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[Help]Low HP L2J Server


nolimmit

Question

Hello guys, who know what row i need to write to low HP to titan class ??

 

<skill id="8125" levels="1" name="Destroyer">

  <set name="target" val="TARGET_SELF"/>

  <set name="skillType" val="BUFF"/>

  <set name="operateType" val="OP_PASSIVE"/>

  <set name="castRange" val="-1"/>

  <set name="effectRange" val="-1"/>

  <for>

    <mul val='18' order='0x40' stat='accCombat'/>

<sub val='500' order='0x40' stat='maxHp'/>

<mul val='0.0' order='0x30' stat='reflectDam'/>

<sub val='18' order='0x40' stat='pAtkSpd'/>

Question is what i need to change to low like 5k HP to titan?

Thankyou verry much

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<sub val='500' order='0x40' stat='maxHp'/>

You can change this 5000

Or you can change a passive that only Titan class have and use this.

<sub val='5000' order='0x40' stat='maxHp'/>

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modify base stats instead passive skills lol

 

Sorry for stupid ask but how cause i dont know what you mean? From where and how to modify?

 

I try like other said but dont work

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modify base stats instead passive skills lol

Nowai, base stats influence many others factors. Weak CON means lowest chance to resist STUN/etc skills for exemple. Added to that in for exemple in case of destros, many ways add HPs to the NPC : template HPs got a big impact, but you mustn't forget passive boost HP skill too.

 

One base stat doesn't control only one stat.

 

Passive skill is a good option, but your current quote is really focked up (mul accuracy by 18, mul reflectDam by 0 and so on).

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Nowai, base stats influence many others factors. Weak CON means lowest chance to resist STUN/etc skills for exemple. Added to that in for exemple in case of destros, many ways add HPs to the NPC : template HPs got a big impact, but you mustn't forget passive boost HP skill too.

 

One base stat doesn't control only one stat.

 

Passive skill is a good option, but your current quote is really focked up (mul accuracy by 18, mul reflectDam by 0 and so on).

 

almost all stats come from modifcation the base (mul). Lower the hp of a class must start by modifying base stats, since is an easy readable and accessible data.

Obviously you cant modify the hp given by a skill that uses add instead of mul, but modifying skill should be the last option

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