Try editing ut2003.ini inside l2editor's folder, under [Core.System], add this:
[Core.System]
PurgeCacheDays=30
Paths=.\*.u
Paths=..\SysTextures\*.utx
Paths=..\Textures\*.utx
Paths=..\Animations\*.ukx
Paths=..\StaticMeshes\*.usx
Paths=..\Sounds\*.uax
Suppress=DevLoad
Suppress=DevSave
Suppress=DevNetTraffic
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevReplace
Suppress=DevCompile
Suppress=DevBind
Suppress=DevBsp
Also, if your editors close with no log or error mesage whatsoever then it's likely the case that something's wrong with your OS.
I've successfully ran all versions without any problems in windows 11 pro x64.
L2 Folder with Editor
Here is the folder with the files.
I've searched extensively on the internet to find a good solution, and I have around ten different UnrealEd clients. However, they all behave the same way—constantly crashing for no apparent reason.
The funny thing is, I’m not even trying to do anything complex—just adding some simple building objects. Yet, UnrealEd still crashes every time. Pretty frustrating, honestly.
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