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Posted

LineAgeII  Private Server :  L2EasyCraft x40

 

Official Start Date : 5-12-2011 !! .. 17:00mm +2GMT Grand Opening !!!

 

Join & Enjoy !!

 

WebSite : www.L2EasyNetwork.com

E-mail : L2Easy@Windowslive.com.

 

Meet the Craft Side of the Fun !!

 

Special Offer :

For these Days and Only !!

Bring your Clan to our Server and take it ..

lvl5 + Fortress + 4 Premium Accounts !! (Double Xp,Sp,Drop)

For more Info Login and Make a Petition !!

(Your Clan Must be At least 10ppl)

 

Full Freya 101% !!

All Bosses-Instances Freya Boss Retail Like !! +Quests of the Area ~!

All Quests Added !

 

Features :

Rates:                                                  Enchanting:                     

XP: x40                                                66% Normall Scrolls     

SP: x50                                                75% Blessed Scrolls

Adena: x40                                           Safe: +4

Item Drop: x15                                  Max Armor: +10

Spoil: x20                                           Max Jewel: +10

Quest Item Drop: x4                          Max Weapon: +16

Quest Material Reward: x4                                       

Quest Adena Reward: x4                                       

Quest XP/SP Reward: x10                                     

Pet XP: x10    

RaidBoss Drop: x3 

GrandBoss Drop: x3  (Excluded Epic Jewels)

 

General Futures:

Full Scheme System Buffer

(Excluded 80lvl+ Dances/Songs , Counter Critical, Dwarfen, Cat/Horses)

Pet Buffer

Special Buffer (Dwarfen-Misc Buffs)

2Hours Buff's Duration

20/12 Buffs/Dances Slots (+4 from Divine Inspiration)

Auto Learn All Skills

Auto Learn Divine Inspiration

Caradine's Letter on Shop

+SubClass Quest (For Retail Lovers)

(Barakiel Respawn every 6 hours)

Special Global Teleporter

Free Buffs & Teleport Around the World!

Class Quest Without Fees

Nice Start Full No-Grade

Char's Control Panel (Usefull Commands)

Wedding Manager

0 Days  to Rejoin a New Clan

30" Unstuck

Auto Vote Reward (Farmer's Box,Revita-Pop,Vote Coin)

With Vote Coins you Can buy Special Accessories!!

Offline Shops (Buy/Sell/Craft)

No Private Shops Near Npcs/Chars

Store/Restore Recipe Shop list (For Crafters)

No Recipes Needed in Blacksmiths

Buffs in Party Only..(Anti-Overbuff/Debuff Method)

Drop Enabled for some items Only

Up to A-Grade Item (in GM Shop)

 

Farm:

Auto Loot

15x Weight Limit

No Death Penalty

.expon / .expoff Command

Shift + Click on Mobs Shows Droplist !!

Full Hellbound/Tullys/Naia

Hellbound lvl10!

Sel Mahum Training Grounds

Full Pailaka's Instances

Delusion Chamber

Mob Counting System

Nevits System

GiftOfVitality !

Champion Mobs up to 78lvl..

Enabled Deep Blue Mob Drop Spoil..

(You can spoil with 100% chance from all mobs even if they re small lvl )

Festive Sweeper Skill Added

Full Seven Signs Quests

ALL New Zones-Mobs (Mos-Toi-Anomic Foundry)

 

GrandBosses:

Fixed all Rb Instances

Auto-Flagg all GrandBoss Zones

All Epic Bosses 85lvl 100% Drop

Nice Respawn Time

Many Retail Bosses/Instances/Quests

 

Oly/Events:

Max Oly Participants per Ip: 1

2 Weeks Oly

Oly Enhcant Limit : +6

 

PvP DeathMatch/TvT Special Events every 1.30 min!

Max Participants Per IP: 1

Auto-Kick AFKers from Events!

Voice Commands to Register into Events!

 

PvP:

12" Spawn Protection

PvP Special Announcements

Cannot Trade During PvP

Auto-Flagg Custom PvP Zone

 

Sieges:

Full Territory Wars

Max 3 Wards Per Clan

Nice Siege Times

 

Protections:

Full Anti-Hack/PhP Protection

Anti-Bot System

Full GeoData

No Stuck Skills

 

 

For More Visit our Site : www.L2EasyNetwork.com

Posted

very good server!

Oly / Events:

Max Oly Participants Per IP: 1

2 Weeks Oly

Oly Enchant Limit : 6

 

PvP  Deathmatch /  TvT Special Events Every 1:30 min !

Max Participants Per IP: 1

Auto-Kick AFKers from Events

 

PvP:

12" Spawn Protection

PvP Special Announce!

Cannot Trade During PvP

Cannot Buffed without Party

Auto-Flagg Custom PvP Zone !

 

Sieges:

Max 3 Wards Per Clan

Nice Edited Siege Time

Full Territory War!

 

 

 

Protections:

Full Anti-Hack/PhP Protection!

Anti-Bot Captcha System: Enabled

DDos Protection: Enabled

Full Stazis GeoData

No Stuck Skills

Posted

mp/hp pots at shop?

and what items you can get from shop? up till A gr or S? and the others you got to craft for them?

pls put some infos about the crafting system if possible!

Posted

OVH is far from the best... i hope you will never have any problem with your server cuz their tech support is one of the worst ive seen in my life.. ;/ gl with server, rates a lil too high for me but server seems nice.. might give it a try anyways if your gm buffer is not full retarded buffs making tanks useless in pvp and kamaels OP.

 

PS: not too sure about this.. Rb-Info NPC With Respawn Date+Time ;/

Posted

crafting like crafting :) S/s80/s84 all is craft and for sure blacksmith wont need recipes and it will be with the fast craft ( you understand if u are DING - success or ****-fail ) :)

Posted

 

DDos Protected and with Full Anti-Hack/PhP Protection ..promise to you a

 

 

PhP Protection? What is PhP Protection?

 

You mean maybe phx?

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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