The server works normally, is started and works without errors but when the Player bowls off or does restart l2Server falls, errors thus anywhere doesn't leave, falls silently.
I checked all broad gulls but anywhere there are no problems.
At me costs Win2003 x64 MSSQL 2005 x64.
All necessary Software is established.
I tried to find a problem and have reached that that the problem in base lin2world in the table user_items and procedure lin_createitems seems
I tried to establish base from assemblage Dvamp the server works with errors but at an exit of their game it doesn't fall, however with its native base it falls.
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Check the Player or ManufactureList classes first—there’s usually a hardcoded cap in there, like 20 slots for Interlude. If you spot something like maxSlots = 20, that’s the limit, and you can tweak it.
Question
annakin
At me the following problem.
The server works normally, is started and works without errors but when the Player bowls off or does restart l2Server falls, errors thus anywhere doesn't leave, falls silently.
I checked all broad gulls but anywhere there are no problems.
At me costs Win2003 x64 MSSQL 2005 x64.
All necessary Software is established.
I tried to find a problem and have reached that that the problem in base lin2world in the table user_items and procedure lin_createitems seems
I tried to establish base from assemblage Dvamp the server works with errors but at an exit of their game it doesn't fall, however with its native base it falls.
Who can prompt in what a problem?
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