This update resaves 25_25 from the original (with sounds)
(without the cave below)
Some emitter fixes (removed waterfalls with high-poly meshes)
The geodata is old, but it works
Everything else is unchanged
Download
P.S. The effect files are taken from the high client for Interlude, so if you're experiencing critical skills, use the default ones for your Version.
GX-Ext Which file of the svn files should i edit to make blow skills to have 100% chance so i can add the settings in the IlExt.ini? because when im changing it from the skilldata.txt it just helps
Question
Amilius
Hi all, I am a l2 developer and ive a doubt on how prevent the /unstuck command from interrupting your spawn protection.
The problem is that the VoicedCommands are in the DP project, separated from the l2core, so I can't use this:
@Override protected boolean triggersOnActionRequest() { return false; }that in the l2core prevents the spawn protection from being stopped.
Any suggestion?
Thanks in advance
2 answers to this question
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