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Posted

γεια σας και πάλι εδώ έκανα μια δοκιμή για δυο augmentation skill's

πάμε στο φάκελο >> gameserver\data\stats\augmentation

ανοιγουμε το << augmentation_skillmap.xml >> με το σημειωματάριο

87206649.jpg

 

βάζουμε δευτερο << skill's >>που θέλουμε όπως δείχνει στην εικονα

53338083.jpg

 

 

 

κάνουμε αποθήκευση και είμαστε έτοιμη κάνουμε restart το server κ τέλος :)

 

 

  • 3 weeks later...
Posted

ekseigise kalutera

den katalava tipota

ti enoeis re file me to " Πως βάζουμε δυο augmentation skill's " ??

dhladh? eksigise mas..

<<sto weapon dio augmentation skill's>> otan kanoume  augment to weapon mas dini ena skill's edo sas dixno pos na dini dio skill's

Posted

<<sto weapon dio augmentation skill's>> otan kanoume  augment to weapon mas dini ena skill's edo sas dixno pos na dini dio skill's

se ola ta weapons tha gunei auto ama addaroume to

 

3204

?

Posted

se ola ta weapons tha gunei auto ama addaroume to

 

3204

?

to 3204 einai to paradigma.... esy 8a valis oti skill's 8elis esy

otan 8a kanoun augment 8a exoun 2 skill's

 

Posted

geia na katalavw

katw apo ekei pou me duxneis

ta vazw to id apo to skill pou thelw na painei gia 2ro aug ??

kai tha exei as poume 20% chance ?

 

ama valw kai alo id apo augment skill

tha uparxei periptwsi na piasei kai 3o ?

Posted

geia na katalavw

katw apo ekei pou me duxneis

ta vazw to id apo to skill pou thelw na painei gia 2ro aug ??

kai tha exei as poume 20% chance ?

 

ama valw kai alo id apo augment skill

tha uparxei periptwsi na piasei kai 3o ?

nai akrivos opos to ipes

  • 2 weeks later...
Posted

 

Mega Fail! με συγχορειται νόμιζα πως ρωτάει πως να κανείς να stackaroune τα skills

 

 

 

 

 

φιλέ μου άμα δεν σου έχουνε απάντηση ακόμα για αρχή κανε αυτά:

 

πάνε C:/Pack/Gameserver/data/stats/skills/3100-3199.xml

ας πάρουμε το "Blessed Body"

 

ο κώδικας μας ειναι αυτός.

<skill id="3124" levels="10" name="Item Skill: Blessed Body">
<table name="#mpConsume">48 53 55 59 64 65 69 73 77 82</table>
<table name="#maxHp">1.08 1.12 1.15 1.17 1.2 1.23 1.25 1.27 1.3 1.32</table>
<table name="#mpConsume_Init">10 11 11 12 13 14 14 15 16 17</table>
<table name="#magicLvl">46 49 52 55 58 61 64 67 70 76</table>
<set name="magicLvl" val="#magicLvl"/>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="300000"/>
<set name="hitTime" val="4000"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<set name="staticReuse" val="true"/>
<set name="staticHitTime" val="true"/>
<for>
	<effect count="1" name="Buff" time="1200" val="0" stackOrder="1" stackType="agument">
		<mul order="0x40" stat="maxHp" val="#maxHp"/>
	</effect>
</for>
</skill>

και κάνουμε το έξεις:

<effect count="1" name="Buff" time="1200" val="0" stackOrder="1" stackType="agument">

και το κανουμε ετσι.

 

<effect count="1" name="Buff" time="1200" val="0" stackOrder="1">

διλαδει σβινουμε το stackType="agument">

 

Posted

file s'efxaristo gia to kopo sou ala dn leme na ftiaksoume skill's...

leme pos na valoume na exi dio agument skill's sto weapon anti gia ena pou to dini os sini8os....

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