Nervos Posted September 20, 2011 Posted September 20, 2011 dude...its not about luck/chance/logics.....i make a +16 weapon on the 2nd/3rd enchantment......you must just a find a very empty space where you don't have lag and you start enchanting....the moment between the enchants is the key....if it is Interlude, the time between enchants is short, less than a second and if it is Gracia , then you most do it exactly when the enchant finished....i got a +30 weapon with 70% bless chance in the 3rd attempt, in antharas lair Quote
darkhydra Posted September 21, 2011 Posted September 21, 2011 It's all about luck.noway of trying of explain it. Quote
alexxx Posted September 22, 2011 Posted September 22, 2011 once i enchanted around 100 demon daggers on retail! the last dagger left (higher) was +7 and i broke it for +8 now.. WHERE IS THE LOGIC MENZ? what they say about enchanting somewhere w/o lag and many ppl is also dogppoop i 've made many ++weaps and +6 sets in full Girans and failed many low enchants on deserted areas i ve also heard a rumor about chinese farmers having some method ( program or figured out some algorithm or something ) for almost safe enchanting Quote
mareks Posted September 29, 2011 Posted September 29, 2011 Have you seen that when you got 10+ weapons, and you got them all enchanted, at least until enchant that next can brake them.... You enchant one weapon couple times, when it brokes, you enchant next, boom, broked, next boom, next boom and boom boom boom while you dont stop your super fast rage quit enchanting. Now where da hell there is luck? Quote
alexu Posted September 29, 2011 Posted September 29, 2011 i guess you cant get the logic of enchanting..i tried my self alot of metods,but none was good:( Quote
iWalker Posted February 7, 2012 Posted February 7, 2012 it is all about probability, i used to buy many items, paralel enchanting, and when one fails the other has a higher chance to not fail. so.. everyone with his strategy :D Quote
sebekksc Posted February 7, 2012 Posted February 7, 2012 i will check it :) but i think it doesn't work :) Quote
L2 E.M.D S.R.L Posted February 7, 2012 Posted February 7, 2012 Logic of Enchanting In my opinion it can be setup from 1% safe or 0% to 100%,depends of server.Who administered.Now you have to play with that server. 100% - no risk,chance,luck.... 20% - 80% risk and 20% luck,chance. 80%-20%=60% risk Formula: a%-b%=b%-c%=d% Theories: 1# pvp+farm=bonus % enchant 2# enchant 3 or more (1'am+1 ,2'am+2 ,3'am+3) ->->->Enchant->->-> (1'am+5 ,2'am+7 ,3'am+4) ->->-> keep y'am+7 don't enchant ->->-> (1'am+5 ,3'am+4)->->-> enchant until make +7 and then ->->-> (1'am+5 - +6 ,2'am+7 ,3'am+7) ->->->Enchant until 2'am+, 3'am+ 1 of those will failed. Buy new am and enchant until get + at own am from your first enchant,then enchant both until one broke. Repete this until max enchant. am=arcana mage 1'am+5=failed 1',2',3'=first,second,third "item" .....more ways..... Quote
MoonGoat Posted February 7, 2012 Posted February 7, 2012 i think +16 is totaly hard I agree with this. Atm i play Interlude 30x server for fun,and i wasted 10kkk for one week trying to get Homu 16+ ? Guess max i reach? 12+ never did it to 13. And i failed like 7 weapons 12+ ... Quote
An4rchy Posted February 8, 2012 Posted February 8, 2012 Lol. Enchanting is like: int rnd = Rnd.get(100); if (chance <= 75(example)) { enchant } else { fail } Quote
garung Posted February 21, 2012 Posted February 21, 2012 20% - 80% risk and 20% luck,chance. 80%-20%=60% risk wtf???? lol --- then 20% chance is same like 40% change???? and 60% risk = 80 % risk??? hahahhahahahhaa ... your logic makes me cry :) Quote
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