Jump to content

[HELP]ports


DeathBringer™

Recommended Posts

kalispera pedia.. exw sindesi forthnet kai router thomson tg585 v8 alla den mporw na aniksw ta gamimena ta port...exw vrei diafora guide kai kanw akrivws oti lene alla pali kanw check sto http://status.blackout-gaming.net/ kai m leei einai off... kapios pou na exei to idio router kai na kserei? 8a perimenw thx..

Link to comment
Share on other sites

t idio pragma eine apla beka stn IP Address sou ke 4a3e se ola to virtual server auto t pannel etsi legete se ola vres to ke meta kane add ta port tou server

den vriskw pou8ena to virtual server..

Link to comment
Share on other sites

exw ksana aniksei alla den 8umamai akrivos!! dwse i tv i msn

ok sou estila se pm

 

re ein efkolo 4a3e ;S

ti eukolo mou les tora esu.. egw epsaksa kai den to aniksa.. mn kaneis post an einai na les einai eukolo... zitisa help oxi na m les einai eukolo kai einai eukolo..

Link to comment
Share on other sites

ella file mou einai ena guide gia to modem sou na ani3eis ta ports elpizw na boi8isa!

http://portforward.com/english/routers/port_forwarding/Thomson-Alcatel/TG585v8/L2J.htm

kanw akrivws oti leei alla pali den anigoun ta gamimena port pffffffffffff

kapios pou na exei to idio router kai mporei na help?

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.


  • Posts

    • Hello lads,   AA-Astral Assassins are recruiting active players/cps to join us on https://l2noxis.com/ . The server runs on GOD client.  We are around 20+ members with a very active discord. Most of the players are EU based but we also have Aussies, Brits (brexit), Canadians and BRs. Anyone is welcome to join and cause some havoc.  Feel free to pm me if you need any further info or if u want to join ingame "MarkoPolo or on discord "markopolol2 The server it self is fairly new with around 200-400 active players. Balance is in the works but admins seem very active. 
    • does anyone have one Quest, which when he kills 100 monsters Take Reward item.. but without speak any npc.. like this quest but 100 monsters package l2s.gameserver.scripts.custom; import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.SQLException; import java.util.concurrent.TimeUnit; import l2s.commons.db.DatabaseFactory; import l2s.gameserver.Announcements; import l2s.gameserver.datatables.SkillTable; import l2s.gameserver.model.L2Skill; import l2s.gameserver.model.actor.L2Npc; import l2s.gameserver.model.actor.instance.L2PcInstance; import l2s.gameserver.model.quest.Quest; /** * @author SoFace */ public class SuperMonster extends Quest { // Monsters's ID. private static final int MONSTERS[] = { 12564 }; private static final boolean REWARD_PARTY = false; // Reward party ? private final static boolean REWARD_NOBLE = true; // Give Noblesse ? private final static boolean REWARD_HERO = false; // Give Hero ? private final static int REWARD_HERO_DAYS = -1; // How many days to give the status of Hero ? // 0 - Until relogin. -1 - Forever. private final static boolean REWARD_SKILL = true; // Give Skill ? private final static int REWARD_SKILL_ID = 0; // Skill's ID. private final static int REWARD_SKILL_LVL = 0; // Skill's LvL. private final static boolean REWARD_ITEMS = true; // Give Items ? private final static int REWARD_ITEM_ID = 4037; // Item's ID. private final static int REWARD_ITEM_COUNT = 5; // Count. public SuperMonster() { super(-1, "SuperMonster", "custom"); for (int mobs : MONSTERS) addKillId(mobs); } @Override public String onKill(L2Npc npc, L2PcInstance player, boolean isPet) { L2Skill skill = SkillTable.getInstance().getInfo(REWARD_SKILL_ID, REWARD_SKILL_LVL); Announcements.announceToAll("SuperMonster was killed."); if (REWARD_PARTY) { if (player.getParty() != null) { for (L2PcInstance members : player.getParty().getPartyMembers()) { members.sendMessage("Congratulations ! You killed The SuperMonster !"); if (REWARD_ITEMS) members.addItem("Add", REWARD_ITEM_ID, REWARD_ITEM_COUNT, members, true); if (REWARD_SKILL) members.addSkill(skill, true); if (REWARD_HERO) { if (!player.isHero()) addHero(player, REWARD_HERO_DAYS); else player.sendMessage("You already Hero."); } if (REWARD_NOBLE) { if (!members.isNoble()) members.setNoble(true, true); else members.sendMessage("You already Noblesse."); } members.broadcastUserInfo(); } } else { player.sendMessage("Congratulations ! You killed The SuperMonster !"); if (REWARD_ITEMS) player.addItem("Add", REWARD_ITEM_ID, REWARD_ITEM_COUNT, player, true); if (REWARD_SKILL) player.addSkill(skill, true); if (REWARD_HERO) { if (!player.isHero()) addHero(player, REWARD_HERO_DAYS); else player.sendMessage("You already Hero."); } if (REWARD_NOBLE) { if (!player.isNoble()) player.setNoble(true, true); else player.sendMessage("You already Noblesse."); } player.broadcastUserInfo(); } } else { player.sendMessage("Congratulations ! You killed The SuperMonster !"); if (REWARD_ITEMS) player.addItem("Add", REWARD_ITEM_ID, REWARD_ITEM_COUNT, player, true); if (REWARD_SKILL) player.addSkill(skill, true); if (REWARD_HERO) { if (!player.isHero()) addHero(player, REWARD_HERO_DAYS); else player.sendMessage("You already Hero."); } if (REWARD_NOBLE) { if (!player.isNoble()) player.setNoble(true, true); else player.sendMessage("You already Noblesse."); } player.broadcastUserInfo(); } return null; } private void addHero(L2PcInstance player, int days) { long _heroExpire = 0L; player.setHero(true); player.broadcastUserInfo(); if (days == 0) { _heroExpire = 3L; return; } _heroExpire = (days == -1 ? 1L : System.currentTimeMillis() + TimeUnit.DAYS.toMillis(days)); try (Connection con = DatabaseFactory.getConnection(); PreparedStatement stm = con.prepareStatement("UPDATE `characters` SET `hero`=? WHERE `obj_Id`=?")) { stm.setLong(1, _heroExpire); stm.setInt(2, player.getObjectId()); stm.execute(); } catch (SQLException e) { _log.warn("[SuperMonster] addHero(days) error: ", e); } } public static void main(String args[]) { new SuperMonster(); } }  
    • Very beautiful, I would certainly like to use it, make some changes, and create my own. Your work is very beautiful.
  • Topics

×
×
  • Create New...