UnixCode Posted July 27, 2011 Posted July 27, 2011 Hello gyes, autin tin idea tin ixa parei apo ton Finito,anyway.... Den to exw ksana dei (edw toulaxiston). Itan arketa megalo pisteuw....ala telika to katafera Coded by Me, credits to me. Perigrafi: automata 8 arithmoi setaronte oi pektes kanoun regist sto Npc meta apo 30 seconds to event ksekinaei oi pektes mporoun na patisoun .dice 1/2/3/4/5/6/7/8 exoun 20 second gia na patisoun Enas global arithmos emfanizete(announce apo 1-8).Oi pektes pou ton ixan lathos bgenoun apo to event.Oi ipolipoi menoun To event sinexizete mexri na minei enas ; ->An oloi ine lathos tote to round ksanaginete To kalo ine oti auto to event mporei na ginete kai enw oi pektes farmaroun klp Ginete automata ana 3 ores(default). Code: http://pastebin.com/nQHfj1pA Mi ksexasete to npc me type L2Random. Tha parakalousa na min ginei kanena move sto Share mods , klp....to thelw mono gia to greek section. Quote
Reptant_ Posted July 27, 2011 Posted July 27, 2011 Αυτο με τους 8 αριθμους, μπορει να γινει set με λιγοτερους μεσω config ? Quote
UnixCode Posted July 27, 2011 Author Posted July 27, 2011 Αυτο με τους 8 αριθμους, μπορει να γινει set με λιγοτερους μεσω config ? oxi....ala mesa apo to code apla psaxneis gia ton arithmo 8 kai vazeis oso thes. Tora to na vazw configs to theoro eukolo na to valei kapios , gi auto den to evala. Quote
TEOGR_hItMaKeR Posted July 27, 2011 Posted July 27, 2011 Δηλαδη ειναι κατι σαν την ρωσικη ρουλετα αλλα πιο αυτοματο ? Quote
UnixCode Posted July 27, 2011 Author Posted July 27, 2011 Δηλαδη ειναι κατι σαν την ρωσικη ρουλετα αλλα πιο αυτοματο ? Diavase to description....(den kserw kan pos ine i rosiki rouleta)(den poli pezw L2). Quote
`NeverMore Posted July 27, 2011 Posted July 27, 2011 Fenete endiaferon .... To egrapses gia IL e? Kati paromio me to Kino Event mou fenete ean dn kanw la8os ... Kalitera na kanoune reg automata me command pistevw .... Ean exeis tis gnoseis kai kaneis kai auto 8a einai teleio .... .. ps o Codex eisai esi ... ? Quote
UnixCode Posted July 27, 2011 Author Posted July 27, 2011 Fenete endiaferon .... To egrapses gia IL e? Kati paromio me to Kino Event mou fenete ean dn kanw la8os ... Kalitera na kanoune reg automata me command pistevw .... Ean exeis tis gnoseis kai kaneis kai auto 8a einai teleio .... .. ps o Codex eisai esi ... ? ne mporw na to kanw auto pou les....ine idio pragma omos. Code_ex oxi o Codex . o Codex ine alos.(an les auton) Quote
`NeverMore Posted July 27, 2011 Posted July 27, 2011 ne mporw na to kanw auto pou les....ine idio pragma omos. Code_ex oxi o Codex . o Codex ine alos.(an les auton) Mesa sto code leei Author Codex gia auto to eipa ... anyway dn katalava ... Nomize oxi dn einai to idio gt ean opos les farmareis kai 8eleis na kaneis participate prepei na pas stin giran (px) na kaneis reg kai istera na pas pali... Kane ena voiced command .regrandomevent kai 8a einai oti prepei ... Quote
UnixCode Posted July 27, 2011 Author Posted July 27, 2011 Mesa sto code leei Author Codex gia auto to eipa ... anyway dn katalava ... Nomize oxi dn einai to idio gt ean opos les farmareis kai 8eleis na kaneis participate prepei na pas stin giran (px) na kaneis reg kai istera na pas pali... Kane ena voiced command .regrandomevent kai 8a einai oti prepei ... ontos anyway...tha pw mono to tropo..... kanete 1 nenourgio voicedcommandhandler px EventRandom.java afou valete to vasiko kodika pou vazoume se ola ta voicedcommandhandler...tha dimiourgisete 2 periptoseis: 1 periptosi: if(command.equalsIgnoreCase("participate")) { RandomEvent.register(player); } kai i 2i periptosi: if(command.equalsIgnoreCase("unregister")) { RandomEvent.unRegister(player); } Etsi dimiourgisame ta .register kai .unregister Quote
`NeverMore Posted July 27, 2011 Posted July 27, 2011 ontos anyway...tha pw mono to tropo..... kanete 1 nenourgio voicedcommandhandler px EventRandom.java afou valete to vasiko kodika pou vazoume se ola ta voicedcommandhandler...tha dimiourgisete 2 periptoseis: 1 periptosi: if(command.equalsIgnoreCase("participate")) { RandomEvent.register(player); } kai i 2i periptosi: if(command.equalsIgnoreCase("unregister")) { RandomEvent.unRegister(player); } Etsi dimiourgisame ta .register kai .unregister Ego kai polloi alloi edw to 3eroun to pws kai mporoun na to kanoun (dn einai kati diskolo) alla ston eleu8ero xrono s kane add sto main code na einai oloklirwmeno kai 8a eisai GG ;) Quote
UnixCode Posted July 27, 2011 Author Posted July 27, 2011 Ego kai polloi alloi edw to 3eroun to pws kai mporoun na to kanoun (dn einai kati diskolo) alla ston eleu8ero xrono s kane add sto main code na einai oloklirwmeno kai 8a eisai GG ;) ANYWAY nato: /* This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package net.sf.l2j.gameserver.handler.voicedcommandhandlers; import net.sf.l2j.gameserver.handler.IVoicedCommandHandler; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.entity.RandomEvent; /** * * @author Codex */ public class EventRandom implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "register","unregister" }; public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) { if(!RandomEvent.canRegist) return false; if(command.equalsIgnoreCase("register")){ RandomEvent.register(activeChar); } else if(command.equalsIgnoreCase("unregister")){ RandomEvent.unRegister(activeChar); } return true; } /** * @see net.sf.l2j.gameserver.handler.IVoicedCommandHandler#getVoicedCommandList() */ public String[] getVoicedCommandList() { return VOICED_COMMANDS; } } Quote
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