Kita3te eimai edw epidi ena paidi mou ekane pm kai mou ipe gia to problem tou o server tou einai kanonika online GameServer Rdy ,Login Server rdy, ports rdy , no ip ,ola einai etima autos logari mia xara ton ftiaxni kai to Mono problem pou exei einai oti ta exei kanei ola Mia xara kai einai ola swsta alla Mono autos mpeni ston server den ginete na logari kanenas alos........l2j-frozen pack <~~~~ to pack pou xrisimopii
i cant open my server omg becouse i have problem but dont know what look maybe i have somthing wrong
# ===================================#
# Game Server Settings #
# ===================================#
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
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We are excited to announce the open beta testing of the Fulgrim x4 server, starting November 29th, 2024, at 19:00 server time (19:00 по МСК).
There will be an NPC available on the test server from whom you can purchase items, gain levels, professions, and other services.
More information at our >Forum
The server is running in l2house.com.ar with C4 mode and in L2Tekila within the same login you can also test it in C5, if you want me to raise another chronicle to test, just let me know.
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BrOk3nCydeS^
Kita3te eimai edw epidi ena paidi mou ekane pm kai mou ipe gia to problem tou o server tou einai kanonika online GameServer Rdy ,Login Server rdy, ports rdy , no ip ,ola einai etima autos logari mia xara ton ftiaxni kai to Mono problem pou exei einai oti ta exei kanei ola Mia xara kai einai ola swsta alla Mono autos mpeni ston server den ginete na logari kanenas alos........l2j-frozen pack <~~~~ to pack pou xrisimopii
i cant open my server omg becouse i have problem but dont know what look maybe i have somthing wrong
# ===================================#
# Game Server Settings #
# ===================================#
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
# Networking
# -----------------------------------------------------------------------------------------------------------------------------------------------------------------
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# Common settings...
# 127.0.0.1 - If you are playing alone on a test server
# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect
# x.x.x.x - WAN IP obtained from http://www.whatismyip.com/. This is if you want people outside your internal network to be able to connect to your server.
# If this IP is resolvable by the Login Server, just leave *.
# ----------------------------------------------------------------------------------------
# Enter here (ip) address of your game server, or use the symbol *
GameserverHostname = *
GameserverPort = 7777
# Configure your external ip
ExternalHostname = edo no-ip bazo
# Configure your internal ip
InternalHostname = 127.0.0.1
# Bunch ID and game server. It is better not to change.
LoginPort = 9014
LoginHost = 127.0.0.1
# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType=c3p0
# Parameters Databases - MYSQL
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/gameserver_beta
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password = edo pass mou
# Attention: lazy init connections disabled!
# Please, set only real values for your database
# Default: 100
MaximumDbConnections = 100
# Default: 0
MaximumDbIdleTime = 0
# The timeout before a new connection to the database (in ms)
# 0 - to remove restrictions
TimeOutConDb = 0
# The timeout before the single connection must be closed (in ms)
# if a connection life is more then this timeout, a Runtime Exception
# is rised up. Post the exception on forum (www.l2jfrozen.com) to solve
# it.
SingleConnectionTimeOutDb=200000
# Sets number of partitions to use.- BoneCP
# In order to reduce lock contention and thus improve performance,
# each incoming connection request picks off a connection from a pool that has thread-affinity,
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 2
# Setting emulation off the kernel (package SendStatus)
RemoteWhoLog = True
RemoteWhoSendTrash = True
RemoteWhoMaxOnline = 329
RemoteOnlineIncrement = 50
RemoteWhoForceInc = 50
RemotePrivStoreFactor = 12
# Datapack folder
# DatapackRoot = C:/Work/tmp/DataPack
and look if port are true opened?
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