The server works normally, is started and works without errors but when the Player bowls off or does restart l2Server falls, errors thus anywhere doesn't leave, falls silently.
I checked all broad gulls but anywhere there are no problems.
At me costs Win2003 x64 MSSQL 2005 x64.
All necessary Software is established.
I tried to find a problem and have reached that that the problem in base lin2world in the table user_items and procedure lin_createitems seems
I tried to establish base from assemblage Dvamp the server works with errors but at an exit of their game it doesn't fall, however with its native base it falls.
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
Question
annakin
At me the following problem.
The server works normally, is started and works without errors but when the Player bowls off or does restart l2Server falls, errors thus anywhere doesn't leave, falls silently.
I checked all broad gulls but anywhere there are no problems.
At me costs Win2003 x64 MSSQL 2005 x64.
All necessary Software is established.
I tried to find a problem and have reached that that the problem in base lin2world in the table user_items and procedure lin_createitems seems
I tried to establish base from assemblage Dvamp the server works with errors but at an exit of their game it doesn't fall, however with its native base it falls.
Who can prompt in what a problem?
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