I wanna make on server, ( homemade) just for friends. so
I've got a wireless, I edited the port's,are online.
but I don't know in config how to edit for help them login, because i've give to one guy l2.ini and when he press to create characters can't do ( got critical error ), but in other servers can play.
gameserver;
# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname = 192.168.2.**
GameserverPort = 7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname = 82.79.106.**
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname = 192.168.2.**
# The Loginserver host and port
LoginPort = 9014
LoginHost = 192.168.2.**
loginserver;
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 82.79.106.**
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 192.168.2.**
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = 192.168.2.**
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
# The address on which login will listen for GameServers, use * to bind on all available IPs
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Question
Poutsodrigkos
hi,i'm new there, I have some problems.
I wanna make on server, ( homemade) just for friends. so
I've got a wireless, I edited the port's,are online.
but I don't know in config how to edit for help them login, because i've give to one guy l2.ini and when he press to create characters can't do ( got critical error ), but in other servers can play.
gameserver;
# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname = 192.168.2.**
GameserverPort = 7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname = 82.79.106.**
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname = 192.168.2.**
# The Loginserver host and port
LoginPort = 9014
LoginHost = 192.168.2.**
loginserver;
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = 82.79.106.**
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = 192.168.2.**
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname = 192.168.2.**
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = 192.168.2.**
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