Jump to content

How to determine character accesorie position related to char


rockk

Recommended Posts

 

 

please hELP! how to modify good hair position>

 

lineagepchair.MFighter_h00_m005.lineagepchair.MFighter_h00_m005   3.59999990   -0.28999999   0.00000000   16384   32768   0   3.59999990   -0.28999999   0.00000000   16384   32768   0   3.59999990   -0.28999999   0.00000000   16384   32768   0   3.59999990   -0.28999999   0.00000000   16384   32768   0   3.59999990   -0.28999999   0.00000000   16384   32768   0   3.59999990   -0.28999999   0.00000000   16384   32768   0   3.59999990   -0.28999999   0.00000000   16384   32768   0   0.00000000   0.00000000   0.00000000   0   0   0   0.00000000   0.00000000   0.00000000   0   0   0   0.00000000   0.00000000   0.00000000   0   0   0   0.00000000   0.00000000   0.00000000   0   0   0   0.00000000   0.00000000   0.00000000   0   0   0   0.00000000   0.00000000   0.00000000   0   0   0   0.00000000   0.00000000   0.00000000   0   0   0   0.00000000   0.00000000   0.00000000   0   0   0

 

 

funny thing is that this accesorie by default is PLASTIC HAIR, wich is just perfect on the heads of the chars, but with this animation mesh and textures is completly displaced...so what the hell determines the position of it????!

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


×
×
  • Create New...