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Buffer


Dippindots

Question

Hello there! I have some problems seting up a buffer for my server. ( rin4a's buffer )

I get every time error in gameserver

d1b298fab8ef042c8439e661e24164f0.png

 

Anyone can help me?

 

import sys
from java.lang import System
from java.util import Iterator
from com.l2jserver import Config
from com.l2jserver.gameserver.model.quest import State
from com.l2jserver.gameserver.model.quest import QuestState
from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest
from com.l2jserver.gameserver.instancemanager import QuestManager
from com.l2jserver import L2DatabaseFactory
from com.l2jserver.gameserver.datatables import SkillTable
from com.l2jserver.gameserver.datatables import ItemTable
from com.l2jserver.gameserver.model.actor.instance import L2PcInstance
from com.l2jserver.gameserver.model.actor.instance import L2PetInstance
from com.l2jserver.gameserver.model.actor.instance import L2SummonInstance
from com.l2jserver.gameserver.network.serverpackets import SetSummonRemainTime
from com.l2jserver.gameserver.network.serverpackets import SetupGauge

QUEST_ID = 555
QUEST_NAME   = "NPCBuffer"
QUEST_DESCRIPTION   = "custom"
QUEST_LOADING_INFO = str(QUEST_ID)+"_"+QUEST_NAME
NPC_ID = 555

TITLE_NAME = "Rin4a's Buffer"
SCRIPT_RELOAD = True 
ENABLE_VIP_BUFFER = False
VIP_ACCESS_LEVEL = 50                
ENABLE_BUFF_SECTION = True    
ENABLE_SCHEME_SYSTEM = True              
ENABLE_HEAL = True                       
ENABLE_BUFFS = True                      
ENABLE_RESIST = True                     
ENABLE_SONGS = True                      
ENABLE_DANCES = True                     
ENABLE_CHANTS = False                 
ENABLE_OTHERS = True                     
ENABLE_SPECIAL = True                    
ENABLE_CUBIC = True                    
ENABLE_BUFF_REMOVE = True                
ENABLE_BUFF_SET = True
BUFF_WITH_KARMA = False                  
FREE_BUFFS = True                       
TIME_OUT = True           
TIME_OUT_TIME = 10                    
MIN_LEVEL = 1                           
BUFF_REMOVE_PRICE = 10000                 
HEAL_PRICE = 10000                     
BUFF_PRICE = 10000                     
RESIST_PRICE = 10000                    
SONG_PRICE = 10000                      
DANCE_PRICE = 10000                      
CHANT_PRICE = 10000                      
OTHERS_PRICE = 10000                     
SPECIAL_PRICE = 10000                   
CUBIC_PRICE = 10000                    
BUFF_SET_PRICE = 10000                 
SCHEME_BUFF_PRICE = 10000              
SCHEMES_PER_PLAYER = 4                   
CONSUMABLE_ID = 57                       
MAX_SCHEME_BUFFS = Config.BUFFS_MAX_AMOUNT
MAX_SCHEME_DANCES = Config.DANCES_MAX_AMOUNT

def rebuildMainHtml(st) :
MAIN_HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"; MESSAGE = ""
bottonA="Auto Buff";bottonB="Heal Me";bottonC="Rem. Buffs";i=0;j=0;Temp="<tr><td> </td> <td> </td></tr>";TRS = Temp.split(" ")
if st.getInt("Pet-On-Off") == 1:
	bottonA="Auto Buff Pet";bottonB="Heal My Pet";bottonC="Rem. Pet Buffs"
	MAIN_HTML_MESSAGE += "<button value=\"Pet Options\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " buffpet 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"	
else: MAIN_HTML_MESSAGE += "<button value=\"Char Options\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " buffpet 1 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
if ENABLE_BUFF_SECTION == True :	
	if ENABLE_BUFFS == True :
		if i>2:i=0
		MESSAGE += TRS[i]+"<button value=\"Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_buffs 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]
		i+=2;j+=1
	if ENABLE_RESIST == True :
	       	if i>2:i=0
		MESSAGE += TRS[i]+"<button value=\"Resist\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_resists 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]	
                	i+=2;j+=1
	if ENABLE_SONGS == True :
		if i>2:i=0
		MESSAGE += TRS[i]+"<button value=\"Songs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_songs 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]
		i+=2;j+=1
	if ENABLE_DANCES == True :
		if i>2:i=0
		MESSAGE += TRS[i]+"<button value=\"Dances\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_dances 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]
		i+=2;j+=1
	if ENABLE_CHANTS == True :
		if i>2:i=0
		MESSAGE += TRS[i]+"<button value=\"Chants\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_chants 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]
		i+=2;j+=1
	if ENABLE_SPECIAL == True :
		if i>2:i=0
		MESSAGE += TRS[i]+"<button value=\"Special\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_special 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]
		i+=2;j+=1
	if ENABLE_OTHERS == True :
		if i>2:i=0
		MESSAGE += TRS[i]+"<button value=\"Others\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_others 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]
		i+=2;j+=1
if ENABLE_CUBIC == True:
	if i>2:i=0
	MESSAGE += TRS[i]+"<button value=\"Cubics\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_cubic 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]
	i+=2;j+=1
if ENABLE_BUFF_SET == True :
	if i>2:i=0
	MESSAGE += TRS[i]+"<button value=\""+bottonA+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " castBuffSet 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]		
	i+=2;j+=1
if ENABLE_HEAL == True :
	if i>2:i=0
	MESSAGE += TRS[i]+"<button value=\""+bottonB+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " heal 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]	
	i+=2;j+=1
if ENABLE_BUFF_REMOVE == True:
	if i>2:i=0
	MESSAGE += TRS[i]+"<button value=\""+bottonC+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " removeBuffs 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]			
	i+=2;j+=1
if j == 1: MAIN_HTML_MESSAGE+= MESSAGE + "<br>"
else: MAIN_HTML_MESSAGE+= "<table>" + MESSAGE + "</table><br>"
if ENABLE_SCHEME_SYSTEM == True : 
	MAIN_HTML_MESSAGE += generateScheme(st) 
if st.getPlayer().isGM() : 
	MAIN_HTML_MESSAGE += "<br><button value=\"Manage Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect manage_buffs 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
MAIN_HTML_MESSAGE += "<br><font color=\"303030\">Edited by Z!T!oN</font>"
MAIN_HTML_MESSAGE += "</center></body></html>"
return MAIN_HTML_MESSAGE

def generateScheme(st) :
schemeName = []
schemeId = []
HTML = ""
conn=L2DatabaseFactory.getInstance().getConnection()
rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId()))
action=rss.executeQuery()
while (action.next()) :
	try :
		schemeName += [action.getString("scheme_name")]
		schemeId += [action.getString("id")]
	except : print "Query error!"
try : conn.close()
except : pass
if len(schemeName) > 0:
	MESSAGE = ""
	i=0;j=0;Temp="<tr><td> </td> <td> </td></tr>";TRS = Temp.split(" ")
	while i <= len(schemeName) - 1:
	       	if j>2:j=0
		MESSAGE += TRS[j]+"<button value=\""+schemeName[i]+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" cast "+schemeId[i]+" x x\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[j+1]
		i+=1;j+=2
	if i == 1: HTML+= MESSAGE + "<br>"
	else: HTML+= "<table>" + MESSAGE + "</table><br>"
if len(schemeName) < SCHEMES_PER_PLAYER :
	HTML += "<table><tr><td><button value=\"Create\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" create_1 x x x\" width=85 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"
else : HTML += "<table width=100><tr>"
if len(schemeName) > 0 :
	HTML += "<td><button value=\"Edit\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" edit_1 x x x\" width=85 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"
	HTML += "<td><button value=\"Delete\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_1 x x x\" width=85 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr></table>"				
else : HTML += "</tr></table>"
return HTML

def reloadPanel(st) :
HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"
HTML_MESSAGE += "<font color=\"303030\">"+TITLE_NAME+"</font><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"
HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>"
HTML_MESSAGE += "<tr><td><br></td></tr>"                                                                                                                                                                                                
HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FFFFFF\">This option can be seen by GMs only and it<br1>allow to update any changes made in the<br1>script. You can disable this option in<br1>the settings section within the Script.<br><font color=\"LEVEL\">Do you want to update the SCRIPT?</font></font></td></tr>"
HTML_MESSAGE += "<tr><td></td></tr></table><br>"
HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>"
HTML_MESSAGE += "<button value=\"Yes\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" reloadscript 1 0 0\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"
HTML_MESSAGE += "<button value=\"No\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" reloadscript 0 0 0\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"				
HTML_MESSAGE += "</center></body></html>"
return HTML_MESSAGE

def getitemname(st,itemval):
conn=L2DatabaseFactory.getInstance().getConnection()
itemidList = conn.prepareStatement("SELECT * FROM etcitem WHERE item_id="+str(itemval))
il=itemidList.executeQuery()
val = "No Name"
if il :
	il.next()
	try : val = il.getString("name")					
	except : pass
try : conn.close()
except: pass
return val

def getBuffCount(scheme) :
count = 0
conn=L2DatabaseFactory.getInstance().getConnection()
rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\"")
action=rss.executeQuery()
while (action.next()) :
	try : count += 1
	except : count = 0
try : conn.close()
except : pass		
return count

def getBuffType(id) :
conn=L2DatabaseFactory.getInstance().getConnection()
act = conn.prepareStatement("SELECT buffType FROM buffer_buff_list WHERE buffId=? LIMIT 1")
act.setInt(1, int(id))
rs=act.executeQuery()
val = "none"
if rs :
	rs.next()
	try : val = rs.getString("buffType")					
	except : val = "none"
try : conn.close()
except: pass
return val

 

PS. Im useing L2Brick Server! I Haven't posted the all the py code becouse i cant use only 25.000 characters in topics.

Buffer Forum Link : http://maxcheaters.com/forum/index.php?topic=188080.0

Buffer Download Link : http://www.megaupload.com/?d=MQZ6W8PQ

 

Someone said something about " Change imports " . But i dont know what to change :(

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4 answers to this question

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Dude, if there is only ONE thing MxC should forbid (even before idiots and scammers) it's python scripts :D.

 

Just use a godamn java buffer which will give you REAL errors logs (and will be more easy to develop). L2J got a java scheme buffer. Python error is currently simple : "you got an error in that file, but GTFO to got the good line nor the place where mistake happens, mofo*".

 

One word : deathtopythonscripts.

 

* with a 50% chance, can be mofo or modafocka.

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  • 0

Dude, if there is only ONE thing MxC should forbid (even before idiots and scammers) it's python scripts :D.

 

Just use a godamn java buffer which will give you REAL errors logs (and will be more easy to develop). L2J got a java scheme buffer. Python error is currently simple : "you got an error in that file, but GTFO to got the good line nor the place where mistake happens, mofo*".

 

One word : deathtopythonscripts.

 

* with a 50% chance, can be mofo or modafocka.

your vocabulary IZ AWESOME.

anyway as triskell said , add a java buffer with real errors 8)

 

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