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[Help]Change respawn and question for silent move


AdrenalinE

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Hi guys , how i can fix this error?

Now i haven't more the last error , but for don't open another topic i write here , how i can change for guards that can kill too players in silent move/dance of shadow?

And how i can change core rb respawn time? Now is 10 or 20 sec  ???

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Is because i use Rin4a's buffer? Buffer use databsefactory connection..

edit : nothing , errors appear again (i have disabled the quest 419 )

edit 2 : now this ...  ??? ???

 

Unclosed connection! Trace: sun.reflect.GeneratedMethodAccessor14.invoke(Unknown
Source)
java.lang.RuntimeException
       at com.l2jserver.L2DatabaseFactory.getConnection(L2DatabaseFactory.java:
227)
       at sun.reflect.GeneratedMethodAccessor14.invoke(Unknown Source)
       at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
       at java.lang.reflect.Method.invoke(Unknown Source)
       at org.python.core.PyReflectedFunction.__call__(Unknown Source)
       at org.python.core.PyMethod.__call__(Unknown Source)
       at org.python.core.PyObject.__call__(Unknown Source)
       at org.python.core.PyInstance.invoke(Unknown Source)
       at org.python.pycode.serializable._pyx1309893498000.onAdvEvent$14(__init
__.py:1208)
       at org.python.pycode.serializable._pyx1309893498000.call_function(__init
__.py)
       at org.python.core.PyTableCode.call(Unknown Source)
       at org.python.core.PyTableCode.call(Unknown Source)
       at org.python.core.PyTableCode.call(Unknown Source)
       at org.python.core.PyFunction.__call__(Unknown Source)
       at org.python.core.PyMethod.__call__(Unknown Source)
       at org.python.core.PyObject.__call__(Unknown Source)
       at org.python.core.PyObject._jcallexc(Unknown Source)
       at org.python.core.PyObject._jcall(Unknown Source)
       at org.python.proxies.main$Quest$418.onAdvEvent(Unknown Source)
       at com.l2jserver.gameserver.model.quest.Quest.notifyEvent(Quest.java:448
)
       at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.processQue
stEvent(L2PcInstance.java:1764)
       at com.l2jserver.gameserver.network.clientpackets.RequestBypassToServer.
runImpl(RequestBypassToServer.java:214)
       at com.l2jserver.gameserver.network.clientpackets.L2GameClientPacket.run
(L2GameClientPacket.java:62)
       at com.l2jserver.gameserver.network.L2GameClient.run(L2GameClient.java:1
001)
       at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source
)
       at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
       at java.lang.Thread.run(Unknown Source)

 

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It's why Jython sucks, it never give you a decent error report.

 

Basically you got a db connection which isn't closed. I think error is higher than I thought. Aka you haven't problems with quests themselves, but with qengine. If you're SURE you didn't touch to anything related to qengine, or if you're SURE your qengine was normally working before, you can first check your custom added quests.

 

If you don't find anything related to quests I suggest you to search from all those methods, and related methods.

 

onAdvEvent() should be null anyway, and as 419 and 418 got same problem that's surely not related.
notifyEvent(Quest.java:448)
processQuestEvent(L2PcInstance.java:1764)

 

Another thing, when have you those errors ? GS load, accept quest,... It seems each time you got a problem, you were speaking to a npc (notifyEvent).

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It's why Jython sucks, it never give you a decent error report.

 

Basically you got a db connection which isn't closed. I think error is higher than I thought. Aka you haven't problems with quests themselves, but with qengine. If you're SURE you didn't touch to anything related to qengine, or if you're SURE your qengine was normally working before, you can first check your custom added quests.

 

If you don't find anything related to quests I suggest you to search from all those methods, and related methods.

 

onAdvEvent() should be null anyway, and as 419 and 418 got same problem that's surely not related.
notifyEvent(Quest.java:448)
processQuestEvent(L2PcInstance.java:1764)

 

Another thing, when have you those errors ? GS load, accept quest,... It seems each time you got a problem, you were speaking to a npc (notifyEvent).

 

when the server is online , i don't know when but sometimes now give this error , not ever with before...

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just close the connection on the buffer __init__.py file.

 

I had the same errors on mine, it is just an unclosed connection and when players use the feature that keeps the connection open it freezes the server for a few seconds.

I found out that it was missing one letter on the close connection part of the script.

Post or pm me the file and I will close it to you and send it back.

 

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