Jump to content
  • 0

[Help]GS Error


Question

12 answers to this question

Recommended Posts

  • 0
Posted

Show me the line 97 of answertraderequest.java

 

it's a npe.

With red is the line 97

 

    // Clears requesting status

    player.setActiveRequester(null);

    player.getActiveRequester().onTransactionResponse();

 

  • 0
Posted

maybe a return; in here :

// Clears requesting status

    player.setActiveRequester(null);

    player.getActiveRequester().onTransactionResponse();

    return;

 

would do the job

  • 0
Posted

maybe a return; in here :

// Clears requesting status

    player.setActiveRequester(null);

    player.getActiveRequester().onTransactionResponse();

    return;

 

would do the job

Thank you... I hope to work!

 

Edit:

Nothing.... again the same.

  • 0
Posted

Here is fine?

Hosting in Germany.

 

server.properties

# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = my ip

# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014

# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = my ip

# Default: 7777
GameserverPort = 7777

LoginServer.properties

# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Bind ip of the LoginServer, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginserverHostname = my ip

# Default: 2106
LoginserverPort = 2106

# The address on which login will listen for GameServers, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginHostname = my ip

# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014

 

ipconfig

<?xml version="1.0" encoding="UTF-8"?>
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="MY IP" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ipconfig.xsd">
<!-- Localhost here -->
<define subnet="127.0.0.0/8" address="127.0.0.1" />
<!-- Internalhosts here (LANs IPs) -->
<define subnet="10.0.0.0/8" address="10.0.0.0" />
<define subnet="172.16.0.0/19" address="172.16.0.0" />
<define subnet="192.168.0.0/16" address="192.168.0.0" />
</gameserver>

  • 0
Posted

did you read where it says:

 

Please don't change default IPs here if you don't know what are you doing!

 

External/Internal IPs are now inside "ipconfig.xml" file.

  • 0
Posted

Who cares if he must change IP or not, it's a NPE in trade crap.

 

Error is obvious, you set active requester to null, and just after you ask info from it... It sounds just wrong.

 

My AnswerTradeRequest is following :

		// Clears requesting status
	player.setActiveRequester(null);
	partner.onTransactionResponse();

  • 0
Posted

I did suggested the solution and it was IGNORED.

partner.onTransactionResponse();

this should be line 94

Then i said the cause of the NPE.Guess what IGNORED again.

npe is not about WHERE you return is about WHAT is called

if i got a String str=null;

and do this

str.substring(3);

BOOOOOM npe.str is null

Seriously,bad eyes are bad.Bad reading skills are..well double bad.

Have fun skipping answers.

  • 0
Posted

Who cares if he must change IP or not, it's a NPE in trade crap.

 

Error is obvious, you set active requester to null, and just after you ask info from it... It sounds just wrong.

 

My AnswerTradeRequest is following :

		// Clears requesting status
	player.setActiveRequester(null);
	partner.onTransactionResponse();

And mine is same....

But i have error....

 

Then logged 6 - 7 players i get this error, no from all players....

Maybe try to legged from another client, is truth this?

  • 0
Posted

You said you had :

player.getActiveRequester().onTransactionResponse();

 

It's not :

partner.onTransactionResponse();

 

Think to recompile and test... It's not possible you get the same exact error with that things.

 

NPE is NPE, it's an server error, nothing to do with client.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • 💎 Unlock Advanced Google Workspace AI integrations with 5TB storage for up to 18 months. Tested, verified, and automated delivery!     FINAL CALL: Google is Shutting This Down After October 2026! Google will NEVER bring back this window of opportunity again. Once this month ends, this massive backdoor upgrade is gone permanently!  BUY 2, GET 1 FREE IS STILL LIVE! Stock up now for yourself, your family, your business, and your friends! Think about it: Every single person you know uses a Gmail account, and everyone is running out of storage. Don't let your loved ones get trapped paying $20–$30 every single month when you can set them up with 5TB Cloud Storage + Gemini Advanced (12–18 Months) right now for only $15! Why Buy Bulk Activations Today? Instant Gift Value: Perfect lifetime-style gift for clients, family, or team members. 100% Private & Safe: Activates on personal Gmails—zero passwords or logins required. Global Access: Works worldwide with zero VPN hassles. Instant Automated Delivery: Receive your activation links in seconds 24/7! ‍ Time is running out fast—secure your extra free licenses before the October deadline hits! Order Your Bundle Now on the Website
    • 31 Interlude Classes Reworked - Interested in Your Opinions One of the biggest challenges while developing L2 WARFRONT has been class balance. Interlude was never designed around continuous, fully buffed faction battles where players return to combat within seconds. Mechanics that work reasonably well in traditional PvP can behave very differently when entire groups are fighting over objectives. Over the past months, we've worked on all 31 playable classes, trying to give each a meaningful battlefield role without removing what makes them recognisable as Interlude classes. Some examples of what we've been experimenting with: Tanks: Chain Strike, Frontline Bulwark and adjustments aimed at making them more valuable in frontline combat. Titan: Frenzy, Zealot and Guts dynamically scale with current HP rather than simply being locked behind an activation threshold. Daggers: Shadow Step, Hide and other changes to mobility and close-range gameplay. Healers: Adjusted healing effectiveness and an offensive Inquisitor option, with the aim of preventing organised parties from becoming almost impossible to kill. Support classes: Additional combat and party-support mechanics to encourage more class diversity. The goal is not to make every class equally strong in a 1v1. A tank, a dagger, a nuker and a healer should have very different strengths. We're not claiming we've achieved perfect balance. We completed a Closed Beta with around 110 participants, collected feedback and have continued making adjustments. We've also published a breakdown of the changes to all 31 classes: https://l2warfront.com/guides/interlude-class-balance/   I'd genuinely be interested in hearing from experienced Interlude players: Which classes do you think are most overlooked in large-scale PvP? Are there any mechanics you believe become particularly problematic in continuous faction warfare? Criticism is welcome. Even when we disagree on a particular approach, a good discussion can help us make better decisions. L2 WARFRONT — Grand Opening: 30 October 2026.
    • I love seeing so much activity on Maxcheaters—users sharing things and all that. Honestly, I want to congratulate every single member of the Maxcheaters staff.   Keep it up! 🙂
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..