MiDnEx Posted October 29, 2011 Posted October 29, 2011 With this feature party's/players can easily find party. How? 1. Party Leader or alone player writes ".findparty" 2. Message with party info, current players in party appears for all in configured radius. 3. Player clicks on [?] and automatically sends PM with his class/level to party leader. 4. If leader clicks on [?] too hes automatically added to party. Screens: Configs: Enable/disable Feature Message radius. Message expire time. Request expire time Flood protect for those messages. Price: 23€ Paypal. Contact: MSN: x.midnex@gmail.com Skype: x.midnex Personal message here. Quote
vampir Posted October 29, 2011 Posted October 29, 2011 and what is party matching system for? :) Quote
MiDnEx Posted October 29, 2011 Author Posted October 29, 2011 and what is party matching system for? :) This one is more effective and faster ^^. Quote
vampir Posted October 29, 2011 Posted October 29, 2011 What i suggest u to do is: make leader choose what levels and type of classes he want to his party, and only if player which write .findparty and pass conditions of party leader, then message will appear to him, otherwise there will be huge spam when many ppl will use this. I can do it for u if u want :) for free ofc Quote
MiDnEx Posted October 29, 2011 Author Posted October 29, 2011 What i suggest u to do is: make leader choose what levels and type of classes he want to his party, and only if player which write .findparty and pass conditions of party leader, then message will appear to him, otherwise there will be huge spam when many ppl will use this. I can do it for u if u want :) for free ofc Nah, it will not spam much bcos of radius, small server - big radius, big server - small radius. Quote
vampir Posted October 29, 2011 Posted October 29, 2011 by radius u mean for example that leader who is in rune wont be able to see message from player that is in Giran? Quote
mogo Posted October 29, 2011 Posted October 29, 2011 You have just reinvented the wheel. And it turned out square. Native party matching simply destroys your mod. Quote
MiDnEx Posted October 29, 2011 Author Posted October 29, 2011 by radius u mean for example that leader who is in rune wont be able to see message from player that is in Giran? Yes You have just reinvented the wheel. And it turned out square. Native party matching simply destroys your mod. Yeah, but who uses the native system? My system much more simple, and more effective. Quote
vampir Posted October 29, 2011 Posted October 29, 2011 Yes jesus... whats the problem to teleport on high rates? i think u have choosen worst way to resolve problem :/ Quote
mogo Posted October 29, 2011 Posted October 29, 2011 YesYeah, but who uses the native system? My system much more simple, and more effective. Who doesn't use it? AOE'ing in FoG at 4 a.m. and the bish wants to go to sleep? No problem! Open up party matching and you have a perfect replacement in seconds (due to global visibility, class-based candidate sorting, level restrictions). Convenient as hell if you ask me. Quote
MiDnEx Posted October 29, 2011 Author Posted October 29, 2011 Anyway, i made it for my server(pvp), it worked awesome at events, and general, so who will need it will contact me. And yeah its not the discussion for "who how plays". If someone will be interested in buying i will mod it for their needs. Quote
MiDnEx Posted November 1, 2011 Author Posted November 1, 2011 Nice mod bro! Nice spam bro! Oh wait i spam to... Quote
Xanderॐ Posted November 1, 2011 Posted November 1, 2011 hehe, i like the way people interact in that system. Very nice one. Almost like a tcp 3-way handshake :) And the interface is cool. My system much more simple, and more effective. +1 on that. Quote
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