Yes, I do have several interface design previews available. However, most of them are part of ongoing projects that haven’t reached the release stage yet, so they’re currently under NDA.
Thank you so much for your kind words and support! 🙏
It truly means a lot and motivates me to keep pushing forward and creating even more unique work.
The real issue is that trust has been broken, and that’s why the community isn’t as lively. The forum used to be full of activity, but now it’s quiet, not because people don’t care, but because they don’t feel safe or respected anymore.
Over time, I’ve realized the problem isn’t the community, it’s the management. There’s been a lack of transparency, and honestly, a breach of trust when it comes to handling user information.
I found out that sensitive data like IP addresses and personal details have been shared between admins without properly protecting people’s privacy.
This type of behavior destroys the trust.
Question
terrys77
re paida exo problima me to pack pos tha to kano online
an einai sosta otan kapoios pai na mpi den ton afini kolai sto login mipos prepi na prostheso kai afta AllowedProtocolRevisions?
# Enter here (ip) address of your game server, or use the symbol *
GameserverHostname = 0.0.0.0
GameserverPort = 7777
# Configure your external ip
ExternalHostname = ................edo ip tou no-ip ?
# Configure your internal ip
InternalHostname = ................edo tou lan mou?
# Bunch ID and game server. It is better not to change.
LoginPort = 9014
LoginHost = 127.0.0.1
# Database Pool Type
# Possible Values: c3p0 or BoneCP
# c3p0: more stable
# BoneCP: more performance
DatabasePoolType=c3p0
# Parameters Databases - MYSQL
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/l2jdb
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password = root
# Attention: lazy init connections disabled!
# Please, set only real values for your database
# Default: 100
MaximumDbConnections = 200
# Default: 0
MaximumDbIdleTime = 0
# The timeout before a new connection to the database (in ms)
# 0 - to remove restrictions
TimeOutConDb = 0
# The timeout before the single connection must be closed (in ms)
# if a connection life is more then this timeout, a Runtime Exception
# is rised up. Post the exception on forum (www.l2jfrozen.com) to solve
# it.
SingleConnectionTimeOutDb=0
# Sets number of partitions to use.- BoneCP
# In order to reduce lock contention and thus improve performance,
# each incoming connection request picks off a connection from a pool that has thread-affinity,
# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case
# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start
# to have a negative effect on performance (and only for the case when connections on a partition start running out).
PartitionCount = 200000
# Setting emulation off the kernel (package SendStatus)
RemoteWhoLog = True
RemoteWhoSendTrash = True
RemoteWhoMaxOnline = 329
RemoteOnlineIncrement = 50
RemoteWhoForceInc = 50
RemotePrivStoreFactor = 12
# Datapack folder
# DatapackRoot = C:/Work/tmp/DataPack
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