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Augmation Rates


anparask

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paides exw ena thema me ta augments einai retail kai m dinoun poli liga stats dld to passive p.attack m dinei +20 attack parapanw pws to allazw kai apo p ?? plz some help

dld 8es na anevaseis ta stats pou sou dinoun ta skill??
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paides exw ena thema me ta augments einai retail kai m dinoun poli liga stats dld to passive p.attack m dinei +20 attack parapanw pws to allazw kai apo p ?? plz some help

 

Λοιπόν, πηγαίνεις Data\stats\Augemention ανοίγεις το " augmentation_skillmap.xml "

Βρίσκεις το Skill που θέλεις, π.χ το Might Active.

Το ID του είναι 3132

Πηγαίνεις Stats\Skills ανοίγεις το 3100-3199.xml

Βρίσκεις το 3132

<skill id="3132" levels="10" name="Item Skill: Might">
  <table name="#mpConsume">48 53 55 59 64 65 69 73 77 82</table>
  <table name="#rate">1.08 1.12 1.15 1.17 1.2 1.23 1.25 1.27 1.3 1.32</table>
  <table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
  <table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
  <set name="magicLvl" val="#magicLvl"/>
  <set name="mpInitialConsume" val="#mpConsume_Init"/>
  <set name="mpConsume" val="#mpConsume"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="reuseDelay" val="300000"/>
  <set name="hitTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="castRange" val="400"/>
  <set name="effectRange" val="900"/>
  <set name="staticReuse" val="true"/>
  <set name="staticHitTime" val="true"/>
  <for>
    <effect count="1" name="Buff" time="1200" val="0" stackOrder="1" stackType="agument">
      <mul order="0x30" stat="pAtk" val="#rate"/>
    </effect>
  </for>
</skill>

 

Και το ρυθμίζεις εσύ όπως θέλεις!

Πειράζεις το " <mul order="0x30" stat="pAtk" val="#rate"/> " ή αν θέλεις να μην πειράξεις τίποτα από εδώ, τότε το

" <table name="#rate">1.08 1.12 1.15 1.17 1.2 1.23 1.25 1.27 1.3 1.32</table> " όμως θέλει να ανεβάζεις όσο ανεβαίνει από μόνο του,

δηλαδή 1.8 μέχρι 1.12 θέλει 4, οπότε, το κάνεις 1.11 - 1.15 μετά θέλει ανά 3, 1.18 και πάει λέγοντας.

 

Το ίδιο και στο Passive.

To Passive είναι 3240

<skill id="3240" levels="10" name="Item Skill: Might">
  <table name="#rate">1.1 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19</table>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <mul order="0x30" stat="pAtk" val="#rate"/>
  </for>
</skill>

 

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se euxaristw poli file :)

 

Αν θες να ρωτήσεις κάτι άλλο κάνε με πμ να ξεκλειδώσω το topic.

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