st.getPlayer().getClan() == None or st.getPlayer().getClan().getLeader() == 0:
return "You have to be a Clan Leader !!!!"
st.takeItems(General, 1)
st.getPlayer().getClan().addReputationScore(GeneralCount,True)
st.playSound("ItemSound.quest_finish")
st.setState(State.COMPLETED)
st.exitQuest(1)
return "End3.htm"
if htmltext != event:
st.setState(State.COMPLETED)
st.exitQuest(1)
return htmltext
def onTalk (self,npc,player):
st = player.getQuestState(qn)
htmltext = "<html><head><body>I have nothing to say to you</body></html>"
st.setState(State.STARTED)
return InitialHtml
QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)
An mporei kapoios na me help :/
Link to comment
Share on other sites
8 answers to this question
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.