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Voithia gia off interlute


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re paides ginete se vista na sikothi server i mp@ an einai na min prospatho pada gia l2 c6 off

an nai exo ena prob sto patsher exe kati m bgazi problem (prepi na einai gnisio to game)?

an nai tote kamael p to exo gnisio pos mporo na stiso???

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 mate al canario de un pedo :s

lol greek section dont make posts with no reason....

re paides ginete se vista na sikothi server i mp@ an einai na min prospatho pada gia l2 c6 off

an nai exo ena prob sto patsher exe kati m bgazi problem (prepi na einai gnisio to game)?

an nai tote kamael p to exo gnisio pos mporo na stiso???

gia na stisis ton server den xreiazese gnhsio to game...aplos kane kanena search google na deis guide pws ftiaxnoun server....Pantos an 8es gia l2c6 l2j mporo na se help.....Me auto to link:http://www.e-pcmag.gr/forum/index.php?showtopic=48579 Ps:Einai full guide....elpizw na boh8isa....kai kati akoma an to kaneis l2j simfona me ton vitr3ous 8a sou bgei to server kai 8a douleuei mia xara :)) to exw dokimasei

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re paides ginete se vista na sikothi server i mp@ an einai na min prospatho pada gia l2 c6 off

an nai exo ena prob sto patsher exe kati m bgazi problem (prepi na einai gnisio to game)?

an nai tote kamael p to exo gnisio pos mporo na stiso???

      gia na steiseis OFF server nomizw theleis MSsql -win 2003 server 64bit kai eine lligo tsi#@$@ki ,exei polles diadikasies
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      gia na steiseis OFF server nomizw theleis MSsql -win 2003 server 64bit kai eine lligo tsi#@$@ki ,exei polles diadikasies

 

den einai anagkastiko to 64 bit yparxoun files kai me 32 bit! alla 8es server windows opwsdhpote h linux

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    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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