Jump to content

Recommended Posts

Posted

hello all... before my post i have search on forum about like that.. but i don't have find anything like that.

-----------------------------

1)Is easy Code!

2)Work!

 

go to: net.sf.l2j.gameserver.model.clientpackets

open file attackrequest.java

 

after that:

protected void runImpl()
{
	L2PcInstance activeChar = getClient().getActiveChar();
	if (activeChar == null) return;

 

add that:


+		// Peace Zone Attack Exploit Fix
+		//player can hit mobs(etc) but no players
+		L2PcInstance ptarget = (L2PcInstance)activeChar.getTarget();
+      	if (ptarget.isInsideZone(L2Character.ZONE_PEACE))
+       	{
+      		activeChar.sendMessage("[Guard]: You cant attack player in Peace Zone");
+			activeChar.sendPacket(new ActionFailed());
+			return;
+       }
+
	// avoid using expensive operations if not needed

 

i know is easy code but work fine :)

 

Posted

This is the code that dont allows to players hit NPCs in towns?

with that code don't allow hit players if players is in peace zone..

 

check the trick:

 

(trick: Stun one mob and change fast target you start attack with normal hit you new target..)

 

  • 2 months later...
Posted

hello all... before my post i have search on forum about like that.. but i don't have find anything like that.

-----------------------------

1)Is easy Code!

2)Work!

 

go to: net.sf.l2j.gameserver.model.clientpackets

open file attackrequest.java

 

after that:

protected void runImpl()
{
	L2PcInstance activeChar = getClient().getActiveChar();
	if (activeChar == null) return;

 

add that:


+		// Peace Zone Attack Exploit Fix
+		//player can hit mobs(etc) but no players
+		L2PcInstance ptarget = (L2PcInstance)activeChar.getTarget();
+      	if (ptarget.isInsideZone(L2Character.ZONE_PEACE))
+       	{
+      		activeChar.sendMessage("[Guard]: You cant attack player in Peace Zone");
+			activeChar.sendPacket(new ActionFailed());
+			return;
+       }
+
	// avoid using expensive operations if not needed

 

i know is easy code but work fine :)

 

working???? yes its working but its bugged... if someone have townwar event  or a event in town... and the pet Bug: you can leave your pet in peace zone with out getting damage the pet... half damage  goes to nobody and you will getting the half damage in game the mage will be like a super man with half damage... here is the fix:

 

if (ptarget.isInsideZone(L2Character.ZONE_PEACE))

                {

                L2PetInstance pet = (L2PetInstance)getPet();

                if (!activeChar.isInFunEvent() || !ptarget.isInFunEvent() || !(pet !=null))

                {

                activeChar.sendMessage("[Guard]: You cant attack player in Peace Zone");

                activeChar.sendPacket(new ActionFailed());

                return;

                }

my oppinion: you can add it in l2pcinstance doAttack its better...

if i am wrong correct me... :P

 

 

Posted

If you 're open to few suggestions,i can provide you with the most suitable fix.

First of all,attack is caused by skill intention.There are several skills that force the character to attack when the casting is finished.

 

I believe the problem is in L2Character/void onMagicFinalizer

Just change this line:

	if (skill.getSkillType() == SkillType.PDAM || skill.getSkillType() == SkillType.BLOW 
			|| skill.getSkillType() == SkillType.DRAIN_SOUL || skill.getSkillType() == SkillType.SOW 
			|| skill.getSkillType() == SkillType.SPOIL)
	{
-			if ((getTarget() != null) && (getTarget() instanceof L2Character))
+                       if ((getTarget() != null) && (getTarget() instanceof L2Character) && targets[0] == getTarget())
			getAI().setIntention(CtrlIntention.AI_INTENTION_ATTACK, getTarget());
	}

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Bought the interface source for the 557 protocol from him. Everything works as described, no issues so far. Smooth deal, would recommend.
    • Add try version of protocol 563 https://drive.google.com/file/d/1l1QnyFGXxX_c98FNUgXHFmDsIzZCrVc6/view?usp=drive_link
    • WTS Adena Stock 2.6kkk Titan 78 Sub Sagitarius 76 nobless Hirophant 78 Sub Cardinal 78 nobless   discord : nhr0711
    • We are not another "open-close" project. LOE is a long-term Essence server that has been live for over a year — NewAge x2 is our brand-new world, and it will never be wiped. 🗺 STAGED WORLD PROGRESSION Here is what kills most servers: no-lifers hit the cap in three days, everyone else logs in to a finished race. On LOE the world unlocks stage by stage, every ~2 weeks — new locations, new bosses, new gear ceiling. The server grows as one. Start on day one or day ten — you are still in the race. ✨ WHAT MAKES US DIFFERENT Subclass system on Essence — a full dedicated questline, unique for this platform. Your build, your rules. Talent system — three branches: tank, damage, farm. Two players, same class, different characters. Hero skills and deep character customization. Fair progression — power comes from playing, not from a credit card. x2 rates — the classic Essence pace without the grind wall. 📚 WE DOCUMENTED EVERYTHING 25,000+ items, every class with full skill tables, monsters, drop rates, quests, locations. Check the server before you even download it: loe.promo/wiki — no other project gives you this. 📋 SERVER INFO Platform: Lineage 2 Essence · Rates: x2 Open Beta: July 24 — test the stages and the subclass questline before launch Grand Opening: July 31, 20:00 GMT+3 Site & wiki in English — international players welcome 🔒 YOUR NICKNAME IS BEING TAKEN RIGHT NOW Reservation is already open. On the 31st the crowd arrives — the name you have carried through every server for years may simply be gone. Lock it in 30 seconds: Equal start for everyone. See you in Elcardia — July 31, 20:00 GMT+3. Questions? Drop them below — the team reads this thread daily.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..