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[HelP]Need some help!


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Posted

i need some help with my server.

1.)In what folder i must give the custom items,skills and NPCs?

2.)And how i can know the custom NPC like[Custom NPCBuffer]ID?

3.)Plz advice:What server pack is for you the best??

Please help me.......Thx Very MucH

 

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Posted

give us your ls and gs properties ... configs to check them!

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Posted

Not the whole pack !! give us your currently loginserver.properties and server.properties to check them!!

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Posted

server.properties

# ================================================================================================= #

# -----------------
# Connection Config
# -----------------
# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs
GameserverHostname = 0.0.0.0
GameserverPort = 7777

# This is transmitted to the clients connecting from an external network,
# so it has to be a public IP or resolvable hostname
ExternalHostname = 127.0.0.1

# This is transmitted to the client from the same network,
# so it has to be a local IP or resolvable hostname
InternalHostname = 127.0.0.1

InternalNetworks =
# Define optional networks and router IPs
# IP (200.100.200.100) or fully qualified domain name
# (google.com) that resolves to an IP (use ping to determine if a domain resolves).
# Format: ip,net/mask;ip,net/mask,net/mask
# (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*)
# Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server
OptionalNetworks =

# --------------
# Port Forwading
# --------------
# The Loginserver host and port
LoginPort = 9014
LoginHost = 127.0.0.1

# ------------------------
# Section: Network Options
# ------------------------
# Network traffic optimization: minimum time between sending char's hp/mp status update packet.
NetworkTrafficOptimization = false
NetworkTrafficOptimizationMs = 1100

# how character will be logged out on //kick command
# Options: 1 - closeclient - closes client: WARNING: this method sometimes crash client :P
#          2 - relogin - send client to relogin screen
KickType = relogin

# ----------------
# Section: Packets 
# ----------------
#Packet LifeTime in milliseconds, 0 - disabled feature
PacketLifeTime = 0

# Packet ExecutionTime in milliseconds, 0 - disabled feature 
PacketExecutionTime = 0

# -------------------------
# Section: Flood Protection
# -------------------------
# if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked
# warning not tested made a quickhack for squeezed :)
FloodProtection = false
PacketLimit = 500
PacketTimeLimit = 1100

 

loginserver.properties

# =================================================================================================== #

# ===========
# Connection
# ===========

# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs
LoginServerHostName = 127.0.0.1
LoginServerPort = 2106

# The port, ip on which login will listen for GameServers
LoginPort = 9014
LoginHostName = 127.0.0.1

# The delay between IP Update Time.
# set this delay in minutes after which the login updates the gameservers IP's 
# (usefull when ip is dynamic)
# (0 = disabled) in Minutes
IpUpdateTime = 10

  • 0
Posted

# =================================================================================================== #

# ===========
# Connection
# ===========

# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs
LoginServerHostName = 0.0.0.0
LoginServerPort = 2106

# The port, ip on which login will listen for GameServers
LoginPort = 9014
LoginHostName = 127.0.0.1

# The delay between IP Update Time.
# set this delay in minutes after which the login updates the gameservers IP's 
# (usefull when ip is dynamic)
# (0 = disabled) in Minutes
IpUpdateTime = 10

try this

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