Jump to content

Recommended Posts

Posted (edited)

First of all, you need programming skills to Object Pascal (or Delphi, which is approximately the same) and to manipulate packets naturally need to know what they are present

In this topic, leash, I will describe the internal functions and variables of the program

Description FastScript: (a scripting dvizhek used in the program)

Available variables:

pck (string) - current processable package (without first two bytes in size

FromClient (boolean) - package (pck) has come from the client (vseravno that not FromServer)
FromServer (boolean) - package (pck) has come from the server (that vseravno not FromClient)
buf (string) - a buffer used by some functions
ConnectName (string) - name of chara or to which is a package (v. 3.1.3 +)
ConnectID (integer) - number of connections for which the script


Available functions:

ShowTab and HideTab - to display / hide the toolbar (UserTab), which can operate from a script
To draw on it UserTab controls must be specified as a parent
SendToClient - sends the client the contents of the variable buf
SendToServer - the server sends the contents of the variable buf
SendToClientEx (CharName: string) - sends the client with the name CharName contents of a variable buf (v. 3.1.3 +)
SendToServerEx (CharName: string) - sends a server named CharName content variable buf (v. 3.1.3 +)
(the package buf automatically added to 2 bytes length)


NoFreeOnClientDisconnect - prohibits the closure of the connection when the client disconnect (v. 3.1.9 +)
NoFreeOnServerDisconnect - prohibits the closure of the connection with disconnect server (v. 3.1.9 +)
YesFreeOnClientDisconnect - allow closing the connection when the client disconnect (v. 3.1.9 +)
YesFreeOnServerDisconnect - allow closing the connection with disconnect server (v. 3.1.9 +)
(default closure allowed)
DisconnectServer - closes the connection to the server (v. 3.2.0 +)
DisconnectClient - closes the connection to the client (v. 3.2.0 +)


ConnectNameByID (id: integer): string - returns the connection name on his ID (v. 3.2.0 +)
ConnectIDByName (name: string): integer - returns the connection ID on his behalf (v. 3.2.0 +)
SetName (Name: string) - sets the connection name (v. 3.2.0 +)

ReadC (var index: integer): byte - reads from a variable (pck) byte
ReadH (var index: integer): word - reading from a variable (pck) number (2 bytes) (v. 3.1.8 +)
ReadD (var index: integer): integer - reads from a variable (pck) number (4 bytes)
ReadF (var index: integer): double - reads from a variable (pck) c floating-point number (8 bytes) (v. 3.1.8 +)
ReadS (var index: integer): string - reads from a variable (pck) line (in the package nulterminirovannaya unicode string, and the resulting string is the usual Pascal)
Index - start position of reading, which is modified by function (shifted by the number of bytes read)

HStr (h: string): string - converts a string to HEX-sequence
For example, HStr ( 'AA 00 BB 00 CC 00') will return byte string # $ AA # $ 00 # $ BB # $ 00 # $ CC # $ 00. You can pass a string with spaces as well as without them the case of letters does not matter.

WriteC (v: byte; ind: integer = 0) - writes in the variable buf one byte
WriteH (v: word; ind: integer = 0) - writes in the variable buf number (2 bytes) (v. 3.1.8 +)
WriteD (v: integer; ind: integer = 0) - writes in the variable buf number (4 bytes)
WriteF (v: double; ind: integer = 0) - writes in the variable buf number c floating point (8 bytes) (v. 3.1.8 +)
WriteS (v: string) - writes in the variable buf a line (machine translation in unicode)
In the first four procedures, there is an optional parameter ind. If this parameter is not specified, the variable buf is supplemented by a byte / number, otherwise part of the buffer is modified

LoadLibrary (LibName: String): Integer - loads the program library LibName and returns a pointer to it
(v. 3.1.8 +)
FreeLibrary (LibHandle: Integer): Boolean - unloads from memory the program library (v. 3.1.8 +)
CallFunction (LibHandle: integer; FunctionName: String; Count: Integ er; Params: array of variant): variant - is a function FunctionName of our pre-loaded library with a pointer LibHandle and the parameters listed in Params (v. 3.1.8 +)

Example:
buf = HStr ( 'AA BB CC DD EE');
If you call WriteD (10,1), we obtain buf = [0A 00 00 00 EE].
And if you simply WriteD (10), [AA BB CC DD EE 0A 00 00 00].

Example script:
 

begin

 if FromClient and (ConnectName='bubulina')

 and (pck=HStr('1b 04 00 00 00')) then begin

   buf:=HStr('45 00 00 00 00 00 00 00 00 00');

   SendToServerEx('bubulina');

   pck:='';

 end;

end.

Upon receipt of the client plays a chara with the nickname SokolA package 1b 04 00 00 00 (social action "Victory") nepropustit the package and send the package 45 00 00 00 00 00 00 00 00 00 (the command to sit) on behalf of a client for playing with Chara nickname bubulina, ie you are playing in two windows, one bubulina1, in another bubulina2, click in the first Victory, andbubulina1 sits.

Example functions from libraries:
 

var

 lib,Lib1:Integer;

 Res:variant;

 ar:array of variant;

begin

 lib := loadLibrary('User32.dll');

 lib1 := loadLibrary('GDI32.dll');

 Res := CallFunction(lib,'MessageBoxW',4,[nil,'Text1','text2',0]);

 Res := CallFunction(lib,'GetDC',1,[0]);

 CallFunction(lib1,'LineTo',3,[Res,100,100]);

 CallFunction(lib,'ReleaseDC',2,[0,Res]);

 FreeLibrary(lib);

 FreeLibrary(lib1);

end.

Under Scripts:
Procedure OnConnect (WithClient: Boolean) is called when a connection is established, the flag WithClient points with the client whether there was a connection (v. 3.1.9 +)
Procedure OnDisconnect (WithClient: Boolean) is caused a loss of connection (v. 3.1.9 +)
Procedure Init is called when you set the checkbox next to the script.
Procedure Free is called when you take away a checkmark next to the script.
The main body of the script (between begin and end) is called every time you receive a package from the server or the client if the script is checked.

On the Advanced tab:
The main body of the script (between begin and end) is invoked by pressing the Run button, and terminated either by pressing Stop, or at the end of the script.

Enjoy!!!



ps: i made this guide for newbie to learn make alone some script!!

 

Edited by Universe
Posted

do you know what means a script??

 

that is a guide how to make one for phx

 

do you know what means a bot??

 

to exploit is to abuse a flaw or bug in the game's code, a script just refers to a set of instructions that is carried out by a program.

 

A bot on the other hand refers to "robot" something that performs tasks automatically. Which is what this guide is for, when X happens do Z and Y, a bot right?

 

Therefore this topic needs to be moved to the bots section.

Posted

do you know what means a bot??

 

to exploit is to abuse a flaw or bug in the game's code, a script just refers to a set of instructions that is carried out by a program.

 

A bot on the other hand refers to "robot" something that performs tasks automatically. Which is what this guide is for, when X happens do Z and Y, a bot right?

 

Therefore this topic needs to be moved to the bots section.

omg omg.. i am here from 2007 and i know what where need to put.. so go away and leave my topic clean...

 

Thx!

Posted

omg omg.. i am here from 2007 and i know what where need to put.. so go away and leave my topic clean...

 

Thx!

 

Lineage II Bots [English] »  [Guide]How to write script!

 

Are you sure about that? :)

  • 2 years later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Our website: MobileProxy.Space Telegram channel: Mobileproxy.space - mobile proxies Promo code for a 20% discount: fur-1AB-zyE-4ur
    • If you’re scraping SERPs, running rank trackers, or managing multiple ad accounts, a reliable residential proxy isn’t optional—it’s essential. After testing 7 providers for 3 months, here’s the honest breakdown for SEO/SEM: 🥇 BrightData – Best overall. Massive pool (72M+ IPs), pay-as-you-go, and integrates with Scrapy/Selenium. Expensive, but zero blocks on Google. 🥈 MoMoProxy – Best emerging contender. 50M+ real residential IPs covering 150+ countries. Excellent success rate on Google, Bing, and Yahoo. Clean IP reputation, low CAPTCHA rates, and surprisingly competitive pricing. Great for rank tracking and ad verification. 🥉 IPRoyal – Best value. Genuine P2P residential IPs at nearly half the cost. Low failure rate on Bing Ads & Google Maps. Oxylabs – Enterprise choice. Ideal for large-scale SEM (ad verification, auction insights). Overkill for solo SEOs. Smartproxy is solid for local rank tracking. Soax excels at CAPTCHA-heavy sites. Pro tip: Avoid “unlimited bandwidth” deals. Start with a small test balance.   For most SEOs, MoMoProxy (price-to-performance) + BrightData (unmatched scale) is the new winning combo.
    • Looking for high-performance proxies without breaking the bank? 💸 Stop overpaying for your proxy traffic! Welcome to Novproxy.com, your ultimate solution for premium, unbanable, and ultra-fast residential proxies! Whether you are doing web scraping, multi-accounting, gaming, or SEO monitoring, Novproxy provides the highest quality IPs at the market's lowest price. 👉 Get Started Now: https://novproxy.com?kwd=tt-max ⚡ Why Choose Novproxy? 💰 Unbeatable Pricing: Starting from just 0.5$/GB ! No hidden fees. 🌍 Global Coverage: Access to over 80,000,000+ active residential pools across 190+ countries & cities. ⚡ Lightning Fast & Stable: 99.9% Up-time with rotating or sticky sessions (custom times available). 🔒 100% Anonymous & Secure: Pure ISP residential IPs that look like real users. Easily bypass advanced anti-bot systems. 🛠️ User-Friendly Dashboard: Generate proxy lists in seconds (supports User:Pass or IP Whitelist). 🎯 Perfect For All Tasks: Game Botting & Multi-boxing (Lineage 2, WoW, etc.) Social Media & Account Management Web Scraping & Data Extraction Sneaker Coping & E-commerce No complicated KYC, instant setup after purchase! 🚀 Boost your connection speed and secure your privacy today! 🔗 Official Website: https://novproxy.com?kwd=tt-max
    • base on server resources and how many active players, should increase DB max connection (default MariaDB max connection is 151) and open files limit.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..