Obviously I'd like to have the npc as flush against the wall as possible, so I want to manually put the values in instead of just spawning it haphazardly in the world.
This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
dpbBryan
Hey Everybody,
I'm wondering if anybody can explain a bit how the field 'heading' in spawnlists works. I understand it has to do with it's orentation in the world, but I'm a bit confused as to exactly how. I've come across http://l2jserver.com/old-forum/print.php?threadid=19502&page=1&sid=89e0e7b2d6409b8bb9e1ad26aeff132e but that doesn't really shed any light.
Obviously I'd like to have the npc as flush against the wall as possible, so I want to manually put the values in instead of just spawning it haphazardly in the world.
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