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Posted

Hi all i am not sure if its the coorect place to ask for that if not move it plz...

 

i search a method to make this icon:

 

bwfpso0gzajqdgk9n.jpg

 

over a characters head after he won a pvp... can anyone help me or show me the topic where its already posted... it would be really nice.. ty for help

Posted

Well, I think this can be done by server and client modification. Actually i think you will need to import this icon somehow to L2, I dont really know much about client modding, now, for server modification, for sure you need the source of a pack. as far as i remember, when a siege start, if you are the attacker, you have a small icon over your name... I dont remember though, I only went to a siege 2 times like 3 years ago lol. Anyway, so you can probably see in java how it places the small icon over the name of the character, and do something simillar with this icon.

Posted

I took a look on the server side files, and I couldnt find any code that puts the siege icon at the attacker.. now i might just didnt notice, but it also could be client side.... but I am not sure though. And another problem will probably be to find the name or sth from this icon to do that

Posted

you can make that icon as skill animation and make one skill for that.. after you can go on you server source and add code if char get pvp use that skill and he show the icon..

(he dont cast the skill.. )

 

Posted

thats a good idea but the prob is i dont know where this icon is... because its a animation.. if anyone can give me the animation name i can do it as skill

Posted

thats a good idea but the prob is i dont know where this icon is... because its a animation.. if anyone can give me the animation name i can do it as skill

make post on Client mod section or pm to

CriticalError or DevAngell for Client Help..

Posted

well I don't understand exactly what you want do, can you please give more info about that?

 

he want make the icon on first post like skill animation.. and if player win on pvp hhe cast the skill and that show that icon up of name but as skill...

Posted

well not hard, just need extract icon.utx and found what icon is and in weapongrp need change

 

icon.weapon_giants_hammer_i00

 

(weapon_giants_hammer_i00) Skill Animations or whatever you wanna call.

Posted

well not hard, just need extract icon.utx and found what icon is and in weapongrp need change

 

icon.weapon_giants_hammer_i00

 

(weapon_giants_hammer_i00) Skill Animations or whatever you wanna call.

 

you are the client moderator :P... i can help with java codes :P...

Posted

Look on L2PcInstance when player kills another one. Just type:

 

SkillTable.getInstance().getInfo("skill ID", "skill level").getEffects(this, this);

 

Remember write the "victory skill" as a DUMMY_SKILL in xml files, without hitTime.

 

If for your view it's dangerous edit the core with this things, I recommended you making a script combining the onEnterWorld and onDeath functions, and put the last line correctly when someone deaths by a player.

 

Posted

Look on L2PcInstance when player kills another one. Just type:

 

SkillTable.getInstance().getInfo("skill ID", "skill level").getEffects(this, this);

 

Remember write the "victory skill" as a DUMMY_SKILL in xml files, without hitTime.

 

If for your view it's dangerous edit the core with this things, I recommended you making a script combining the onEnterWorld and onDeath functions, and put the last line correctly when someone deaths by a player.

 

 

he don't have make the skills and want and the java code?:)

 

and that code is for give the effect on player no for cast the skill ;)

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