Kalispera ... Exw ena problima me ton server mou . To problima einai oti exw ftiaksei enan clan reputation manager gia na perneis kapoia reputation points... otan anoigw ton server mou ola douleuoun entaksei xwris error alla otan pataw panw tou gia na parw ta clan reputation den deixnei tpt alla kai pali den bgazei kanena error ... Oriste o kwdikas
import sys
from com.l2jserver.gameserver.model.quest import State
from com.l2jserver.gameserver.model.quest import QuestState
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest
from com.l2jserver.gameserver.network.serverpackets import PledgeShowInfoUpdate
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Hello everyone,
Given that he has lots of different projects but no concrete opinions..
I pose my request here.
Which serious Lineage2 HighFive project is the best choice?
For a server that can be custom and which can be suitable for a classic x10 server and an x1000 server for example?
L2J
Or we ideally have the source, in order to be able to add the farming systems, weapons and armor, npc...
Free or paid, it doesn't matter.
THANKS
Hello everyone,
Given that he has lots of different projects
but no concrete opinions..
I pose my request here.
Which serious Lineage2 HighFive project/emulator
is the best choice?
For a server that can be custom and
which can be suitable for a classic x10 server
and an x1000 server for example?
L2Java ideally
Or we ideally have the source,
in order to be able to add the farming systems,
weapons and armor, npc...
Free or paid, it doesn't matter.
THANKS
Question
Malossi
Kalispera ... Exw ena problima me ton server mou . To problima einai oti exw ftiaksei enan clan reputation manager gia na perneis kapoia reputation points... otan anoigw ton server mou ola douleuoun entaksei xwris error alla otan pataw panw tou gia na parw ta clan reputation den deixnei tpt alla kai pali den bgazei kanena error ... Oriste o kwdikas
import sys
from com.l2jserver.gameserver.model.quest import State
from com.l2jserver.gameserver.model.quest import QuestState
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest
from com.l2jserver.gameserver.network.serverpackets import PledgeShowInfoUpdate
qn = "8205_ClanPoints"
npcId = 613
# Setup !!!
Soldier = 7216
SoldierCount = 1000
Captain = 7217
CaptainCount = 5000
General = 7218
GeneralCount = 10000
# End Setup !!
QuestId = 8205
QuestName = "ClanPoints"
QuestDesc = "custom"
InitialHtml = "1.htm"
print "INFO Loaded: Clan Points AVOCADO !!!"
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent(self,event,st):
htmltext = event
count=st.getQuestItemsCount(Soldier)
count1=st.getQuestItemsCount(Captain)
count2=st.getQuestItemsCount(General)
# first item
if count == 0 and st.getPlayer().getClan == None and event == "2":
htmltext = "Error1.html"
elif count1 == 0 and st.getPlayer().getClan == None and event == "3":
htmltext = "Error2.html"
elif count2 == 0 and st.getPlayer().getClan == None and event == "4":
htmltext = "Error3.html"
else:
st.getPlayer().setTarget(st.getPlayer())
if event == "2":
if st.getPlayer().getClan() == None or st.getPlayer().getClan().getLeader() == 0:
return "You have to be a Clan Leader !!!!"
st.takeItems(Soldier, 1)
st.getPlayer().getClan().addReputationScore(SoldierCount,True)
st.playSound("ItemSound.quest_finish")
st.setState(State.COMPLETED)
st.exitQuest(1)
return "End.html"
if htmltext != event:
st.setState(State.COMPLETED)
st.exitQuest(1)
return htmltext
# 2 item
st.getPlayer().setTarget(st.getPlayer())
if event == "3":
if st.getPlayer().getClan() == None or st.getPlayer().getClan().getLeader() == 0:
return "You have to be a Clan Leader !!!!"
st.takeItems(Captain, 1)
st.getPlayer().getClan().addReputationScore(CaptainCount,True)
st.playSound("ItemSound.quest_finish")
st.setState(State.COMPLETED)
st.exitQuest(1)
return "End2.htm"
if htmltext != event:
st.setState(State.COMPLETED)
st.exitQuest(1)
return htmltext
# 3 ite
st.getPlayer().setTarget(st.getPlayer())
if event == "4":
if st.getPlayer().getClan() == None or st.getPlayer().getClan().getLeader() == 0:
return "You have to be a Clan Leader !!!!"
st.takeItems(General, 1)
st.getPlayer().getClan().addReputationScore(GeneralCount,True)
st.playSound("ItemSound.quest_finish")
st.setState(State.COMPLETED)
st.exitQuest(1)
return "End3.htm"
if htmltext != event:
st.setState(State.COMPLETED)
st.exitQuest(1)
return htmltext
def onTalk (self,npc,player):
st = player.getQuestState(qn)
htmltext = "<html><head><body>I have nothing to say to you</body></html>"
st.setState(State.STARTED)
return InitialHtml
QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)
An mporei kapoios na me help :/
8 answers to this question
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