Jump to content

Recommended Posts

Posted

Thank you for that share. i will test it tonight on my new server.

 

btw. is good to be able to have some shares without the annoying XXX amount of post. some times, we need help and is good to find it.

Posted

heh can any1 help me with my errros? Im newbie and im learning. I tried to put patch automaticly and manualy and it doeasnt matter.. all the time the same errors..

 

errorsx.th.jpg

 

 

Posted

heh can any1 help me with my errros? Im newbie and im learning. I tried to put patch automaticly and manualy and it doeasnt matter.. all the time the same errors..

 

errorsx.th.jpg

 

 

You should reading core and datapack patch. Then, you try copy and paste it exactly in your source!

Posted

How to solve the unequip weapon problem (it's anoying the f***ing message on the log):

 

Remember had imported:

import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.model.L2ItemInstance;

 

 

public static void addFlagToPlayer(L2PcInstance _player)
{
//remove items from the player hands (right, left, both)
// This is NOT a BUG, I don't want them to see the icon they have 8D
	L2ItemInstance wpnR = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
	L2ItemInstance wpnL = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
	if (wpnR == null)
		wpnR = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);

	if (wpnL == null)
		wpnL = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);

	if (wpnR != null && wpnL != null)
	{
		L2ItemInstance[] unequipedR =player.getInventory().unEquipItemInBodySlotAndRecord(wpnR.getItem().getBodyPart());
		L2ItemInstance[] unequipedL =player.getInventory().unEquipItemInBodySlotAndRecord(wpnL.getItem().getBodyPart());
		InventoryUpdate iu = new InventoryUpdate();
		for (L2ItemInstance itemR: unequipedR)
			iu.addModifiedItem(itemR);
		for (L2ItemInstance itemL: unequipedL)
			iu.addModifiedItem(itemL);

		player.sendPacket(iu);
	}
	else if (wpnR == null && wpnL != null)
	{
		L2ItemInstance[] unequipedL =player.getInventory().unEquipItemInBodySlotAndRecord(wpnL.getItem().getBodyPart());
		InventoryUpdate iu = new InventoryUpdate();
		for (L2ItemInstance itemL: unequipedL)
			iu.addModifiedItem(itemL);

		player.sendPacket(iu);
	}
	else if (wpnR != null && wpnL == null)
	{
		L2ItemInstance[] unequipedR =player.getInventory().unEquipItemInBodySlotAndRecord(wpnR.getItem().getBodyPart());
		InventoryUpdate iu = new InventoryUpdate();
		for (L2ItemInstance itemR: unequipedR)
			iu.addModifiedItem(itemR);

		player.sendPacket(iu);
	}
	//add the flag in his hands
	_player.getInventory().equipItem(ItemTable.getInstance().createItem("", CTF._FLAG_IN_HAND_ITEM_ID, 1, _player, null));
	_player.broadcastPacket(new SocialAction(_player, 16)); //amazing glow
	_player._haveFlagCTF = true;
	_player.broadcastUserInfo();
	CreatureSay cs = new CreatureSay(_player.getObjectId(), 15, ":", "You got it! Run back! ::"); // 8D
	_player.sendPacket(cs);

	// Start the flag holding timer 
	_flagsNotRemoved.set(_teams.indexOf(_player._teamNameCTF), true);
	flagHoldTimer(_player, _flagHoldTime);

	// If player is invisible, make them visible
	if (_player.getAppearance().getInvisible())
	{
		@SuppressWarnings("unused")
		L2Effect eInvisible = _player.getFirstEffect(L2EffectType.HIDE);
	}
}

Posted

How to solve the unequip weapon problem:

 

		L2ItemInstance wpnR = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
		L2ItemInstance wpnL = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
		if (wpnR == null)
			wpnR = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);

		if (wpnL == null)
			wpnL = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);

		if (wpnR != null && wpnL != null)
		{
			L2ItemInstance[] unequipedR =player.getInventory().unEquipItemInBodySlotAndRecord(wpnR.getItem().getBodyPart());
			L2ItemInstance[] unequipedL =player.getInventory().unEquipItemInBodySlotAndRecord(wpnL.getItem().getBodyPart());
			InventoryUpdate iu = new InventoryUpdate();
			for (L2ItemInstance itemR: unequipedR)
				iu.addModifiedItem(itemR);
			for (L2ItemInstance itemL: unequipedL)
				iu.addModifiedItem(itemL);

			player.sendPacket(iu);
		}
		else if (wpnR == null && wpnL != null)
		{
			L2ItemInstance[] unequipedL =player.getInventory().unEquipItemInBodySlotAndRecord(wpnL.getItem().getBodyPart());
			InventoryUpdate iu = new InventoryUpdate();
			for (L2ItemInstance itemL: unequipedL)
				iu.addModifiedItem(itemL);

			player.sendPacket(iu);
		}
		else if (wpnR != null && wpnL == null)
		{
			L2ItemInstance[] unequipedR =player.getInventory().unEquipItemInBodySlotAndRecord(wpnR.getItem().getBodyPart());
			InventoryUpdate iu = new InventoryUpdate();
			for (L2ItemInstance itemR: unequipedR)
				iu.addModifiedItem(itemR);

			player.sendPacket(iu);
		}

 

Thanx, i'll add it to the first post.

Posted

How to solve the unequip weapon problem (it's anoying the f***ing message on the log):

 

Remember had imported:

import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.model.L2ItemInstance;

 

 

public static void addFlagToPlayer(L2PcInstance _player)
{
//remove items from the player hands (right, left, both)
// This is NOT a BUG, I don't want them to see the icon they have 8D
	L2ItemInstance wpnR = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
	L2ItemInstance wpnL = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
	if (wpnR == null)
		wpnR = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);

	if (wpnL == null)
		wpnL = player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);

	if (wpnR != null && wpnL != null)
	{
		L2ItemInstance[] unequipedR =player.getInventory().unEquipItemInBodySlotAndRecord(wpnR.getItem().getBodyPart());
		L2ItemInstance[] unequipedL =player.getInventory().unEquipItemInBodySlotAndRecord(wpnL.getItem().getBodyPart());
		InventoryUpdate iu = new InventoryUpdate();
		for (L2ItemInstance itemR: unequipedR)
			iu.addModifiedItem(itemR);
		for (L2ItemInstance itemL: unequipedL)
			iu.addModifiedItem(itemL);

		player.sendPacket(iu);
	}
	else if (wpnR == null && wpnL != null)
	{
		L2ItemInstance[] unequipedL =player.getInventory().unEquipItemInBodySlotAndRecord(wpnL.getItem().getBodyPart());
		InventoryUpdate iu = new InventoryUpdate();
		for (L2ItemInstance itemL: unequipedL)
			iu.addModifiedItem(itemL);

		player.sendPacket(iu);
	}
	else if (wpnR != null && wpnL == null)
	{
		L2ItemInstance[] unequipedR =player.getInventory().unEquipItemInBodySlotAndRecord(wpnR.getItem().getBodyPart());
		InventoryUpdate iu = new InventoryUpdate();
		for (L2ItemInstance itemR: unequipedR)
			iu.addModifiedItem(itemR);

		player.sendPacket(iu);
	}
	//add the flag in his hands
	_player.getInventory().equipItem(ItemTable.getInstance().createItem("", CTF._FLAG_IN_HAND_ITEM_ID, 1, _player, null));
	_player.broadcastPacket(new SocialAction(_player, 16)); //amazing glow
	_player._haveFlagCTF = true;
	_player.broadcastUserInfo();
	CreatureSay cs = new CreatureSay(_player.getObjectId(), 15, ":", "You got it! Run back! ::"); // 8D
	_player.sendPacket(cs);

	// Start the flag holding timer 
	_flagsNotRemoved.set(_teams.indexOf(_player._teamNameCTF), true);
	flagHoldTimer(_player, _flagHoldTime);

	// If player is invisible, make them visible
	if (_player.getAppearance().getInvisible())
	{
		@SuppressWarnings("unused")
		L2Effect eInvisible = _player.getFirstEffect(L2EffectType.HIDE);
	}
}

 

import this patch where? ctf.java?

Posted

replace where:

+	public static void addFlagToPlayer(L2PcInstance _player)
+	{
+		//remove items from the player hands (right, left, both)
+		// This is NOT a BUG, I don't want them to see the icon they have 8D
+		L2ItemInstance wpn = _player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
+		if (wpn == null)
+		{
+			wpn = _player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
+			if (wpn != null)
+				_player.getInventory().unEquipItemInBodySlotAndRecord(Inventory.PAPERDOLL_RHAND);
+		}
+		else
+		{
+			_player.getInventory().unEquipItemInBodySlotAndRecord(Inventory.PAPERDOLL_RHAND);
+			wpn = _player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
+			if (wpn != null)
+				_player.getInventory().unEquipItemInBodySlotAndRecord(Inventory.PAPERDOLL_LHAND);
+		}
+		//add the flag in his hands
+		_player.getInventory().equipItem(ItemTable.getInstance().createItem("", CTF._FLAG_IN_HAND_ITEM_ID, 1, _player, null));
+		_player.broadcastPacket(new SocialAction(_player, 16)); //amazing glow
+		_player._haveFlagCTF = true;
+		_player.broadcastUserInfo();
+		CreatureSay cs = new CreatureSay(_player.getObjectId(), 15, ":", "You got it! Run back! ::"); // 8D
+		_player.sendPacket(cs);
+		
+		// Start the flag holding timer 
+		_flagsNotRemoved.set(_teams.indexOf(_player._teamNameCTF), true);
+		flagHoldTimer(_player, _flagHoldTime);
+		
+		// If player is invisible, make them visible
+		if (_player.getAppearance().getInvisible())
+		{
+			@SuppressWarnings("unused")
+			L2Effect eInvisible = _player.getFirstEffect(L2EffectType.HIDE);
+		}
+	}

 

into:

 

Remember had imported:

import com.l2jserver.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.model.L2ItemInstance;

And:

public static void addFlagToPlayer(L2PcInstance _player)
{
//remove items from the player hands (right, left, both)
// This is NOT a BUG, I don't want them to see the icon they have 8D
	L2ItemInstance wpnR = _player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);
	L2ItemInstance wpnL = _player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);
	if (wpnR == null)
		wpnR = _player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RHAND);

	if (wpnL == null)
		wpnL = _player.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LHAND);

	if (wpnR != null && wpnL != null)
	{
		L2ItemInstance[] unequipedR = _player.getInventory().unEquipItemInBodySlotAndRecord(wpnR.getItem().getBodyPart());
		L2ItemInstance[] unequipedL = _player.getInventory().unEquipItemInBodySlotAndRecord(wpnL.getItem().getBodyPart());
		InventoryUpdate iu = new InventoryUpdate();
		for (L2ItemInstance itemR: unequipedR)
			iu.addModifiedItem(itemR);
		for (L2ItemInstance itemL: unequipedL)
			iu.addModifiedItem(itemL);

		_player.sendPacket(iu);
	}
	else if (wpnR == null && wpnL != null)
	{
		L2ItemInstance[] unequipedL = _player.getInventory().unEquipItemInBodySlotAndRecord(wpnL.getItem().getBodyPart());
		InventoryUpdate iu = new InventoryUpdate();
		for (L2ItemInstance itemL: unequipedL)
			iu.addModifiedItem(itemL);

		_player.sendPacket(iu);
	}
	else if (wpnR != null && wpnL == null)
	{
		L2ItemInstance[] unequipedR = _player.getInventory().unEquipItemInBodySlotAndRecord(wpnR.getItem().getBodyPart());
		InventoryUpdate iu = new InventoryUpdate();
		for (L2ItemInstance itemR: unequipedR)
			iu.addModifiedItem(itemR);

		_player.sendPacket(iu);
	}
	//add the flag in his hands
	_player.getInventory().equipItem(ItemTable.getInstance().createItem("", CTF._FLAG_IN_HAND_ITEM_ID, 1, _player, null));
	_player.broadcastPacket(new SocialAction(_player, 16)); //amazing glow
	_player._haveFlagCTF = true;
	_player.broadcastUserInfo();
	CreatureSay cs = new CreatureSay(_player.getObjectId(), 15, ":", "You got it! Run back! ::"); // 8D
	_player.sendPacket(cs);

	// Start the flag holding timer 
	_flagsNotRemoved.set(_teams.indexOf(_player._teamNameCTF), true);
	flagHoldTimer(_player, _flagHoldTime);

	// If player is invisible, make them visible
	if (_player.getAppearance().getInvisible())
	{
		@SuppressWarnings("unused")
		L2Effect eInvisible = _player.getFirstEffect(L2EffectType.HIDE);
	}
}

 

It is "_player" not "player"

Posted

Ok... iam re Aplying it manually this time.

java.com.l2jserver.gameserver.model.entit... CTF.java

My "last 2" errors... AT ALL

if i choose Change to "RadarMarker" more errors appear.

wwss.png

 

And on that one i dont know... there is no Option.

wws2.png

Any help?  ::)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • From Salvation onwards I think you need a patched nwindow.dll that allows such modifications, try to see if you get what you need here: https://drive.google.com/drive/u/1/folders/1LLbQFGf8KlR-O0Iv5umfF-pwZgrDh9bd
    • hello everyone! I am wanting to save the files (Ini. - Data - ) of the EP5 Client: Salvation... But they generate the error "corrupt files"... I tried several versions of L2FileEditor without good results. I need help! Thank you!
    • Opening December 6th at 19:00 (GMT +3)! Open Beta Test from November 30th!   https://l2soe.com/   🌟 Introducing L2 Saga of Eternia: A Revolution in Lineage 2 High Five! 🌟   Dear Lineage 2 enthusiasts, Prepare to witness the future of private servers! L2 Saga of Eternia is not just another High Five project—it’s a game-changing experience designed to compete with the giants of the Lineage 2 private server scene. Built for the community, by the community, we’re here to raise the bar in quality, innovation, and longevity. What Sets Us Apart? 💎 No Wipes, Ever Say goodbye to the fear of losing your progress. Our server is built to last and will never close. Stability and consistency are our promises to you. ⚔️ Weekly New Content Our dedicated development team ensures fresh challenges, events, and updates every week. From custom quests to exclusive features, there will always be something exciting to explore. 💰 No Pay-to-Win Skill and strategy matter most here. Enjoy a balanced gameplay environment where your achievements come from effort, not your wallet. 🌍 A Massive Community With 2000+ players expected, join a vibrant and active community of like-minded adventurers ready to conquer the world of Aden. 🏆 Fair and Competitive Gameplay Our systems are designed to promote healthy competition while avoiding abusive mechanics and exploits. 🔧 Professional Development From advanced bug fixes to carefully curated content, we pride ourselves on smooth performance, no lag, and unparalleled server quality. Key Features Chronicle: High Five with unique interface Rate: Dynamic x10 rates Class Balance: Carefully fine-tuned for a fair experience PvP Focused: PvP Ranking & aura display effect for 3 Top PvPers every week Custom Events: Seasonal and permanent events to keep you engaged Additional Features:   Custom Endgame Content: Introduce unique dungeons, raids, or zones unavailable in other servers. Player-Driven Economy: Implement a strong market system and avoid overinflated drops or rewards. Epic Siege Battles: Announce special large-scale sieges and PvP events. Incentives for Streamers and Clans: Attract influencers and big clans to boost server publicity. Roadmap Transparency: Share a public roadmap of planned updates to build trust and excitemen   Here you can read all the features: https://l2soe.com/features   Video preview: Join the Revolution! This is your chance to be part of something legendary. L2 Saga of Eternia is not just a server; it’s a movement to redefine what Lineage 2 can be. Whether you’re a seasoned veteran or a newcomer to the world of Aden, we invite you to experience Lineage 2 at its finest.   Official Launch Date: December 6th 2024 Website: https://l2soe.com/ Facebook: https://www.facebook.com/l2soe Discord: https://discord.com/invite/l2eternia   Let’s build the ultimate Lineage 2 experience together. See you in-game! 🎮
    • That's like a tutorial on how to run l2 on MacOS Xd but good job for the investigation. 
  • Topics

×
×
  • Create New...