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[Freya] Ctf Fully Configurable!


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Thank you for that share. i will test it tonight on my new server.

 

btw. is good to be able to have some shares without the annoying XXX amount of post. some times, we need help and is good to find it.

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heh can any1 help me with my errros? Im newbie and im learning. I tried to put patch automaticly and manualy and it doeasnt matter.. all the time the same errors..

 

errorsx.th.jpg

 

 

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heh can any1 help me with my errros? Im newbie and im learning. I tried to put patch automaticly and manualy and it doeasnt matter.. all the time the same errors..

 

errorsx.th.jpg

 

 

You should reading core and datapack patch. Then, you try copy and paste it exactly in your source!

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How to solve the unequip weapon problem (it's anoying the f***ing message on the log):

 

Remember had imported:

import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.model.L2ItemInstance;

 

 

public static void addFlagToPlayer(L2PcInstance _player)
{
//remove items from the player hands (right, left, both)
// This is NOT a BUG, I don't want them to see the icon they have 8D
	L2ItemInstance wpnR = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
	L2ItemInstance wpnL = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
	if (wpnR == null)
		wpnR = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);

	if (wpnL == null)
		wpnL = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);

	if (wpnR != null && wpnL != null)
	{
		L2ItemInstance[] unequipedR =player.getInventory().unEquipItemInBodySlotAndRecord(wpnR.getItem().getBodyPart());
		L2ItemInstance[] unequipedL =player.getInventory().unEquipItemInBodySlotAndRecord(wpnL.getItem().getBodyPart());
		InventoryUpdate iu = new InventoryUpdate();
		for (L2ItemInstance itemR: unequipedR)
			iu.addModifiedItem(itemR);
		for (L2ItemInstance itemL: unequipedL)
			iu.addModifiedItem(itemL);

		player.sendPacket(iu);
	}
	else if (wpnR == null && wpnL != null)
	{
		L2ItemInstance[] unequipedL =player.getInventory().unEquipItemInBodySlotAndRecord(wpnL.getItem().getBodyPart());
		InventoryUpdate iu = new InventoryUpdate();
		for (L2ItemInstance itemL: unequipedL)
			iu.addModifiedItem(itemL);

		player.sendPacket(iu);
	}
	else if (wpnR != null && wpnL == null)
	{
		L2ItemInstance[] unequipedR =player.getInventory().unEquipItemInBodySlotAndRecord(wpnR.getItem().getBodyPart());
		InventoryUpdate iu = new InventoryUpdate();
		for (L2ItemInstance itemR: unequipedR)
			iu.addModifiedItem(itemR);

		player.sendPacket(iu);
	}
	//add the flag in his hands
	_player.getInventory().equipItem(ItemTable.getInstance().createItem("", CTF._FLAG_IN_HAND_ITEM_ID, 1, _player, null));
	_player.broadcastPacket(new SocialAction(_player, 16)); //amazing glow
	_player._haveFlagCTF = true;
	_player.broadcastUserInfo();
	CreatureSay cs = new CreatureSay(_player.getObjectId(), 15, ":", "You got it! Run back! ::"); // 8D
	_player.sendPacket(cs);

	// Start the flag holding timer 
	_flagsNotRemoved.set(_teams.indexOf(_player._teamNameCTF), true);
	flagHoldTimer(_player, _flagHoldTime);

	// If player is invisible, make them visible
	if (_player.getAppearance().getInvisible())
	{
		@SuppressWarnings("unused")
		L2Effect eInvisible = _player.getFirstEffect(L2EffectType.HIDE);
	}
}

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How to solve the unequip weapon problem:

 

		L2ItemInstance wpnR = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
		L2ItemInstance wpnL = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
		if (wpnR == null)
			wpnR = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);

		if (wpnL == null)
			wpnL = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);

		if (wpnR != null && wpnL != null)
		{
			L2ItemInstance[] unequipedR =player.getInventory().unEquipItemInBodySlotAndRecord(wpnR.getItem().getBodyPart());
			L2ItemInstance[] unequipedL =player.getInventory().unEquipItemInBodySlotAndRecord(wpnL.getItem().getBodyPart());
			InventoryUpdate iu = new InventoryUpdate();
			for (L2ItemInstance itemR: unequipedR)
				iu.addModifiedItem(itemR);
			for (L2ItemInstance itemL: unequipedL)
				iu.addModifiedItem(itemL);

			player.sendPacket(iu);
		}
		else if (wpnR == null && wpnL != null)
		{
			L2ItemInstance[] unequipedL =player.getInventory().unEquipItemInBodySlotAndRecord(wpnL.getItem().getBodyPart());
			InventoryUpdate iu = new InventoryUpdate();
			for (L2ItemInstance itemL: unequipedL)
				iu.addModifiedItem(itemL);

			player.sendPacket(iu);
		}
		else if (wpnR != null && wpnL == null)
		{
			L2ItemInstance[] unequipedR =player.getInventory().unEquipItemInBodySlotAndRecord(wpnR.getItem().getBodyPart());
			InventoryUpdate iu = new InventoryUpdate();
			for (L2ItemInstance itemR: unequipedR)
				iu.addModifiedItem(itemR);

			player.sendPacket(iu);
		}

 

Thanx, i'll add it to the first post.

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How to solve the unequip weapon problem (it's anoying the f***ing message on the log):

 

Remember had imported:

import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.model.L2ItemInstance;

 

 

public static void addFlagToPlayer(L2PcInstance _player)
{
//remove items from the player hands (right, left, both)
// This is NOT a BUG, I don't want them to see the icon they have 8D
	L2ItemInstance wpnR = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
	L2ItemInstance wpnL = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
	if (wpnR == null)
		wpnR = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);

	if (wpnL == null)
		wpnL = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);

	if (wpnR != null && wpnL != null)
	{
		L2ItemInstance[] unequipedR =player.getInventory().unEquipItemInBodySlotAndRecord(wpnR.getItem().getBodyPart());
		L2ItemInstance[] unequipedL =player.getInventory().unEquipItemInBodySlotAndRecord(wpnL.getItem().getBodyPart());
		InventoryUpdate iu = new InventoryUpdate();
		for (L2ItemInstance itemR: unequipedR)
			iu.addModifiedItem(itemR);
		for (L2ItemInstance itemL: unequipedL)
			iu.addModifiedItem(itemL);

		player.sendPacket(iu);
	}
	else if (wpnR == null && wpnL != null)
	{
		L2ItemInstance[] unequipedL =player.getInventory().unEquipItemInBodySlotAndRecord(wpnL.getItem().getBodyPart());
		InventoryUpdate iu = new InventoryUpdate();
		for (L2ItemInstance itemL: unequipedL)
			iu.addModifiedItem(itemL);

		player.sendPacket(iu);
	}
	else if (wpnR != null && wpnL == null)
	{
		L2ItemInstance[] unequipedR =player.getInventory().unEquipItemInBodySlotAndRecord(wpnR.getItem().getBodyPart());
		InventoryUpdate iu = new InventoryUpdate();
		for (L2ItemInstance itemR: unequipedR)
			iu.addModifiedItem(itemR);

		player.sendPacket(iu);
	}
	//add the flag in his hands
	_player.getInventory().equipItem(ItemTable.getInstance().createItem("", CTF._FLAG_IN_HAND_ITEM_ID, 1, _player, null));
	_player.broadcastPacket(new SocialAction(_player, 16)); //amazing glow
	_player._haveFlagCTF = true;
	_player.broadcastUserInfo();
	CreatureSay cs = new CreatureSay(_player.getObjectId(), 15, ":", "You got it! Run back! ::"); // 8D
	_player.sendPacket(cs);

	// Start the flag holding timer 
	_flagsNotRemoved.set(_teams.indexOf(_player._teamNameCTF), true);
	flagHoldTimer(_player, _flagHoldTime);

	// If player is invisible, make them visible
	if (_player.getAppearance().getInvisible())
	{
		@SuppressWarnings("unused")
		L2Effect eInvisible = _player.getFirstEffect(L2EffectType.HIDE);
	}
}

 

import this patch where? ctf.java?

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replace where:

+	public static void addFlagToPlayer(L2PcInstance _player)
+	{
+		//remove items from the player hands (right, left, both)
+		// This is NOT a BUG, I don't want them to see the icon they have 8D
+		L2ItemInstance wpn = _player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
+		if (wpn == null)
+		{
+			wpn = _player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
+			if (wpn != null)
+				_player.getInventory().unEquipItemInBodySlotAndRecord(Inventory.PAPERDOLL_RHAND);
+		}
+		else
+		{
+			_player.getInventory().unEquipItemInBodySlotAndRecord(Inventory.PAPERDOLL_RHAND);
+			wpn = _player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
+			if (wpn != null)
+				_player.getInventory().unEquipItemInBodySlotAndRecord(Inventory.PAPERDOLL_LHAND);
+		}
+		//add the flag in his hands
+		_player.getInventory().equipItem(ItemTable.getInstance().createItem("", CTF._FLAG_IN_HAND_ITEM_ID, 1, _player, null));
+		_player.broadcastPacket(new SocialAction(_player, 16)); //amazing glow
+		_player._haveFlagCTF = true;
+		_player.broadcastUserInfo();
+		CreatureSay cs = new CreatureSay(_player.getObjectId(), 15, ":", "You got it! Run back! ::"); // 8D
+		_player.sendPacket(cs);
+		
+		// Start the flag holding timer 
+		_flagsNotRemoved.set(_teams.indexOf(_player._teamNameCTF), true);
+		flagHoldTimer(_player, _flagHoldTime);
+		
+		// If player is invisible, make them visible
+		if (_player.getAppearance().getInvisible())
+		{
+			@SuppressWarnings("unused")
+			L2Effect eInvisible = _player.getFirstEffect(L2EffectType.HIDE);
+		}
+	}

 

into:

 

Remember had imported:

import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.model.L2ItemInstance;

And:

public static void addFlagToPlayer(L2PcInstance _player)
{
//remove items from the player hands (right, left, both)
// This is NOT a BUG, I don't want them to see the icon they have 8D
	L2ItemInstance wpnR = _player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
	L2ItemInstance wpnL = _player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
	if (wpnR == null)
		wpnR = _player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);

	if (wpnL == null)
		wpnL = _player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);

	if (wpnR != null && wpnL != null)
	{
		L2ItemInstance[] unequipedR = _player.getInventory().unEquipItemInBodySlotAndRecord(wpnR.getItem().getBodyPart());
		L2ItemInstance[] unequipedL = _player.getInventory().unEquipItemInBodySlotAndRecord(wpnL.getItem().getBodyPart());
		InventoryUpdate iu = new InventoryUpdate();
		for (L2ItemInstance itemR: unequipedR)
			iu.addModifiedItem(itemR);
		for (L2ItemInstance itemL: unequipedL)
			iu.addModifiedItem(itemL);

		_player.sendPacket(iu);
	}
	else if (wpnR == null && wpnL != null)
	{
		L2ItemInstance[] unequipedL = _player.getInventory().unEquipItemInBodySlotAndRecord(wpnL.getItem().getBodyPart());
		InventoryUpdate iu = new InventoryUpdate();
		for (L2ItemInstance itemL: unequipedL)
			iu.addModifiedItem(itemL);

		_player.sendPacket(iu);
	}
	else if (wpnR != null && wpnL == null)
	{
		L2ItemInstance[] unequipedR = _player.getInventory().unEquipItemInBodySlotAndRecord(wpnR.getItem().getBodyPart());
		InventoryUpdate iu = new InventoryUpdate();
		for (L2ItemInstance itemR: unequipedR)
			iu.addModifiedItem(itemR);

		_player.sendPacket(iu);
	}
	//add the flag in his hands
	_player.getInventory().equipItem(ItemTable.getInstance().createItem("", CTF._FLAG_IN_HAND_ITEM_ID, 1, _player, null));
	_player.broadcastPacket(new SocialAction(_player, 16)); //amazing glow
	_player._haveFlagCTF = true;
	_player.broadcastUserInfo();
	CreatureSay cs = new CreatureSay(_player.getObjectId(), 15, ":", "You got it! Run back! ::"); // 8D
	_player.sendPacket(cs);

	// Start the flag holding timer 
	_flagsNotRemoved.set(_teams.indexOf(_player._teamNameCTF), true);
	flagHoldTimer(_player, _flagHoldTime);

	// If player is invisible, make them visible
	if (_player.getAppearance().getInvisible())
	{
		@SuppressWarnings("unused")
		L2Effect eInvisible = _player.getFirstEffect(L2EffectType.HIDE);
	}
}

 

It is "_player" not "player"

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Ok... iam re Aplying it manually this time.

java.com.l2jserver.gameserver.model.entit... CTF.java

My "last 2" errors... AT ALL

if i choose Change to "RadarMarker" more errors appear.

wwss.png

 

And on that one i dont know... there is no Option.

wws2.png

Any help?  ::)

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