Jump to content
  • 0

[Help] Dance Slots


Question

Posted

Well... Because i can't explain that great what i want to do, im going to show you a picture to make it easier ->

 

shot00326.png

 

So i want to make the dances in that way, to be sorted 12-12, not all together on 1 lane because its really fucked up as you can see.

 

"com/l2jserver/gameserver/model/CharEffectList.java". I think that i have to edit something on this file.

 

Edit:

 

I think that the following lanes are the lanes that we will have to edit (CharEffectList.java file):

		// Icons order: buffs, 7s, toggles, dances
		if (newSkill.isDance())
			_buffs.addLast(newEffect);
		else
		{
			int pos = 0;
			if (newSkill.isToggle())
			{
				// toggle skill - before all dances
				for (L2Effect e : _buffs)
				{
					if (e == null)
						continue;
					if (e.getSkill().isDance())
						break;
					pos++;
				}
			}
			else
			{
				// normal buff - before toggles and 7s and dances
				for (L2Effect e : _buffs)
				{
					if (e == null)
						continue;
					if (e.getSkill().isToggle() || e.getSkill().is7Signs() || e.getSkill().isDance())
						break;
					pos++;
				}
			}
			_buffs.add(pos, newEffect);
		}

 

Here is a try to make it the way i want (But failed ^^) ->

 

shot00338.png

 

Thanks for reading it and wasting your time to help me :P !

3 answers to this question

Recommended Posts

  • 0
Posted

Just an idea, maybe try to look how normals buffs are done, ane make the same for dances?

 

Well, the problem is that as you can see on the part i gave from CharEffectList.java, everything is explained except normal buffs, i have tried remove from everywhere the fact that a dance is dance, and make it listed as normal buff, but failed QQ.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • sell adena l2rebon signature x1 - 1kk = 1 dollars l2reborn x10 - 500kk = 4 dollars E-Global x Lu4 - 1kk = 2 dollars BOHPTS - x20-x500 TOP PRICE DISCORD - GODDARDSHOP TELEGRAM - MMOPROMO Also on sale are Epic jewelry, Clothes at a very good price
    • Hello Sorry, my Discord is: ave7309
    • “Hello, I’d like to present a short description of the server. Everyone starts equally at max level 80. The server includes a custom buffer, custom class master, custom weapons and armors, custom zones, custom teleporter, custom raid bosses, and much more. I’ll leave a link in the description for those who want to see how everything looks inside. The server is only open on weekends, and you can find more news via the Facebook link.”   https://www.facebook.com/profile.php?id=61578869175323
    • 1. You where subscriber 3 years ago. 2. There is no current L2jMobius 2.8 Seven Signs version. Subcriber or not. 3. You have your answer from multiple forums that more items is more delay.  
    • 1. Optimize Packet Serialization Look in ItemList.java or wherever the inventory packet is constructed. Instead of building the packet with inefficient string concatenation or repeated allocations, use a preallocated buffer and avoid creating new objects for each item. Mobius sources are Java-based, so profiling with something like VisualVM or YourKit can help see where most time is spent. 2. Avoid Sending the Full List Each Time Modify the server to send only changed items (diff packets) when the inventory window opens. Some newer forks implement this as “lazy loading” or paged inventory so the client only loads e.g. 100 items at a time. 3. Limit the Inventory Size Per Page Instead of showing all 500 slots at once, split the inventory into pages/tabs (100 slots each). When the user switches a tab, send only that page’s items. This requires some client-side editing, but it’s the most user-friendly long-term fix. 4. Database & Cache Optimizations Ensure your items table is indexed by owner_id to make the query for player items fast. Cache item templates and static data so they are not reloaded every time the inventory is shown. ⚠️ Things to Keep in Mind Increasing slots from 80 → 500 does not just change a number — it multiplies the workload for packet building and UI rendering. You can’t fully avoid some extra cost with 500 items, but you can keep it under a few milliseconds if you optimize how and when the data is sent.    
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock