Jump to content

Recommended Posts

Posted

Lol your post is like Titanic hitting an iceberg and you try to escape in cold water.

 

Your second post has strangely change of mind. Those features are not implemented since the beginning of the project and those are C1 features (and so far, never been changed through chronicles lmao). So consider think a little before "attacking" people about "I know L2/J better than you".

 

And official patch notes are, so far, exact (I don't speak of lolkorean translation dating of 1988). Even if their contents are often "blured" and you have to search in others places.

 

Finally, Mestro = Intrepid (and if you can't recognize that special speak of him, well, you're blind :D). So just stop being wrong, you're wrong, point :D. (Yeah like Intrepid, I'm right, you're wrong).

 

Kiss ?  :-*

 

Strange change of mind? You have made a strategic change of direction, or we are simply misunderstanding each other this whole time.

 

I know C1-C3 very, very, well. I have spent so much time playing during these chronicles (yeah... I still had time back then). However, even though I had used C1+ emulators (l2jserver), I haven't done anything much with them until C4-C5.

 

Look at what we both know:

a) spawn system hasn't changed***

b) spawns have changed so many times... some areas were cleared, for example in C2 Giran -> Heine path, Silenos & those skele archers/raiders (marauder & raider if memory serves right). Recently many 3x-4x areas were converted to 76+ areas.

However, both of these fall into 'spawns' category, so it is correct to say spawns have changed since C1.

 

And then again:

a) Aggro system hasn't changed

b) L2JFree had a skill (buff/heal/other support) aggro system, but some values (mostly new skills) were missing, and some were outdated, as they were based either on Prelude->C1 transition's or C4 leaked files. So kinda implemented, but not 4real ;)

Also, l2j had these values in DP as well, but I don't know if they were handled or not (as you say).

 

P. S. Ok, perhaps I may be wrong about Horus, but Horus wrote that news item that is in the first post.

 

*** - The devil's in the details. C1's spawn system was unable to handle floating (flying as they are called now) monsters, so it has definitely changed.

Posted

I don't understand why l2jserver doesn't finish any chronicle till end, but upgrading to newer ones. That's a disaster - never ending loop.

It's a race with russian devs or something? Well, russian punks already started developing goddess of destruction, too bad for l2jserver. :D

 

is due L2J maintain compatibility with last client, and using launcher (legal way).

 

and about GoD... L2J works only with NA (english client), thats why we are not officially working in GoD yet, until NA Client is released in NA/EU servers.

Posted

As I said, noobs wont understand what I mean, go defend your fav fork fanboys, its good to know that they have someone to support them :)

 

Ah yes, the spawn system. Yeah, even though mob spawns were changed, changed and changed and changed again, the system did not change. It spawns X out of Y mobs per zone(region or how that's named) and rotates these spawns as mobs get killed.

As far as I remember, there have been proposals to implement it, but no one did even an alpha implementation.

Me and UnAfraid already made ALPHA version for this, but it just needs a lot of testing and we cant work on it now since we have other priorities atm.

Posted

As I said, noobs wont understand what I mean, go defend your fav fork fanboys, its good to know that they have someone to support them :)

Me and UnAfraid already made ALPHA version for this, but it just needs a lot of testing and we cant work on it now since we have other priorities atm.

 

Glad to hear that someone finally did this. Kudos to you guys :)! And sad to hear that it's already abandoned*  :-\.

 

* - from my experience, even temporary abandonment is a bad sign. Usually a competing fork does a full implementation, then takes (even if retaining credits) everything you were working on in the meantime.

Guest
This topic is now closed to further replies.



  • Posts

    • Hi players ! Meet our project Lineage 2 Hiro Classic ! A low rate classic pvp oriented with many features. No pay to win, RB/AoE, group clan pvp castle etc ...  Dynamic rates, RB Xp 4x and soon massive update with auto farm ! Join now !  https://www.lineage2hiro.com/ Can't wait to see you online !
    • To all first time buyers we give a bonus + 10% of the order. 
    • 🔥 Looking for a powerful, clean, and player-friendly Auction House system for your Lineage 2 server? This fully-featured module is ready to plug into your project and provide your players with a modern, centralized marketplace!   💼 What is it? A complete Auction House system designed for fixed-price item sales between players. Forget about private stores and spammed zones—this system offers a smooth, secure, and offline-friendly way to buy and sell items across your server.   Photo Library: https://imgur.com/a/zLlUQbW   ✅ Main Features: 🔹 Fixed-Price Listings Only: Players list items at a set price. No bidding, no delays—just fast, clean trades. 🔹 Multi-Currency Support: Works with Adena, event coins, custom currencies—fully configurable. 🔹 Dynamic Interface: Players can filter items by name, type, and price. Easy-to-use HTML layout with smooth pagination. 🔹 Sell While Offline: Post items and receive payments even if you're not online—true passive trading. 🔹 Safety First: Full validation: no equipped/augmented/restricted items unless allowed. Prevents scams, mispricing, and listing errors. 🔹 Expiration Timer (Optional): Set listing time limits. Expired items go to warehouse/mail automatically. 🔹 Spam & Duplication Protection: Prevents multiple listings of identical items and unnecessary database load. 🔹 Performance Optimized: Clean, indexed SQL structure. No lag or bloating even with thousands of listings.   ⚙️ Plug & Play Clean Java code (compatible with aCis & derivatives). Easy setup with full instructions and sample configurations. Includes SQL, HTML files, and all Java classes – fully working out of the box.   💰 Pricing & Contact 📦 50 euro - One-time purchase with full support for setup & basic customization. 💬 Contact me here via PM or on Discord: @Luminous 🔐 Serious buyers only – source is clean, secure, and tested on live servers.     Give your server the next-level economy it deserves. No more chaotic trade zones. No more confusion. Just clean, efficient, server-wide trading.
    • We are certainly not an ambulance, but we will definitely cure you of blacklists and empty pockets. Live freely with SX! Each of you will receive a trial version of SX to familiarize yourself with the product, all you have to do is post in this thread
    • 166 pisses on their heads any day of the week though
  • Topics

×
×
  • Create New...