rockk Posted September 19, 2011 Posted September 19, 2011 i ve been trying to add a helmet present in hi5 and godess to freya, but even if i fix it in hairaccesoryloc.grp to fit good, when the character moves, the helmet remains behind, and when it stops it comes back to his head. what is controling this accesorie cap movement? how can i fix it?> here are images to see what i mt alking about http://imageshack.us/g/101/shot00001fm.png/ this is the item code i m trying to implement i tried using this in freya, http://maxcheaters.com/forum/index.php?topic=218129.0 . but i cant even see the thing, no use. so what the hell is making this helmet so different from others? item code 1 21126 3 1 4 3 0 Branch2.mfighter_br_close_helmet_m00 BranchSys2.HairAcc2.br_close_helmet_t00 0 0 0 0 0 1 0 0 BranchSys2.icon.br_close_helmet_i00 -1 10 13 0 0 0 1 10 1 Branch2.mfighter_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.ffighter_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.mdarkelf_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.fdarkelf_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.mdwarf_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.fdwarf_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.melf_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.felf_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.mmagic_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.fmagic_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.morc_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.forc_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.mshaman_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.fshaman_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.mkamael_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.fkamael_br_close_helmet_m00 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255
CriticalError Posted September 19, 2011 Posted September 19, 2011 hairaccessory? why hair, is not used when want add a helmet, you only need use armorgrp lines not hairaccessory, and anyway the object need be maked with OUAKX tool not with L2TOOL.
rockk Posted September 20, 2011 Author Posted September 20, 2011 hairaccessory? why hair, is not used when want add a helmet, you only need use armorgrp lines not hairaccessory, and anyway the object need be maked with OUAKX tool not with L2TOOL. critical, just take out goddess textures and animations, and use it in freya, see how this helm accesory is different from all others, it has animation and moves behind character. hairaccesoryloc can put it in place, but it always stays behind because it has some sort of animations. i tried to replace another armor accesory, zaken s hat with textures and animation from closed cap (this one) and still it has animation. i think this helmet is completly diff from all just dont know what controls it s movement
CriticalError Posted September 20, 2011 Posted September 20, 2011 critical, just take out goddess textures and animations, and use it in freya, see how this helm accesory is different from all others, it has animation and moves behind character. hairaccesoryloc can put it in place, but it always stays behind because it has some sort of animations. i tried to replace another armor accesory, zaken s hat with textures and animation from closed cap (this one) and still it has animation. i think this helmet is completly diff from all just dont know what controls it s movement sorry but all this time. helmets I do before always do with armorgrp lines, sample lines used Party Mask is 5808, you try make this helmet with this your problem solved.
rockk Posted September 20, 2011 Author Posted September 20, 2011 ok here it is, still it s the same, when u equip this headgear,wrong position + when your character moves, the headgear stays behind and moves after. looK: http://imageshack.us/g/833/shot01036.png/ here are the codes final code replaced default with helmet animation and textures ,just copy paste into ur freya armorgrp and see for yourself 1 5808 0 3 5 0 0 Branch2.mfighter_br_close_helmet_m003 BranchSys2.HairAcc2.br_close_helmet_t00 0 0 0 0 0 1 0 0 BranchSys2.icon.br_close_helmet_i00 -1 10 13 0 0 0 1 25 1 Branch2.mfighter_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.ffighter_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.mdarkelf_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.fdarkelf_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.mdwarf_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.fdwarf_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.melf_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.felf_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.mmagic_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.fmagic_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.morc_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.forc_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.mshaman_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.fshaman_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.mkamael_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.fkamael_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.mfighter_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 0 0 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_glove ItemSound.itemequip_armor_cloak 1 0 0 0 0 0 0 0 0 original party mask original headgear (god) 1 21127 3 1 4 3 0 Branch2.mfighter_br_close_helmet_m003 BranchSys2.HairAcc2.br_close_helmet_t00 0 0 0 0 0 1 0 0 BranchSys2.icon.br_close_helmet_i00 -1 10 13 0 0 0 1 0 0 10 1 Branch2.mfighter_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.ffighter_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.mdarkelf_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.fdarkelf_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.mdwarf_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.fdwarf_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.melf_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.felf_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.mmagic_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.fmagic_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.morc_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.forc_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.mshaman_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.fshaman_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.mkamael_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.fkamael_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 1 0 255 1 1 Branch2.mfighter_br_close_helmet_m003 1 BranchSys2.HairAcc2.br_close_helmet_t00 0 0 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_leather 1 0 0 0 0 0 original party mask (freya) 1 5808 0 3 5 0 0 Dropitems.drop_MFighter_PartyMask_m000_a LineageAccessoryTex.partymask_t00 0 0 0 0 0 1 0 0 icon.etc_party_mask_i00 -1 10 13 0 0 0 1 25 1 LineageAccessory.Mfighter_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Ffighter_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Mdarkelf_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Fdarkelf_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Mdwarf_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Fdwarf_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Melf_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Felf_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Mmagic_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Fmagic_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Morc_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Forc_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Mshaman_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Fshaman_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.mkamael_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.fkamael_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 1 0 255 1 1 LineageAccessory.Mfighter_partymask_m000_a 1 LineageAccessoryTex.partymask_t00 0 0 LineageEffect.p_u002_a 1 ItemSound.itemdrop_armor_glove ItemSound.itemequip_armor_cloak 1 0 0 0 0 0 0 0 0
CriticalError Posted September 20, 2011 Posted September 20, 2011 you get it because using original file of l2, you need make it with OUAKX, exporting PSK from Package UKX and get PSK files, when get it you need open in 3D Studio and found correct axis for head
rockk Posted September 20, 2011 Author Posted September 20, 2011 you get it because using original file of l2, you need make it with OUAKX, exporting PSK from Package UKX and get PSK files, when get it you need open in 3D Studio and found correct axis for head damn it... i dont have 3dsmax at all, never worked on it,quakx ...pff... damn it :((( at least now i know why it wont work... is it difficult? any way u could help me with it... i guess you are pro in them..
rockk Posted September 21, 2011 Author Posted September 21, 2011 i googled , i cant find ouakx or anything named ouakx, please help :/
rockk Posted September 21, 2011 Author Posted September 21, 2011 god damn it, i use umodel exporter, i want to export the animations and try to open them in unreal editor sinc ei dont have 3ds max nor ouviewer and cant find, but it just wont export branch2.ukx only incon.utx http://www.progamercity.net/lineage-guides/1491-guide-unreal-model-viewer-how-get-textures-package-utx-ukx.html this is the tutorial i used, all works nice with icons, but when i replace with branch2.ukx nothing happens, if i drag it to exe i can view, but wont export. umodel -export -all branch2.ukx anyways, please do this for me, iwould be gratefull if you could send me the damned fixed animantion files.
Balala Posted September 21, 2011 Posted September 21, 2011 wrong position + when your character moves It is because you have target on you, if cancel target on you all will be ok,I have the same problem,but only when I use Horse,and when horse was running,helmet was behind of me,when i cancel target on me it all became ok
CriticalError Posted September 21, 2011 Posted September 21, 2011 rockk check this topic here, there you found all you need for make it. L2 Client Mod Guides - Newbies start here!
Magaiveris Posted September 21, 2011 Posted September 21, 2011 you get it because using original file of l2, you need make it with OUAKX, exporting PSK from Package UKX and get PSK files, when get it you need open in 3D Studio and found correct axis for head Hey, do you can make mini guide how to find the correct axis on 3D Studio ? -)
CriticalError Posted September 21, 2011 Posted September 21, 2011 Hey, do you can make mini guide how to find the correct axis on 3D Studio ? -) just move object and go to game for see where is it, and just move axis, need be moved to xyz coordinates, is not any guide about that xD
Magaiveris Posted September 22, 2011 Posted September 22, 2011 just move object and go to game for see where is it, and just move axis, need be moved to xyz coordinates, is not any guide about that xD Huh ;D For me, it seems impossible, with the armor needed to do as well ? Difficult to put on dynasty armor shoulders ? (I mean on chest put shoulders) -)
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